Searched refs:temp_completed (Results 1 – 2 of 2) sorted by relevance
806 Array<PathExtremes, Smart> temp_completed; in ThreadedCalculate() local814 temp_completed = m_completed_path_extremes[k]; in ThreadedCalculate()817 for (int i = 0; i < temp_completed.GetSize(); i++) { in ThreadedCalculate()818 PathExtremes& path = temp_completed[i]; in ThreadedCalculate()
912 bool temp_completed[max_islands_per_epoch_c]; in loadGame() local913 …, &temp_player, &temp_n_men_store, temp_suspended, &temp_start_epoch, temp_completed, filename) ) { in loadGame()919 completed_island[i] = temp_completed[i]; in loadGame()