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Searched refs:tempshortnum (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp2441 int16_t tempshortcnt, tempshortnum; in hitscan() local
2465 tempshortnum = 1; in hitscan()
2473 if (tempshortcnt >= tempshortnum) in hitscan()
2493 tempshortnum = (int16_t)clipsectnum; in hitscan()
2614 for (zz = tempshortnum - 1; zz >= 0; zz--) in hitscan()
2616 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan()
2780 while (++tempshortcnt < tempshortnum || clipspritecnt < clipspritenum); in hitscan()
H A Dengine.cpp11905 int16_t tempshortcnt, tempshortnum; in neartag() local
11919 tempshortcnt = 0; tempshortnum = 1; in neartag()
11963 for (zz=tempshortnum-1; zz>=0; zz--) in neartag()
11965 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag()
11993 while (tempshortcnt < tempshortnum); in neartag()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4494 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local
4507 tempshortcnt = 0; tempshortnum = 1; in hitscan()
4616 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan()
4618 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan()
4747 } while (tempshortcnt < tempshortnum); in hitscan()
4757 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local
4771 tempshortcnt = 0; tempshortnum = 1; in neartag()
4809 for(zz=tempshortnum-1;zz>=0;zz--) in neartag()
4811 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag()
4865 } while (tempshortcnt < tempshortnum); in neartag()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C4534 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local
4547 tempshortcnt = 0; tempshortnum = 1; in hitscan()
4656 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan()
4658 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan()
4787 } while (tempshortcnt < tempshortnum); in hitscan()
4797 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local
4811 tempshortcnt = 0; tempshortnum = 1; in neartag()
4849 for(zz=tempshortnum-1;zz>=0;zz--) in neartag()
4851 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag()
4905 } while (tempshortcnt < tempshortnum); in neartag()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8346 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local
8359 tempshortcnt = 0; tempshortnum = 1; in hitscan()
8468 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan()
8470 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan()
8602 } while (tempshortcnt < tempshortnum); in hitscan()
8617 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local
8631 tempshortcnt = 0; tempshortnum = 1; in neartag()
8669 for(zz=tempshortnum-1;zz>=0;zz--) in neartag()
8671 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag()
8725 } while (tempshortcnt < tempshortnum); in neartag()