/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | editor.h | 26 extern unsigned char tempshade, temppal, tempxrepeat, tempyrepeat;
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 870 tempxrepeat = wall[searchwall].xrepeat; in editinput() 908 tempxrepeat = sprite[searchwall].xrepeat; in editinput() 920 tempxrepeat = wall[searchwall].xrepeat; in editinput() 991 wall[i].xrepeat = tempxrepeat; in editinput() 1016 sector[i].ceilingxpanning = tempxrepeat; in editinput() 1051 sector[i].floorxpanning = tempxrepeat; in editinput() 1083 wall[searchwall].xrepeat = tempxrepeat; in editinput() 1142 sprite[searchwall].xrepeat = tempxrepeat; in editinput() 1161 wall[searchwall].xrepeat = tempxrepeat; in editinput() 2027 sprite[i].xrepeat = tempxrepeat; in editinput() [all …]
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H A D | BSTUB.C | 23 extern char tempshade, temppal, tempxrepeat, tempyrepeat;
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 870 tempxrepeat = wall[searchwall].xrepeat; in editinput() 908 tempxrepeat = sprite[searchwall].xrepeat; in editinput() 920 tempxrepeat = wall[searchwall].xrepeat; in editinput() 991 wall[i].xrepeat = tempxrepeat; in editinput() 1016 sector[i].ceilingxpanning = tempxrepeat; in editinput() 1051 sector[i].floorxpanning = tempxrepeat; in editinput() 1083 wall[searchwall].xrepeat = tempxrepeat; in editinput() 1142 sprite[searchwall].xrepeat = tempxrepeat; in editinput() 1161 wall[searchwall].xrepeat = tempxrepeat; in editinput() 2027 sprite[i].xrepeat = tempxrepeat; in editinput() [all …]
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H A D | BSTUB.C | 23 extern char tempshade, temppal, tempxrepeat, tempyrepeat;
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 1096 tempxrepeat = wall[searchwall].xrepeat; in editinput() 1134 tempxrepeat = sprite[searchwall].xrepeat; in editinput() 1146 tempxrepeat = wall[searchwall].xrepeat; in editinput() 1217 wall[i].xrepeat = tempxrepeat; in editinput() 1242 sector[i].ceilingxpanning = tempxrepeat; in editinput() 1277 sector[i].floorxpanning = tempxrepeat; in editinput() 1309 wall[searchwall].xrepeat = tempxrepeat; in editinput() 1368 sprite[searchwall].xrepeat = tempxrepeat; in editinput() 1387 wall[searchwall].xrepeat = tempxrepeat; in editinput() 2254 sprite[i].xrepeat = tempxrepeat; in editinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | editor.h | 71 extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning, tempypanning;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | astub.cpp | 6363 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d() 6364 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d() 6373 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d() 6384 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 6388 tempxrepeat = 0; in Keys3d() 6404 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d() 6634 wall[i].xrepeat = tempxrepeat; in Keys3d() 6693 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d() 6735 wall[searchwall].xrepeat = tempxrepeat; in Keys3d() 6788 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d() [all …]
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H A D | m32vars.cpp | 606 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 6400 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d() 6401 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d() 6410 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d() 6421 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 6425 tempxrepeat = 0; in Keys3d() 6441 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d() 6671 wall[i].xrepeat = tempxrepeat; in Keys3d() 6730 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d() 6772 wall[searchwall].xrepeat = tempxrepeat; in Keys3d() 6825 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d() [all …]
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H A D | m32vars.cpp | 603 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 606 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
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H A D | mapedit.cpp | 8442 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d() 8443 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d() 8452 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d() 8463 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d() 8467 tempxrepeat = 0; in Keys3d() 8483 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d() 8713 wall[i].xrepeat = tempxrepeat; in Keys3d() 8772 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d() 8814 wall[searchwall].xrepeat = tempxrepeat; in Keys3d() 8867 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 138 uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning=0, tempypanning=0; variable 1168 sprite[i].xrepeat = max(tempxrepeat, 1u); in handle_sprite_in_clipboard()
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