Searched refs:tempsectnum (Results 1 – 4 of 4) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8127 short tempsectnum; in setsprite() local 8133 tempsectnum = sprite[spritenum].sectnum; in setsprite() 8134 updatesector(newx,newy,&tempsectnum); in setsprite() 8135 if (tempsectnum < 0) in setsprite() 8137 if (tempsectnum != sprite[spritenum].sectnum) in setsprite() 8138 changespritesect(spritenum,tempsectnum); in setsprite() 8148 short tempsectnum; in setspritez() local 8154 tempsectnum = sprite[spritenum].sectnum; in setspritez() 8155 updatesectorz(newx,newy,newz,&tempsectnum); in setspritez() 8156 if (tempsectnum < 0) in setspritez() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 11599 int16_t tempsectnum = sprite[spritenum].sectnum; in setsprite() local 11604 updatesector(newpos->x,newpos->y,&tempsectnum); in setsprite() 11606 if (tempsectnum < 0) in setsprite() 11608 if (tempsectnum != sprite[spritenum].sectnum) in setsprite() 11609 changespritesect(spritenum,tempsectnum); in setsprite() 11616 int16_t tempsectnum = sprite[spritenum].sectnum; in setspritez() local 11621 updatesectorz(newpos->x,newpos->y,newpos->z,&tempsectnum); in setspritez() 11623 if (tempsectnum < 0) in setspritez() 11625 if (tempsectnum != sprite[spritenum].sectnum) in setspritez() 11626 changespritesect(spritenum,tempsectnum); in setspritez()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 4179 short bad, j, tempsectnum; in setsprite() local 4185 tempsectnum = sprite[spritenum].sectnum; in setsprite() 4186 updatesector(newx,newy,&tempsectnum); in setsprite() 4187 if (tempsectnum < 0) in setsprite() 4189 if (tempsectnum != sprite[spritenum].sectnum) in setsprite() 4190 changespritesect(spritenum,tempsectnum); in setsprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 4219 short bad, j, tempsectnum; in setsprite() local 4225 tempsectnum = sprite[spritenum].sectnum; in setsprite() 4226 updatesector(newx,newy,&tempsectnum); in setsprite() 4227 if (tempsectnum < 0) in setsprite() 4229 if (tempsectnum != sprite[spritenum].sectnum) in setsprite() 4230 changespritesect(spritenum,tempsectnum); in setsprite()
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