Home
last modified time | relevance | path

Searched refs:tempsec (Results 1 – 25 of 27) sorted by relevance

12

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dr_bsp.cpp232 *tempsec = *sec; in R_FakeFlat()
264 return tempsec; in R_FakeFlat()
340 tempsec->floorplane = tempsec->ceilingplane; in R_FakeFlat()
343 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
344 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
345 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
346 tempsec->ceiling_xscale = tempsec->floor_xscale; in R_FakeFlat()
347 tempsec->ceiling_yscale = tempsec->floor_yscale; in R_FakeFlat()
348 tempsec->ceiling_angle = tempsec->floor_angle; in R_FakeFlat()
349 tempsec->base_ceiling_angle = tempsec->base_floor_angle; in R_FakeFlat()
[all …]
H A Dr_segs.cpp621 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local
674 lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) in R_RenderMaskedSegRange()
H A Dr_things.cpp1013 static sector_t tempsec; in R_DrawPlayerSprites() local
1024 sec = R_FakeFlat (camera->subsector->sector, &tempsec, &floorlight, in R_DrawPlayerSprites()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_bsp.c221 *tempsec = *sec; in R_FakeFlat()
237 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
239 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
240 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
243 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
244 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
266 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
[all …]
H A Dr_segs.c230 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local
252 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, FALSE) ->lightlevel; in R_RenderMaskedSegRange()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c367 *tempsec = *sec; in R_FakeFlat()
400 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat()
403 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
404 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
405 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
435 tempsec->floorpic = tempsec->ceilingpic = modsecp->ceilingpic; in R_FakeFlat()
436 tempsec->floor_xoffs = tempsec->ceiling_xoffs = modsecp->ceiling_xoffs; in R_FakeFlat()
437 tempsec->floor_yoffs = tempsec->ceiling_yoffs = modsecp->ceiling_yoffs; in R_FakeFlat()
458 sec = tempsec; in R_FakeFlat()
468 *tempsec = *sec; in R_FakeFlat()
[all …]
H A Dr_bsp.h92 sector_t* R_FakeFlat(sector_t *sec, sector_t *tempsec, boolean back,
H A Dr_segs.c1300 sector_t tempsec; in R_RenderThickSideRange() local
1469 sector_t * lightsec = R_FakeFlat(frontsector, &tempsec, false, in R_RenderThickSideRange()
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_bsp.c218 *tempsec = *sec; in R_FakeFlat()
234 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat()
235 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
236 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
237 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
239 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
240 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
241 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat()
262 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
263 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
[all …]
H A Dr_segs.c121 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local
156 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) ->lightlevel; in R_RenderMaskedSegRange()
H A Dgl_main.c2419 sector_t tempsec; // needed for R_FakeFlat in gld_AddFlat() local
2428 …sector=R_FakeFlat(sector, &tempsec, &floorlightlevel, &ceilinglightlevel, false); // for boom effe… in gld_AddFlat()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_bsp.c221 *tempsec = *sec; in R_FakeFlat()
237 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat()
238 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
239 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
240 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
242 tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
243 tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
244 tempsec->ceiling_yoffs = s->ceiling_yoffs; in R_FakeFlat()
265 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
266 tempsec->floor_xoffs = tempsec->ceiling_xoffs = s->ceiling_xoffs; in R_FakeFlat()
[all …]
H A Dr_segs.c153 sector_t tempsec; // killough 4/13/98 in R_RenderMaskedSegRange() local
188 rw_lightlevel = R_FakeFlat(frontsector, &tempsec, NULL, NULL, false) ->lightlevel; in R_RenderMaskedSegRange()
H A Dgl_main.c529 sector_t tempsec; in gld_MapDrawSubsectors() local
536 sector_t *sec = R_FakeFlat(sub->sector, &tempsec, &floorlight, NULL, false); in gld_MapDrawSubsectors()
2201 sector_t tempsec; // needed for R_FakeFlat in gld_AddFlat() local
2210 …sector=R_FakeFlat(sector, &tempsec, &floorlightlevel, &ceilinglightlevel, false); // for boom effe… in gld_AddFlat()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_bsp.cpp343 *tempsec = *sec; in R_FakeFlat()
372 return tempsec; in R_FakeFlat()
444 tempsec->floorplane = tempsec->ceilingplane; in R_FakeFlat()
447 tempsec->SetTexture(sector_t::ceiling, tempsec->GetTexture(sector_t::floor), false); in R_FakeFlat()
448 tempsec->planes[sector_t::ceiling].xform = tempsec->planes[sector_t::floor].xform; in R_FakeFlat()
1182 tempsec = *fakeFloor->model; in R_Subsector()
1187 tempsec.SetTexture(sector_t::floor, tempsec.GetTexture(sector_t::ceiling)); in R_Subsector()
1190 frontsector = &tempsec; in R_Subsector()
1250 tempsec.SetTexture(sector_t::ceiling, tempsec.GetTexture(sector_t::floor)); in R_Subsector()
1253 frontsector = &tempsec; in R_Subsector()
[all …]
H A Dr_swrenderer.cpp298 sector_t *FSoftwareRenderer::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *… in FakeFlat() argument
300 return R_FakeFlat(sec, tempsec, floorlightlevel, ceilinglightlevel, back); in FakeFlat()
H A Dr_swrenderer.h36 …sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel,…
H A Dr_renderer.h62 …virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglig…
H A Dam_map.cpp1907 sector_t tempsec; in AM_drawSubsectors() local
1939 …sector_t *sec = Renderer->FakeFlat (subsectors[i].render_sector, &tempsec, &floorlight, &ceilingli… in AM_drawSubsectors()
H A Dr_things.cpp1433 static sector_t tempsec; in R_DrawPlayerSprites() local
1466 sec = R_FakeFlat (viewsector, &tempsec, &floorlight, in R_DrawPlayerSprites()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_bsp.c286 tempsec->floorheight = tempsec->ceilingheight+1; in R_FakeFlat()
287 tempsec->ceilingpic = tempsec->floorpic; in R_FakeFlat()
288 tempsec->ceiling_xoffs = tempsec->floor_xoffs; in R_FakeFlat()
289 tempsec->ceiling_yoffs = tempsec->floor_yoffs; in R_FakeFlat()
290 tempsec->ceilingpic_angle = tempsec->floorpic_angle; in R_FakeFlat()
317 tempsec->floorpic = tempsec->ceilingpic = s->ceilingpic; in R_FakeFlat()
324 tempsec->ceilingheight = tempsec->floorheight-1; in R_FakeFlat()
325 tempsec->floorpic = tempsec->ceilingpic; in R_FakeFlat()
326 tempsec->floor_xoffs = tempsec->ceiling_xoffs; in R_FakeFlat()
327 tempsec->floor_yoffs = tempsec->ceiling_yoffs; in R_FakeFlat()
[all …]
H A Dr_bsp.h49 sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
/dports/arabic/libitl/ITL-f8f41cc/prayertime/
H A Dprayer.c784 double tempmin, tempsec, n1, n2; in decimal2Dms() local
787 tempsec = modf(tempmin, &n2) * 60.0; in decimal2Dms()
791 *sec = tempsec; in decimal2Dms()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c2433 sector_t tempsec; in HWR_AddLine() local
2528 gr_backsector = R_FakeFlat(gr_backsector, &tempsec, true, in HWR_AddLine()
2714 sector_t tempsec; //SoM: 4/7/2000 in HWR_Subsector() local
2755 gr_frontsector = R_FakeFlat(gr_frontsector, &tempsec, false, in HWR_Subsector()
2950 HWR_AddSprites(gr_frontsector, tempsec.lightlevel); // ??? in HWR_Subsector()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c2280 static sector_t tempsec; in HWR_AddLine() local
2402 gl_backsector = R_FakeFlat(gl_backsector, &tempsec, NULL, NULL, true); in HWR_AddLine()
2441 gl_backsector = R_FakeFlat(gl_backsector, &tempsec, NULL, NULL, true); in HWR_AddLine()
2960 static sector_t tempsec; //SoM: 4/7/2000 in HWR_Subsector() local
3001 gl_frontsector = R_FakeFlat(gl_frontsector, &tempsec, &floorlightlevel, in HWR_Subsector()

12