Searched refs:temp_vel (Results 1 – 6 of 6) sorted by relevance
/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | physicbody.cpp | 197 DynArray<Vector2d> temp_vel(n); in _vstep() local 202 temp_vel[(*j)->id]=(*j)->vel; in _vstep() 220 (*j)->vel=temp_vel[(*j)->id]; in _vstep()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 1138 vec3_t temp_org, temp_vel; in CG_SurfaceExplosion() local 1176 …VectorSet( temp_vel, velocity[0] + (Q_flrand(-1.0f, 1.0f) * 8.0f), velocity[1] + (Q_flrand(-1.0f, … in CG_SurfaceExplosion()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shipfx.cpp | 179 vec3d temp_vel; // explosion velocity with ship_obj velocity removed in shipfx_subsystem_maybe_create_live_debris() local 180 vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_objp->phys_info.vel); in shipfx_subsystem_maybe_create_live_debris() 183 float vel_mag = vm_vec_mag(&temp_vel); in shipfx_subsystem_maybe_create_live_debris()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shipfx.cpp | 178 vec3d temp_vel; // explosion velocity with ship_obj velocity removed in shipfx_subsystem_maybe_create_live_debris() local 179 vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_obj->phys_info.vel); in shipfx_subsystem_maybe_create_live_debris() 182 float vel_mag = vm_vec_mag(&temp_vel); in shipfx_subsystem_maybe_create_live_debris()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 6567 vec3d temp_vel; in weapon_maybe_spew_particle() local 6577 temp_vel = input_vel; in weapon_maybe_spew_particle() 6578 …temp_vel.xyz.z *= wip->particle_spewers[psi].particle_spew_z_scale; // for an ovoid particle effec… in weapon_maybe_spew_particle() 6579 vm_vec_unrotate(&input_vel, &temp_vel, &obj->orient); // so it has to be rotated in weapon_maybe_spew_particle()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 7721 vec3d temp_vel; in weapon_maybe_spew_particle() local 7731 temp_vel = input_vel; in weapon_maybe_spew_particle() 7732 …temp_vel.xyz.z *= wip->particle_spewers[psi].particle_spew_z_scale; // for an ovoid particle effec… in weapon_maybe_spew_particle() 7733 vm_vec_unrotate(&input_vel, &temp_vel, &obj->orient); // so it has to be rotated in weapon_maybe_spew_particle()
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