/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | r_bsp.cpp | 232 *tempsec = *sec; in R_FakeFlat() 264 return tempsec; in R_FakeFlat() 340 tempsec->floorplane = tempsec->ceilingplane; in R_FakeFlat() 343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 344 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 345 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 346 tempsec->ceiling_xscale = tempsec->floor_xscale; in R_FakeFlat() 347 tempsec->ceiling_yscale = tempsec->floor_yscale; in R_FakeFlat() 348 tempsec->ceiling_angle = tempsec->floor_angle; in R_FakeFlat() 349 tempsec->base_ceiling_angle = tempsec->base_floor_angle; in R_FakeFlat() [all …]
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H A D | r_segs.cpp | 621 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local 674 lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) in R_RenderMaskedSegRange()
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H A D | r_things.cpp | 1013 static sector_t tempsec; in R_DrawPlayerSprites() local 1024 sec = R_FakeFlat (camera->subsector->sector, &tempsec, &floorlight, in R_DrawPlayerSprites()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | r_bsp.c | 221 *tempsec = *sec; in R_FakeFlat() 237 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 239 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 240 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 243 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() 244 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 266 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() [all …]
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H A D | r_segs.c | 230 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local 252 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, FALSE) ->lightlevel; in R_RenderMaskedSegRange()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 367 *tempsec = *sec; in R_FakeFlat() 400 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat() 403 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 404 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 405 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat() 436 tempsec->floor_xoffs = tempsec->ceiling_xoffs = modsecp->ceiling_xoffs; in R_FakeFlat() 437 tempsec->floor_yoffs = tempsec->ceiling_yoffs = modsecp->ceiling_yoffs; in R_FakeFlat() 458 sec = tempsec; in R_FakeFlat() 468 *tempsec = *sec; in R_FakeFlat() [all …]
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H A D | r_bsp.h | 92 sector_t* R_FakeFlat(sector_t *sec, sector_t *tempsec, boolean back,
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H A D | r_segs.c | 1300 sector_t tempsec; in R_RenderThickSideRange() local 1469 sector_t * lightsec = R_FakeFlat(frontsector, &tempsec, false, in R_RenderThickSideRange()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | r_bsp.c | 218 *tempsec = *sec; in R_FakeFlat() 234 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat() 235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 236 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 237 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 239 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 240 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() 241 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat() 262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 263 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() [all …]
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H A D | r_segs.c | 121 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local 156 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) ->lightlevel; in R_RenderMaskedSegRange()
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H A D | gl_main.c | 2419 sector_t tempsec; // needed for R_FakeFlat in gld_AddFlat() local 2428 …sector=R_FakeFlat(sector, &tempsec, &floorlightlevel, &ceilinglightlevel, false); // for boom effe… in gld_AddFlat()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_bsp.c | 221 *tempsec = *sec; in R_FakeFlat() 237 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat() 238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 239 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 240 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 243 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() 244 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat() 265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 266 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat() [all …]
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H A D | r_segs.c | 153 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local 188 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) ->lightlevel; in R_RenderMaskedSegRange()
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H A D | gl_main.c | 529 sector_t tempsec; in gld_MapDrawSubsectors() local 536 sector_t *sec = R_FakeFlat(sub->sector, &tempsec, &floorlight, NULL, false); in gld_MapDrawSubsectors() 2201 sector_t tempsec; // needed for R_FakeFlat in gld_AddFlat() local 2210 …sector=R_FakeFlat(sector, &tempsec, &floorlightlevel, &ceilinglightlevel, false); // for boom effe… in gld_AddFlat()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_bsp.cpp | 343 *tempsec = *sec; in R_FakeFlat() 372 return tempsec; in R_FakeFlat() 444 tempsec->floorplane = tempsec->ceilingplane; in R_FakeFlat() 447 tempsec->SetTexture(sector_t::ceiling, tempsec->GetTexture(sector_t::floor), false); in R_FakeFlat() 448 tempsec->planes[sector_t::ceiling].xform = tempsec->planes[sector_t::floor].xform; in R_FakeFlat() 1182 tempsec = *fakeFloor->model; in R_Subsector() 1187 tempsec.SetTexture(sector_t::floor, tempsec.GetTexture(sector_t::ceiling)); in R_Subsector() 1190 frontsector = &tempsec; in R_Subsector() 1250 tempsec.SetTexture(sector_t::ceiling, tempsec.GetTexture(sector_t::floor)); in R_Subsector() 1253 frontsector = &tempsec; in R_Subsector() [all …]
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H A D | r_swrenderer.cpp | 298 sector_t *FSoftwareRenderer::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *… in FakeFlat() argument 300 return R_FakeFlat(sec, tempsec, floorlightlevel, ceilinglightlevel, back); in FakeFlat()
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H A D | r_swrenderer.h | 36 …sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel,…
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H A D | r_renderer.h | 62 …virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglig…
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H A D | am_map.cpp | 1907 sector_t tempsec; in AM_drawSubsectors() local 1939 …sector_t *sec = Renderer->FakeFlat (subsectors[i].render_sector, &tempsec, &floorlight, &ceilingli… in AM_drawSubsectors()
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H A D | r_things.cpp | 1433 static sector_t tempsec; in R_DrawPlayerSprites() local 1466 sec = R_FakeFlat (viewsector, &tempsec, &floorlight, in R_DrawPlayerSprites()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_bsp.c | 286 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat() 287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat() 288 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat() 289 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat() 290 tempsec->ceilingpic_angle = tempsec->floorpic_angle; in R_FakeFlat() 317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat() 324 tempsec->ceilingheight = tempsec->floorheight-1; in R_FakeFlat() 325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat() 326 tempsec->floor_xoffs = tempsec->ceiling_xoffs; in R_FakeFlat() 327 tempsec->floor_yoffs = tempsec->ceiling_yoffs; in R_FakeFlat() [all …]
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H A D | r_bsp.h | 49 sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
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/dports/arabic/libitl/ITL-f8f41cc/prayertime/ |
H A D | prayer.c | 784 double tempmin, tempsec, n1, n2; in decimal2Dms() local 787 tempsec = modf(tempmin, &n2) * 60.0; in decimal2Dms() 791 *sec = tempsec; in decimal2Dms()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 2433 sector_t tempsec; in HWR_AddLine() local 2528 gr_backsector = R_FakeFlat(gr_backsector, &tempsec, true, in HWR_AddLine() 2714 sector_t tempsec; //SoM: 4/7/2000 in HWR_Subsector() local 2755 gr_frontsector = R_FakeFlat(gr_frontsector, &tempsec, false, in HWR_Subsector() 2950 HWR_AddSprites(gr_frontsector, tempsec.lightlevel); // ??? in HWR_Subsector()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 2280 static sector_t tempsec; in HWR_AddLine() local 2402 gl_backsector = R_FakeFlat(gl_backsector, &tempsec, NULL, NULL, true); in HWR_AddLine() 2441 gl_backsector = R_FakeFlat(gl_backsector, &tempsec, NULL, NULL, true); in HWR_AddLine() 2960 static sector_t tempsec; //SoM: 4/7/2000 in HWR_Subsector() local 3001 gl_frontsector = R_FakeFlat(gl_frontsector, &tempsec, &floorlightlevel, in HWR_Subsector()
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