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Searched refs:tenm_object (Results 1 – 25 of 112) sorted by relevance

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/dports/games/dangen/dangen-0.5/spqr/
H A Dlast-boss.c31 static int last_boss_hit(tenm_object *my, tenm_object *your);
33 static int last_boss_act(tenm_object *my, const tenm_object *player);
84 tenm_object *
179 last_boss_hit(tenm_object *my, tenm_object *your) in last_boss_hit()
297 last_boss_act(tenm_object *my, const tenm_object *player) in last_boss_act()
412 last_boss_act_0(tenm_object *my, const tenm_object *player) in last_boss_act_0()
469 last_boss_act_1(tenm_object *my, const tenm_object *player) in last_boss_act_1()
516 last_boss_act_2(tenm_object *my, const tenm_object *player) in last_boss_act_2()
579 last_boss_act_3(tenm_object *my, const tenm_object *player) in last_boss_act_3()
648 last_boss_act_4(tenm_object *my, const tenm_object *player) in last_boss_act_4()
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H A Dwarning.c20 static int warning_act(tenm_object *my, const tenm_object *player);
21 static int warning_draw(tenm_object *my, int priority);
23 tenm_object *
26 tenm_object *new = NULL; in warning_new()
45 (int (*)(tenm_object *, double)) in warning_new()
47 (int (*)(tenm_object *, tenm_object *)) in warning_new()
49 (int (*)(tenm_object *, const tenm_object *)) in warning_new()
51 (int (*)(tenm_object *, int)) in warning_new()
65 warning_act(tenm_object *my, const tenm_object *player) in warning_act()
87 warning_draw(tenm_object *my, int priority) in warning_draw()
H A Dtenmado.c28 static int tenmado_hit(tenm_object *my, tenm_object *your);
30 static int tenmado_act(tenm_object *my, const tenm_object *player);
36 static int tenmado_shot_hit(tenm_object *my, tenm_object *your);
37 static int tenmado_shot_act(tenm_object *my, const tenm_object *player);
40 tenm_object *
152 (int (*)(tenm_object *, tenm_object *)) in tenmado_new()
208 tenmado_hit(tenm_object *my, tenm_object *your) in tenmado_hit()
270 tenmado_act(tenm_object *my, const tenm_object *player) in tenmado_act()
545 (int (*)(tenm_object *, tenm_object *)) in tenmado_shot_new()
600 tenmado_shot_hit(tenm_object *my, tenm_object *your) in tenmado_shot_hit()
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H A Dstage-title.c18 static int stage_title_act(tenm_object *my, const tenm_object *player);
19 static int stage_title_draw(tenm_object *my, int priority);
21 tenm_object *
24 tenm_object *new = NULL; in stage_title_new()
42 (int (*)(tenm_object *, double)) in stage_title_new()
44 (int (*)(tenm_object *, tenm_object *)) in stage_title_new()
46 (int (*)(tenm_object *, const tenm_object *)) in stage_title_new()
48 (int (*)(tenm_object *, int)) in stage_title_new()
63 stage_title_act(tenm_object *my, const tenm_object *player) in stage_title_act()
82 stage_title_draw(tenm_object *my, int priority) in stage_title_draw()
H A Dnormal-shot.c19 static int normal_shot_hit(tenm_object *my, tenm_object *your);
20 static int normal_shot_act(tenm_object *my, const tenm_object *player);
26 tenm_object *
49 tenm_object *
98 tenm_object *
103 tenm_object *new = NULL; in normal_shot_new()
158 (int (*)(tenm_object *, tenm_object *)) in normal_shot_new()
160 (int (*)(tenm_object *, const tenm_object *)) in normal_shot_new()
210 normal_shot_hit(tenm_object *my, tenm_object *your) in normal_shot_hit()
231 normal_shot_act(tenm_object *my, const tenm_object *player) in normal_shot_act()
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H A Dplayer-shot.c24 static int player_shot_hit(tenm_object *my, tenm_object *your);
26 static int player_shot_act(tenm_object *my, const tenm_object *player);
30 static int deal_damage2(tenm_object *my, tenm_object *your);
32 tenm_object *
36 tenm_object *new; in player_shot_new()
130 (int (*)(tenm_object *, tenm_object *)) in player_shot_new()
132 (int (*)(tenm_object *, const tenm_object *)) in player_shot_new()
196 player_shot_hit(tenm_object *my, tenm_object *your) in player_shot_hit()
217 player_shot_act(tenm_object *my, const tenm_object *player) in player_shot_act()
400 deal_damage(tenm_object *my, tenm_object *your, int n) in deal_damage()
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H A Dsilver-chimera.c30 static int silver_chimera_hit(tenm_object *my, tenm_object *your);
32 static int silver_chimera_act(tenm_object *my, const tenm_object *player);
40 static int silver_chimera_spread_hit(tenm_object *my, tenm_object *your);
54 static int silver_chimera_bit_hit(tenm_object *my, tenm_object *your);
60 tenm_object *
150 (int (*)(tenm_object *, tenm_object *)) in silver_chimera_new()
202 silver_chimera_hit(tenm_object *my, tenm_object *your) in silver_chimera_hit()
280 silver_chimera_act(tenm_object *my, const tenm_object *player) in silver_chimera_act()
751 (int (*)(tenm_object *, tenm_object *)) in silver_chimera_spread_new()
810 silver_chimera_spread_hit(tenm_object *my, tenm_object *your) in silver_chimera_spread_hit()
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H A Dstage-clear.c21 static int stage_clear_act(tenm_object *my, const tenm_object *player);
22 static int stage_clear_draw(tenm_object *my, int priority);
24 tenm_object *
27 tenm_object *new = NULL; in stage_clear_new()
54 (int (*)(tenm_object *, double)) in stage_clear_new()
56 (int (*)(tenm_object *, tenm_object *)) in stage_clear_new()
58 (int (*)(tenm_object *, const tenm_object *)) in stage_clear_new()
60 (int (*)(tenm_object *, int)) in stage_clear_new()
75 stage_clear_act(tenm_object *my, const tenm_object *player) in stage_clear_act()
108 stage_clear_draw(tenm_object *my, int priority) in stage_clear_draw()
H A Dnexus.c31 static int nexus_hit(tenm_object *my, tenm_object *your);
35 static int nexus_act(tenm_object *my, const tenm_object *player);
41 static int nexus_hatch_act(tenm_object *my, const tenm_object *player);
52 static int nexus_head_act(tenm_object *my, const tenm_object *player);
55 tenm_object *
135 (int (*)(tenm_object *, tenm_object *)) in nexus_new()
185 nexus_hit(tenm_object *my, tenm_object *your) in nexus_hit()
320 nexus_act(tenm_object *my, const tenm_object *player) in nexus_act()
868 nexus_hatch_act(tenm_object *my, const tenm_object *player) in nexus_hatch_act()
1190 nexus_attacker_act(tenm_object *my, const tenm_object *player) in nexus_attacker_act()
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H A Dplan-11.c20 static int plan_11_more_1_act(tenm_object *my, const tenm_object *player);
22 static int plan_11_more_2_act(tenm_object *my, const tenm_object *player);
367 static tenm_object *
370 tenm_object *new = NULL; in plan_11_more_1_new()
403 (int (*)(tenm_object *, tenm_object *)) in plan_11_more_1_new()
405 (int (*)(tenm_object *, const tenm_object *)) in plan_11_more_1_new()
421 plan_11_more_1_act(tenm_object *my, const tenm_object *player) in plan_11_more_1_act()
521 static tenm_object *
550 (int (*)(tenm_object *, tenm_object *)) in plan_11_more_2_new()
552 (int (*)(tenm_object *, const tenm_object *)) in plan_11_more_2_new()
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H A Dstrikers.c29 static int strikers_act(tenm_object *my, const tenm_object *player);
35 static int striker_505_hit(tenm_object *my, tenm_object *your);
44 static int striker_446_hit(tenm_object *my, tenm_object *your);
53 static int striker_1341_hit(tenm_object *my, tenm_object *your);
60 tenm_object *
95 (int (*)(tenm_object *, tenm_object *)) in strikers_new()
116 strikers_act(tenm_object *my, const tenm_object *player) in strikers_act()
390 striker_505_hit(tenm_object *my, tenm_object *your) in striker_505_hit()
472 striker_505_act(tenm_object *my, const tenm_object *player) in striker_505_act()
951 striker_446_hit(tenm_object *my, tenm_object *your) in striker_446_hit()
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H A Dwatcher-below.c32 static int watcher_below_hit(tenm_object *my, tenm_object *your);
35 static int watcher_below_act(tenm_object *my, const tenm_object *player);
44 static int watcher_below_bit_hit(tenm_object *my, tenm_object *your);
51 tenm_object *
126 (int (*)(tenm_object *, tenm_object *)) in watcher_below_new()
128 (int (*)(tenm_object *, const tenm_object *)) in watcher_below_new()
178 watcher_below_hit(tenm_object *my, tenm_object *your) in watcher_below_hit()
279 watcher_below_act(tenm_object *my, const tenm_object *player) in watcher_below_act()
829 (int (*)(tenm_object *, tenm_object *)) in watcher_below_bit_new()
881 watcher_below_bit_hit(tenm_object *my, tenm_object *your) in watcher_below_bit_hit()
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H A Dplan-19.c20 static tenm_object *plan_19_more_1_new(void);
21 static int plan_19_more_1_act(tenm_object *my, const tenm_object *player);
22 static int plan_19_more_1_draw(tenm_object *my, int priority);
40 static tenm_object *
43 tenm_object *new = NULL; in plan_19_more_1_new()
83 (int (*)(tenm_object *, double)) in plan_19_more_1_new()
85 (int (*)(tenm_object *, tenm_object *)) in plan_19_more_1_new()
87 (int (*)(tenm_object *, const tenm_object *)) in plan_19_more_1_new()
89 (int (*)(tenm_object *, int)) in plan_19_more_1_new()
106 plan_19_more_1_act(tenm_object *my, const tenm_object *player) in plan_19_more_1_act()
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H A Dhugin.c32 static int hugin_hit(tenm_object *my, tenm_object *your);
34 static int hugin_act(tenm_object *my, const tenm_object *player);
40 static int munin_hit(tenm_object *my, tenm_object *your);
42 static int munin_act(tenm_object *my, const tenm_object *player);
46 tenm_object *
129 (int (*)(tenm_object *, tenm_object *)) in hugin_new()
180 hugin_hit(tenm_object *my, tenm_object *your) in hugin_hit()
258 hugin_act(tenm_object *my, const tenm_object *player) in hugin_act()
656 (int (*)(tenm_object *, tenm_object *)) in munin_new()
707 munin_hit(tenm_object *my, tenm_object *your) in munin_hit()
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H A Dafterdeath.c32 static int afterdeath_hit(tenm_object *my, tenm_object *your);
34 static int afterdeath_act(tenm_object *my, const tenm_object *player);
40 static int afterdeath_ship_act(tenm_object *my, const tenm_object *player);
43 tenm_object *
120 (int (*)(tenm_object *, tenm_object *)) in afterdeath_new()
122 (int (*)(tenm_object *, const tenm_object *)) in afterdeath_new()
172 afterdeath_hit(tenm_object *my, tenm_object *your) in afterdeath_hit()
259 afterdeath_act(tenm_object *my, const tenm_object *player) in afterdeath_act()
694 (int (*)(tenm_object *, tenm_object *)) in afterdeath_ship_new()
696 (int (*)(tenm_object *, const tenm_object *)) in afterdeath_ship_new()
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H A Dhatsuda.c34 static int hatsuda_hit(tenm_object *my, tenm_object *your);
37 static int hatsuda_act(tenm_object *my, const tenm_object *player);
38 static void hatsuda_act_reflect(tenm_object *my, const tenm_object *player,
64 tenm_object *
117 (int (*)(tenm_object *, tenm_object *)) in hatsuda_new()
119 (int (*)(tenm_object *, const tenm_object *)) in hatsuda_new()
166 hatsuda_hit(tenm_object *my, tenm_object *your) in hatsuda_hit()
314 hatsuda_act(tenm_object *my, const tenm_object *player) in hatsuda_act()
671 hatsuda_act_reflect(tenm_object *my, const tenm_object *player, in hatsuda_act_reflect()
1102 (int (*)(tenm_object *, tenm_object *)) in hatsuda_wall_triangle_new()
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H A Drespiration.c30 static int respiration_hit(tenm_object *my, tenm_object *your);
31 static int respiration_act(tenm_object *my, const tenm_object *player);
33 static int respiration_green(const tenm_object *my);
36 tenm_object *
40 tenm_object *new = NULL; in respiration_new()
103 (int (*)(tenm_object *, tenm_object *)) in respiration_new()
105 (int (*)(tenm_object *, const tenm_object *)) in respiration_new()
155 respiration_hit(tenm_object *my, tenm_object *your) in respiration_hit()
205 respiration_act(tenm_object *my, const tenm_object *player) in respiration_act()
461 respiration_green(const tenm_object *my) in respiration_green()
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H A Dbrilliance.c29 static int brilliance_hit(tenm_object *my, tenm_object *your);
31 static int brilliance_act(tenm_object *my, const tenm_object *player);
33 static int brilliance_green(const tenm_object *my);
35 tenm_object *
39 tenm_object *new = NULL; in brilliance_new()
123 (int (*)(tenm_object *, tenm_object *)) in brilliance_new()
125 (int (*)(tenm_object *, const tenm_object *)) in brilliance_new()
178 brilliance_hit(tenm_object *my, tenm_object *your) in brilliance_hit()
230 brilliance_signal(tenm_object *my, int n) in brilliance_signal()
244 brilliance_act(tenm_object *my, const tenm_object *player) in brilliance_act()
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H A Dnegation-engine.c23 static int negation_engine_act(tenm_object *my, const tenm_object *player);
33 tenm_object *
36 tenm_object *new = NULL; in negation_engine_new()
75 (int (*)(tenm_object *, tenm_object *)) in negation_engine_new()
77 (int (*)(tenm_object *, const tenm_object *)) in negation_engine_new()
95 negation_engine_act(tenm_object *my, const tenm_object *player) in negation_engine_act()
294 static tenm_object *
298 tenm_object *new = NULL; in negation_engine_triangle_new()
375 (int (*)(tenm_object *, tenm_object *)) in negation_engine_triangle_new()
377 (int (*)(tenm_object *, const tenm_object *)) in negation_engine_triangle_new()
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H A Dplan-7.c19 static tenm_object *plan_7_more_1_new(void);
20 static int plan_7_more_1_act(tenm_object *my, const tenm_object *player);
116 static tenm_object *
119 tenm_object *new = NULL; in plan_7_more_1_new()
141 (int (*)(tenm_object *, double)) in plan_7_more_1_new()
143 (int (*)(tenm_object *, tenm_object *)) in plan_7_more_1_new()
145 (int (*)(tenm_object *, const tenm_object *)) in plan_7_more_1_new()
147 (int (*)(tenm_object *, int)) in plan_7_more_1_new()
162 plan_7_more_1_act(tenm_object *my, const tenm_object *player) in plan_7_more_1_act()
H A Dnet-can-howl.c33 static int net_can_howl_core_hit(tenm_object *my, tenm_object *your);
56 static int senator_hit(tenm_object *my, tenm_object *your);
70 static int voter_hit(tenm_object *my, tenm_object *your);
71 static int voter_act(tenm_object *my, const tenm_object *player);
81 tenm_object *
185 (int (*)(tenm_object *, tenm_object *)) in net_can_howl_core_new()
228 net_can_howl_core_hit(tenm_object *my, tenm_object *your) in net_can_howl_core_hit()
1758 senator_hit(tenm_object *my, tenm_object *your) in senator_hit()
1814 senator_act(tenm_object *my, const tenm_object *player) in senator_act()
2609 voter_hit(tenm_object *my, tenm_object *your) in voter_hit()
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H A Dwall-13.c20 static int wall_13_act(tenm_object *my, const tenm_object *player);
22 static int wall_13_draw(tenm_object *my, int priority);
24 tenm_object *
28 tenm_object *new = NULL; in wall_13_new()
92 (int (*)(tenm_object *, double)) in wall_13_new()
94 (int (*)(tenm_object *, tenm_object *)) in wall_13_new()
96 (int (*)(tenm_object *, const tenm_object *)) in wall_13_new()
98 (int (*)(tenm_object *, int)) in wall_13_new()
116 wall_13_move(tenm_object *my, double turn_per_frame) in wall_13_move()
148 wall_13_act(tenm_object *my, const tenm_object *player) in wall_13_act()
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H A Dw-ko.c34 static int w_ko_hit(tenm_object *my, tenm_object *your);
36 static int w_ko_act(tenm_object *my, const tenm_object *player);
42 static int w_ko_cut_act(tenm_object *my, const tenm_object *player);
47 static int w_ko_spear_act(tenm_object *my, const tenm_object *player);
59 tenm_object *
169 (int (*)(tenm_object *, tenm_object *)) in w_ko_new()
220 w_ko_hit(tenm_object *my, tenm_object *your) in w_ko_hit()
297 w_ko_act(tenm_object *my, const tenm_object *player) in w_ko_act()
1144 w_ko_cut_act(tenm_object *my, const tenm_object *player) in w_ko_cut_act()
1329 w_ko_spear_act(tenm_object *my, const tenm_object *player) in w_ko_spear_act()
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H A Dplan-6.c21 static tenm_object *plan_6_more_1_new(void);
22 static int plan_6_more_1_act(tenm_object *my, const tenm_object *player);
122 static tenm_object *
125 tenm_object *new = NULL; in plan_6_more_1_new()
145 (int (*)(tenm_object *, double)) in plan_6_more_1_new()
147 (int (*)(tenm_object *, tenm_object *)) in plan_6_more_1_new()
149 (int (*)(tenm_object *, const tenm_object *)) in plan_6_more_1_new()
151 (int (*)(tenm_object *, int)) in plan_6_more_1_new()
166 plan_6_more_1_act(tenm_object *my, const tenm_object *player) in plan_6_more_1_act()
H A Dwall-8.c20 static int wall_8_act(tenm_object *my, const tenm_object *player);
22 static int wall_8_draw(tenm_object *my, int priority);
24 tenm_object *
28 tenm_object *new = NULL; in wall_8_new()
100 (int (*)(tenm_object *, double)) in wall_8_new()
102 (int (*)(tenm_object *, tenm_object *)) in wall_8_new()
104 (int (*)(tenm_object *, const tenm_object *)) in wall_8_new()
106 (int (*)(tenm_object *, int)) in wall_8_new()
125 wall_8_move(tenm_object *my, double turn_per_frame) in wall_8_move()
157 wall_8_act(tenm_object *my, const tenm_object *player) in wall_8_act()
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