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Searched refs:tempxrepeat (Results 1 – 14 of 14) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Deditor.h26 extern unsigned char tempshade, temppal, tempxrepeat, tempyrepeat;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C870 tempxrepeat = wall[searchwall].xrepeat; in editinput()
908 tempxrepeat = sprite[searchwall].xrepeat; in editinput()
920 tempxrepeat = wall[searchwall].xrepeat; in editinput()
991 wall[i].xrepeat = tempxrepeat; in editinput()
1016 sector[i].ceilingxpanning = tempxrepeat; in editinput()
1051 sector[i].floorxpanning = tempxrepeat; in editinput()
1083 wall[searchwall].xrepeat = tempxrepeat; in editinput()
1142 sprite[searchwall].xrepeat = tempxrepeat; in editinput()
1161 wall[searchwall].xrepeat = tempxrepeat; in editinput()
2027 sprite[i].xrepeat = tempxrepeat; in editinput()
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H A DBSTUB.C23 extern char tempshade, temppal, tempxrepeat, tempyrepeat;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C870 tempxrepeat = wall[searchwall].xrepeat; in editinput()
908 tempxrepeat = sprite[searchwall].xrepeat; in editinput()
920 tempxrepeat = wall[searchwall].xrepeat; in editinput()
991 wall[i].xrepeat = tempxrepeat; in editinput()
1016 sector[i].ceilingxpanning = tempxrepeat; in editinput()
1051 sector[i].floorxpanning = tempxrepeat; in editinput()
1083 wall[searchwall].xrepeat = tempxrepeat; in editinput()
1142 sprite[searchwall].xrepeat = tempxrepeat; in editinput()
1161 wall[searchwall].xrepeat = tempxrepeat; in editinput()
2027 sprite[i].xrepeat = tempxrepeat; in editinput()
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H A DBSTUB.C23 extern char tempshade, temppal, tempxrepeat, tempyrepeat;
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c1096 tempxrepeat = wall[searchwall].xrepeat; in editinput()
1134 tempxrepeat = sprite[searchwall].xrepeat; in editinput()
1146 tempxrepeat = wall[searchwall].xrepeat; in editinput()
1217 wall[i].xrepeat = tempxrepeat; in editinput()
1242 sector[i].ceilingxpanning = tempxrepeat; in editinput()
1277 sector[i].floorxpanning = tempxrepeat; in editinput()
1309 wall[searchwall].xrepeat = tempxrepeat; in editinput()
1368 sprite[searchwall].xrepeat = tempxrepeat; in editinput()
1387 wall[searchwall].xrepeat = tempxrepeat; in editinput()
2254 sprite[i].xrepeat = tempxrepeat; in editinput()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h71 extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning, tempypanning;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp6363 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d()
6364 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d()
6373 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d()
6384 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
6388 tempxrepeat = 0; in Keys3d()
6404 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d()
6634 wall[i].xrepeat = tempxrepeat; in Keys3d()
6693 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d()
6735 wall[searchwall].xrepeat = tempxrepeat; in Keys3d()
6788 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d()
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H A Dm32vars.cpp606 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp6400 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d()
6401 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d()
6410 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d()
6421 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
6425 tempxrepeat = 0; in Keys3d()
6441 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d()
6671 wall[i].xrepeat = tempxrepeat; in Keys3d()
6730 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d()
6772 wall[searchwall].xrepeat = tempxrepeat; in Keys3d()
6825 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d()
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H A Dm32vars.cpp603 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp606 Gv_NewVar("tempxrepeat",(intptr_t)&tempxrepeat, GAMEVAR_INTPTR|GAMEVAR_SYSTEM|GAMEVAR_READONLY); in Gv_AddSystemVars()
H A Dmapedit.cpp8442 tempxrepeat = AIMED_SEL_WALL(xrepeat); in Keys3d()
8443 tempxrepeat = max<int>(1, tempxrepeat); in Keys3d()
8452 templenrepquot = getlenbyrep(wallength(searchwall), tempxrepeat); in Keys3d()
8463 tempxrepeat = AIMED_CEILINGFLOOR(xpanning); in Keys3d()
8467 tempxrepeat = 0; in Keys3d()
8483 tempxrepeat = sprite[searchwall].xrepeat; in Keys3d()
8713 wall[i].xrepeat = tempxrepeat; in Keys3d()
8772 CEILINGFLOOR(i, xpanning) = tempxrepeat; in Keys3d()
8814 wall[searchwall].xrepeat = tempxrepeat; in Keys3d()
8867 AIMED_CEILINGFLOOR(xpanning) = tempxrepeat; in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp138 uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning=0, tempypanning=0; variable
1168 sprite[i].xrepeat = max(tempxrepeat, 1u); in handle_sprite_in_clipboard()