Searched refs:tempshortnum (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 2441 int16_t tempshortcnt, tempshortnum; in hitscan() local 2465 tempshortnum = 1; in hitscan() 2473 if (tempshortcnt >= tempshortnum) in hitscan() 2493 tempshortnum = (int16_t)clipsectnum; in hitscan() 2614 for (zz = tempshortnum - 1; zz >= 0; zz--) in hitscan() 2616 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan() 2780 while (++tempshortcnt < tempshortnum || clipspritecnt < clipspritenum); in hitscan()
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H A D | engine.cpp | 11905 int16_t tempshortcnt, tempshortnum; in neartag() local 11919 tempshortcnt = 0; tempshortnum = 1; in neartag() 11963 for (zz=tempshortnum-1; zz>=0; zz--) in neartag() 11965 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag() 11993 while (tempshortcnt < tempshortnum); in neartag()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 4494 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local 4507 tempshortcnt = 0; tempshortnum = 1; in hitscan() 4616 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan() 4618 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan() 4747 } while (tempshortcnt < tempshortnum); in hitscan() 4757 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local 4771 tempshortcnt = 0; tempshortnum = 1; in neartag() 4809 for(zz=tempshortnum-1;zz>=0;zz--) in neartag() 4811 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag() 4865 } while (tempshortcnt < tempshortnum); in neartag()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 4534 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local 4547 tempshortcnt = 0; tempshortnum = 1; in hitscan() 4656 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan() 4658 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan() 4787 } while (tempshortcnt < tempshortnum); in hitscan() 4797 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local 4811 tempshortcnt = 0; tempshortnum = 1; in neartag() 4849 for(zz=tempshortnum-1;zz>=0;zz--) in neartag() 4851 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag() 4905 } while (tempshortcnt < tempshortnum); in neartag()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8346 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in hitscan() local 8359 tempshortcnt = 0; tempshortnum = 1; in hitscan() 8468 for(zz=tempshortnum-1;zz>=0;zz--) in hitscan() 8470 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in hitscan() 8602 } while (tempshortcnt < tempshortnum); in hitscan() 8617 short tempshortcnt, tempshortnum, dasector, startwall, endwall; in neartag() local 8631 tempshortcnt = 0; tempshortnum = 1; in neartag() 8669 for(zz=tempshortnum-1;zz>=0;zz--) in neartag() 8671 if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; in neartag() 8725 } while (tempshortcnt < tempshortnum); in neartag()
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