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Searched refs:tempsectnum (Results 1 – 4 of 4) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8127 short tempsectnum; in setsprite() local
8133 tempsectnum = sprite[spritenum].sectnum; in setsprite()
8134 updatesector(newx,newy,&tempsectnum); in setsprite()
8135 if (tempsectnum < 0) in setsprite()
8137 if (tempsectnum != sprite[spritenum].sectnum) in setsprite()
8138 changespritesect(spritenum,tempsectnum); in setsprite()
8148 short tempsectnum; in setspritez() local
8154 tempsectnum = sprite[spritenum].sectnum; in setspritez()
8155 updatesectorz(newx,newy,newz,&tempsectnum); in setspritez()
8156 if (tempsectnum < 0) in setspritez()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp11599 int16_t tempsectnum = sprite[spritenum].sectnum; in setsprite() local
11604 updatesector(newpos->x,newpos->y,&tempsectnum); in setsprite()
11606 if (tempsectnum < 0) in setsprite()
11608 if (tempsectnum != sprite[spritenum].sectnum) in setsprite()
11609 changespritesect(spritenum,tempsectnum); in setsprite()
11616 int16_t tempsectnum = sprite[spritenum].sectnum; in setspritez() local
11621 updatesectorz(newpos->x,newpos->y,newpos->z,&tempsectnum); in setspritez()
11623 if (tempsectnum < 0) in setspritez()
11625 if (tempsectnum != sprite[spritenum].sectnum) in setspritez()
11626 changespritesect(spritenum,tempsectnum); in setspritez()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4179 short bad, j, tempsectnum; in setsprite() local
4185 tempsectnum = sprite[spritenum].sectnum; in setsprite()
4186 updatesector(newx,newy,&tempsectnum); in setsprite()
4187 if (tempsectnum < 0) in setsprite()
4189 if (tempsectnum != sprite[spritenum].sectnum) in setsprite()
4190 changespritesect(spritenum,tempsectnum); in setsprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C4219 short bad, j, tempsectnum; in setsprite() local
4225 tempsectnum = sprite[spritenum].sectnum; in setsprite()
4226 updatesector(newx,newy,&tempsectnum); in setsprite()
4227 if (tempsectnum < 0) in setsprite()
4229 if (tempsectnum != sprite[spritenum].sectnum) in setsprite()
4230 changespritesect(spritenum,tempsectnum); in setsprite()