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Searched refs:temp_vel (Results 1 – 6 of 6) sorted by relevance

/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dphysicbody.cpp197 DynArray<Vector2d> temp_vel(n); in _vstep() local
202 temp_vel[(*j)->id]=(*j)->vel; in _vstep()
220 (*j)->vel=temp_vel[(*j)->id]; in _vstep()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c1138 vec3_t temp_org, temp_vel; in CG_SurfaceExplosion() local
1176 …VectorSet( temp_vel, velocity[0] + (Q_flrand(-1.0f, 1.0f) * 8.0f), velocity[1] + (Q_flrand(-1.0f, … in CG_SurfaceExplosion()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshipfx.cpp179 vec3d temp_vel; // explosion velocity with ship_obj velocity removed in shipfx_subsystem_maybe_create_live_debris() local
180 vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_objp->phys_info.vel); in shipfx_subsystem_maybe_create_live_debris()
183 float vel_mag = vm_vec_mag(&temp_vel); in shipfx_subsystem_maybe_create_live_debris()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshipfx.cpp178 vec3d temp_vel; // explosion velocity with ship_obj velocity removed in shipfx_subsystem_maybe_create_live_debris() local
179 vm_vec_sub(&temp_vel, &live_debris_obj->phys_info.vel, &ship_obj->phys_info.vel); in shipfx_subsystem_maybe_create_live_debris()
182 float vel_mag = vm_vec_mag(&temp_vel); in shipfx_subsystem_maybe_create_live_debris()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp6567 vec3d temp_vel; in weapon_maybe_spew_particle() local
6577 temp_vel = input_vel; in weapon_maybe_spew_particle()
6578temp_vel.xyz.z *= wip->particle_spewers[psi].particle_spew_z_scale; // for an ovoid particle effec… in weapon_maybe_spew_particle()
6579 vm_vec_unrotate(&input_vel, &temp_vel, &obj->orient); // so it has to be rotated in weapon_maybe_spew_particle()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp7721 vec3d temp_vel; in weapon_maybe_spew_particle() local
7731 temp_vel = input_vel; in weapon_maybe_spew_particle()
7732temp_vel.xyz.z *= wip->particle_spewers[psi].particle_spew_z_scale; // for an ovoid particle effec… in weapon_maybe_spew_particle()
7733 vm_vec_unrotate(&input_vel, &temp_vel, &obj->orient); // so it has to be rotated in weapon_maybe_spew_particle()