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Searched refs:tempsectornum (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dinput.cpp345 static short tempsectornum; in processinput() local
969 if (plr->sector != tempsectornum) in processinput()
989 tempsectornum = plr->sector; in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp6375 tempsectornum = sectorofwall(searchwall); in Keys3d()
6396 tempsectornum = searchsector; in Keys3d()
6414 tempsectornum = -1; in Keys3d()
6436 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d()
6447 else if (tempsectornum == searchsector) in Keys3d()
6454 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d()
6461 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d()
6462 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d()
6464 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d()
6471 searchsector, typestr[searchstat], tempsectornum); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp6412 tempsectornum = sectorofwall(searchwall); in Keys3d()
6433 tempsectornum = searchsector; in Keys3d()
6451 tempsectornum = -1; in Keys3d()
6473 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d()
6484 else if (tempsectornum == searchsector) in Keys3d()
6491 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d()
6498 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d()
6499 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d()
6501 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d()
6508 searchsector, typestr[searchstat], tempsectornum); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h69 extern int32_t tempsectornum;
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp8454 tempsectornum = sectorofwall(searchwall); in Keys3d()
8475 tempsectornum = searchsector; in Keys3d()
8493 tempsectornum = -1; in Keys3d()
8515 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d()
8526 else if (tempsectornum == searchsector) in Keys3d()
8533 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d()
8540 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d()
8541 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d()
8543 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d()
8550 searchsector, typestr[searchstat], tempsectornum); in Keys3d()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp136 int32_t tempsectornum = -1; // for auto ceiling/floor alignment variable
148 static void mkonwinvalid(void) { chsecptr_onextwall = NULL; tempsectornum=-1; } in mkonwinvalid()