Searched refs:tempsectornum (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | input.cpp | 345 static short tempsectornum; in processinput() local 969 if (plr->sector != tempsectornum) in processinput() 989 tempsectornum = plr->sector; in processinput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 6375 tempsectornum = sectorofwall(searchwall); in Keys3d() 6396 tempsectornum = searchsector; in Keys3d() 6414 tempsectornum = -1; in Keys3d() 6436 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d() 6447 else if (tempsectornum == searchsector) in Keys3d() 6454 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d() 6461 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d() 6462 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d() 6464 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d() 6471 searchsector, typestr[searchstat], tempsectornum); in Keys3d() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 6412 tempsectornum = sectorofwall(searchwall); in Keys3d() 6433 tempsectornum = searchsector; in Keys3d() 6451 tempsectornum = -1; in Keys3d() 6473 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d() 6484 else if (tempsectornum == searchsector) in Keys3d() 6491 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d() 6498 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d() 6499 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d() 6501 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d() 6508 searchsector, typestr[searchstat], tempsectornum); in Keys3d() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 69 extern int32_t tempsectornum;
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 8454 tempsectornum = sectorofwall(searchwall); in Keys3d() 8475 tempsectornum = searchsector; in Keys3d() 8493 tempsectornum = -1; in Keys3d() 8515 if ((unsigned)tempsectornum >= (unsigned)numsectors) in Keys3d() 8526 else if (tempsectornum == searchsector) in Keys3d() 8533 const int32_t refwall = sector[tempsectornum].wallptr; in Keys3d() 8540 const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); in Keys3d() 8541 const int32_t tile = CEILINGFLOOR(tempsectornum, picnum); in Keys3d() 8543 if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) in Keys3d() 8550 searchsector, typestr[searchstat], tempsectornum); in Keys3d() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 136 int32_t tempsectornum = -1; // for auto ceiling/floor alignment variable 148 static void mkonwinvalid(void) { chsecptr_onextwall = NULL; tempsectornum=-1; } in mkonwinvalid()
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