Home
last modified time | relevance | path

Searched refs:temptex (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c1676 GLTexture *temptex; in gld_AddWall() local
1731 wall.gltexture=temptex; in gld_AddWall()
1852 if (temptex) in gld_AddWall()
1854 wall.gltexture=temptex; in gld_AddWall()
1860 if (temptex) in gld_AddWall()
1862 wall.gltexture=temptex; in gld_AddWall()
1886 wall.gltexture=temptex; in gld_AddWall()
2020 if (temptex) in gld_AddWall()
2022 wall.gltexture=temptex; in gld_AddWall()
2028 if (temptex) in gld_AddWall()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c2082 GLTexture *temptex; in gld_AddWall() local
2123 temptex=gld_RegisterTexture(texturetranslation[seg->sidedef->midtexture], true, false); in gld_AddWall()
2124 if (temptex) in gld_AddWall()
2126 wall.gltexture=temptex; in gld_AddWall()
2187 if (temptex) in gld_AddWall()
2189 wall.gltexture=temptex; in gld_AddWall()
2203 temptex=gld_RegisterTexture(seg->sidedef->midtexture, true, false); in gld_AddWall()
2210 if (temptex && seg->sidedef->midtexture != NO_TEXTURE) in gld_AddWall()
2212 wall.gltexture=temptex; in gld_AddWall()
2311 if (temptex) in gld_AddWall()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPostprocManager.cpp343 #define SCALE_AND_BLUR(tex1, tex2, temptex) \ in ApplyBlur() argument
347 ApplyBlurGauss(tex2, temptex, width, height); in ApplyBlur()