/dports/games/dangen/dangen-0.5/spqr/ |
H A D | last-boss.c | 31 static int last_boss_hit(tenm_object *my, tenm_object *your); 33 static int last_boss_act(tenm_object *my, const tenm_object *player); 84 tenm_object * 179 last_boss_hit(tenm_object *my, tenm_object *your) in last_boss_hit() 297 last_boss_act(tenm_object *my, const tenm_object *player) in last_boss_act() 412 last_boss_act_0(tenm_object *my, const tenm_object *player) in last_boss_act_0() 469 last_boss_act_1(tenm_object *my, const tenm_object *player) in last_boss_act_1() 516 last_boss_act_2(tenm_object *my, const tenm_object *player) in last_boss_act_2() 579 last_boss_act_3(tenm_object *my, const tenm_object *player) in last_boss_act_3() 648 last_boss_act_4(tenm_object *my, const tenm_object *player) in last_boss_act_4() [all …]
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H A D | warning.c | 20 static int warning_act(tenm_object *my, const tenm_object *player); 21 static int warning_draw(tenm_object *my, int priority); 23 tenm_object * 26 tenm_object *new = NULL; in warning_new() 45 (int (*)(tenm_object *, double)) in warning_new() 47 (int (*)(tenm_object *, tenm_object *)) in warning_new() 49 (int (*)(tenm_object *, const tenm_object *)) in warning_new() 51 (int (*)(tenm_object *, int)) in warning_new() 65 warning_act(tenm_object *my, const tenm_object *player) in warning_act() 87 warning_draw(tenm_object *my, int priority) in warning_draw()
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H A D | tenmado.c | 28 static int tenmado_hit(tenm_object *my, tenm_object *your); 30 static int tenmado_act(tenm_object *my, const tenm_object *player); 36 static int tenmado_shot_hit(tenm_object *my, tenm_object *your); 37 static int tenmado_shot_act(tenm_object *my, const tenm_object *player); 40 tenm_object * 152 (int (*)(tenm_object *, tenm_object *)) in tenmado_new() 208 tenmado_hit(tenm_object *my, tenm_object *your) in tenmado_hit() 270 tenmado_act(tenm_object *my, const tenm_object *player) in tenmado_act() 545 (int (*)(tenm_object *, tenm_object *)) in tenmado_shot_new() 600 tenmado_shot_hit(tenm_object *my, tenm_object *your) in tenmado_shot_hit() [all …]
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H A D | stage-title.c | 18 static int stage_title_act(tenm_object *my, const tenm_object *player); 19 static int stage_title_draw(tenm_object *my, int priority); 21 tenm_object * 24 tenm_object *new = NULL; in stage_title_new() 42 (int (*)(tenm_object *, double)) in stage_title_new() 44 (int (*)(tenm_object *, tenm_object *)) in stage_title_new() 46 (int (*)(tenm_object *, const tenm_object *)) in stage_title_new() 48 (int (*)(tenm_object *, int)) in stage_title_new() 63 stage_title_act(tenm_object *my, const tenm_object *player) in stage_title_act() 82 stage_title_draw(tenm_object *my, int priority) in stage_title_draw()
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H A D | normal-shot.c | 19 static int normal_shot_hit(tenm_object *my, tenm_object *your); 20 static int normal_shot_act(tenm_object *my, const tenm_object *player); 26 tenm_object * 49 tenm_object * 98 tenm_object * 103 tenm_object *new = NULL; in normal_shot_new() 158 (int (*)(tenm_object *, tenm_object *)) in normal_shot_new() 160 (int (*)(tenm_object *, const tenm_object *)) in normal_shot_new() 210 normal_shot_hit(tenm_object *my, tenm_object *your) in normal_shot_hit() 231 normal_shot_act(tenm_object *my, const tenm_object *player) in normal_shot_act() [all …]
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H A D | player-shot.c | 24 static int player_shot_hit(tenm_object *my, tenm_object *your); 26 static int player_shot_act(tenm_object *my, const tenm_object *player); 30 static int deal_damage2(tenm_object *my, tenm_object *your); 32 tenm_object * 36 tenm_object *new; in player_shot_new() 130 (int (*)(tenm_object *, tenm_object *)) in player_shot_new() 132 (int (*)(tenm_object *, const tenm_object *)) in player_shot_new() 196 player_shot_hit(tenm_object *my, tenm_object *your) in player_shot_hit() 217 player_shot_act(tenm_object *my, const tenm_object *player) in player_shot_act() 400 deal_damage(tenm_object *my, tenm_object *your, int n) in deal_damage() [all …]
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H A D | silver-chimera.c | 30 static int silver_chimera_hit(tenm_object *my, tenm_object *your); 32 static int silver_chimera_act(tenm_object *my, const tenm_object *player); 40 static int silver_chimera_spread_hit(tenm_object *my, tenm_object *your); 54 static int silver_chimera_bit_hit(tenm_object *my, tenm_object *your); 60 tenm_object * 150 (int (*)(tenm_object *, tenm_object *)) in silver_chimera_new() 202 silver_chimera_hit(tenm_object *my, tenm_object *your) in silver_chimera_hit() 280 silver_chimera_act(tenm_object *my, const tenm_object *player) in silver_chimera_act() 751 (int (*)(tenm_object *, tenm_object *)) in silver_chimera_spread_new() 810 silver_chimera_spread_hit(tenm_object *my, tenm_object *your) in silver_chimera_spread_hit() [all …]
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H A D | stage-clear.c | 21 static int stage_clear_act(tenm_object *my, const tenm_object *player); 22 static int stage_clear_draw(tenm_object *my, int priority); 24 tenm_object * 27 tenm_object *new = NULL; in stage_clear_new() 54 (int (*)(tenm_object *, double)) in stage_clear_new() 56 (int (*)(tenm_object *, tenm_object *)) in stage_clear_new() 58 (int (*)(tenm_object *, const tenm_object *)) in stage_clear_new() 60 (int (*)(tenm_object *, int)) in stage_clear_new() 75 stage_clear_act(tenm_object *my, const tenm_object *player) in stage_clear_act() 108 stage_clear_draw(tenm_object *my, int priority) in stage_clear_draw()
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H A D | nexus.c | 31 static int nexus_hit(tenm_object *my, tenm_object *your); 35 static int nexus_act(tenm_object *my, const tenm_object *player); 41 static int nexus_hatch_act(tenm_object *my, const tenm_object *player); 52 static int nexus_head_act(tenm_object *my, const tenm_object *player); 55 tenm_object * 135 (int (*)(tenm_object *, tenm_object *)) in nexus_new() 185 nexus_hit(tenm_object *my, tenm_object *your) in nexus_hit() 320 nexus_act(tenm_object *my, const tenm_object *player) in nexus_act() 868 nexus_hatch_act(tenm_object *my, const tenm_object *player) in nexus_hatch_act() 1190 nexus_attacker_act(tenm_object *my, const tenm_object *player) in nexus_attacker_act() [all …]
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H A D | plan-11.c | 20 static int plan_11_more_1_act(tenm_object *my, const tenm_object *player); 22 static int plan_11_more_2_act(tenm_object *my, const tenm_object *player); 367 static tenm_object * 370 tenm_object *new = NULL; in plan_11_more_1_new() 403 (int (*)(tenm_object *, tenm_object *)) in plan_11_more_1_new() 405 (int (*)(tenm_object *, const tenm_object *)) in plan_11_more_1_new() 421 plan_11_more_1_act(tenm_object *my, const tenm_object *player) in plan_11_more_1_act() 521 static tenm_object * 550 (int (*)(tenm_object *, tenm_object *)) in plan_11_more_2_new() 552 (int (*)(tenm_object *, const tenm_object *)) in plan_11_more_2_new() [all …]
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H A D | strikers.c | 29 static int strikers_act(tenm_object *my, const tenm_object *player); 35 static int striker_505_hit(tenm_object *my, tenm_object *your); 44 static int striker_446_hit(tenm_object *my, tenm_object *your); 53 static int striker_1341_hit(tenm_object *my, tenm_object *your); 60 tenm_object * 95 (int (*)(tenm_object *, tenm_object *)) in strikers_new() 116 strikers_act(tenm_object *my, const tenm_object *player) in strikers_act() 390 striker_505_hit(tenm_object *my, tenm_object *your) in striker_505_hit() 472 striker_505_act(tenm_object *my, const tenm_object *player) in striker_505_act() 951 striker_446_hit(tenm_object *my, tenm_object *your) in striker_446_hit() [all …]
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H A D | watcher-below.c | 32 static int watcher_below_hit(tenm_object *my, tenm_object *your); 35 static int watcher_below_act(tenm_object *my, const tenm_object *player); 44 static int watcher_below_bit_hit(tenm_object *my, tenm_object *your); 51 tenm_object * 126 (int (*)(tenm_object *, tenm_object *)) in watcher_below_new() 128 (int (*)(tenm_object *, const tenm_object *)) in watcher_below_new() 178 watcher_below_hit(tenm_object *my, tenm_object *your) in watcher_below_hit() 279 watcher_below_act(tenm_object *my, const tenm_object *player) in watcher_below_act() 829 (int (*)(tenm_object *, tenm_object *)) in watcher_below_bit_new() 881 watcher_below_bit_hit(tenm_object *my, tenm_object *your) in watcher_below_bit_hit() [all …]
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H A D | plan-19.c | 20 static tenm_object *plan_19_more_1_new(void); 21 static int plan_19_more_1_act(tenm_object *my, const tenm_object *player); 22 static int plan_19_more_1_draw(tenm_object *my, int priority); 40 static tenm_object * 43 tenm_object *new = NULL; in plan_19_more_1_new() 83 (int (*)(tenm_object *, double)) in plan_19_more_1_new() 85 (int (*)(tenm_object *, tenm_object *)) in plan_19_more_1_new() 87 (int (*)(tenm_object *, const tenm_object *)) in plan_19_more_1_new() 89 (int (*)(tenm_object *, int)) in plan_19_more_1_new() 106 plan_19_more_1_act(tenm_object *my, const tenm_object *player) in plan_19_more_1_act() [all …]
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H A D | hugin.c | 32 static int hugin_hit(tenm_object *my, tenm_object *your); 34 static int hugin_act(tenm_object *my, const tenm_object *player); 40 static int munin_hit(tenm_object *my, tenm_object *your); 42 static int munin_act(tenm_object *my, const tenm_object *player); 46 tenm_object * 129 (int (*)(tenm_object *, tenm_object *)) in hugin_new() 180 hugin_hit(tenm_object *my, tenm_object *your) in hugin_hit() 258 hugin_act(tenm_object *my, const tenm_object *player) in hugin_act() 656 (int (*)(tenm_object *, tenm_object *)) in munin_new() 707 munin_hit(tenm_object *my, tenm_object *your) in munin_hit() [all …]
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H A D | afterdeath.c | 32 static int afterdeath_hit(tenm_object *my, tenm_object *your); 34 static int afterdeath_act(tenm_object *my, const tenm_object *player); 40 static int afterdeath_ship_act(tenm_object *my, const tenm_object *player); 43 tenm_object * 120 (int (*)(tenm_object *, tenm_object *)) in afterdeath_new() 122 (int (*)(tenm_object *, const tenm_object *)) in afterdeath_new() 172 afterdeath_hit(tenm_object *my, tenm_object *your) in afterdeath_hit() 259 afterdeath_act(tenm_object *my, const tenm_object *player) in afterdeath_act() 694 (int (*)(tenm_object *, tenm_object *)) in afterdeath_ship_new() 696 (int (*)(tenm_object *, const tenm_object *)) in afterdeath_ship_new() [all …]
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H A D | hatsuda.c | 34 static int hatsuda_hit(tenm_object *my, tenm_object *your); 37 static int hatsuda_act(tenm_object *my, const tenm_object *player); 38 static void hatsuda_act_reflect(tenm_object *my, const tenm_object *player, 64 tenm_object * 117 (int (*)(tenm_object *, tenm_object *)) in hatsuda_new() 119 (int (*)(tenm_object *, const tenm_object *)) in hatsuda_new() 166 hatsuda_hit(tenm_object *my, tenm_object *your) in hatsuda_hit() 314 hatsuda_act(tenm_object *my, const tenm_object *player) in hatsuda_act() 671 hatsuda_act_reflect(tenm_object *my, const tenm_object *player, in hatsuda_act_reflect() 1102 (int (*)(tenm_object *, tenm_object *)) in hatsuda_wall_triangle_new() [all …]
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H A D | respiration.c | 30 static int respiration_hit(tenm_object *my, tenm_object *your); 31 static int respiration_act(tenm_object *my, const tenm_object *player); 33 static int respiration_green(const tenm_object *my); 36 tenm_object * 40 tenm_object *new = NULL; in respiration_new() 103 (int (*)(tenm_object *, tenm_object *)) in respiration_new() 105 (int (*)(tenm_object *, const tenm_object *)) in respiration_new() 155 respiration_hit(tenm_object *my, tenm_object *your) in respiration_hit() 205 respiration_act(tenm_object *my, const tenm_object *player) in respiration_act() 461 respiration_green(const tenm_object *my) in respiration_green() [all …]
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H A D | brilliance.c | 29 static int brilliance_hit(tenm_object *my, tenm_object *your); 31 static int brilliance_act(tenm_object *my, const tenm_object *player); 33 static int brilliance_green(const tenm_object *my); 35 tenm_object * 39 tenm_object *new = NULL; in brilliance_new() 123 (int (*)(tenm_object *, tenm_object *)) in brilliance_new() 125 (int (*)(tenm_object *, const tenm_object *)) in brilliance_new() 178 brilliance_hit(tenm_object *my, tenm_object *your) in brilliance_hit() 230 brilliance_signal(tenm_object *my, int n) in brilliance_signal() 244 brilliance_act(tenm_object *my, const tenm_object *player) in brilliance_act() [all …]
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H A D | negation-engine.c | 23 static int negation_engine_act(tenm_object *my, const tenm_object *player); 33 tenm_object * 36 tenm_object *new = NULL; in negation_engine_new() 75 (int (*)(tenm_object *, tenm_object *)) in negation_engine_new() 77 (int (*)(tenm_object *, const tenm_object *)) in negation_engine_new() 95 negation_engine_act(tenm_object *my, const tenm_object *player) in negation_engine_act() 294 static tenm_object * 298 tenm_object *new = NULL; in negation_engine_triangle_new() 375 (int (*)(tenm_object *, tenm_object *)) in negation_engine_triangle_new() 377 (int (*)(tenm_object *, const tenm_object *)) in negation_engine_triangle_new() [all …]
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H A D | plan-7.c | 19 static tenm_object *plan_7_more_1_new(void); 20 static int plan_7_more_1_act(tenm_object *my, const tenm_object *player); 116 static tenm_object * 119 tenm_object *new = NULL; in plan_7_more_1_new() 141 (int (*)(tenm_object *, double)) in plan_7_more_1_new() 143 (int (*)(tenm_object *, tenm_object *)) in plan_7_more_1_new() 145 (int (*)(tenm_object *, const tenm_object *)) in plan_7_more_1_new() 147 (int (*)(tenm_object *, int)) in plan_7_more_1_new() 162 plan_7_more_1_act(tenm_object *my, const tenm_object *player) in plan_7_more_1_act()
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H A D | net-can-howl.c | 33 static int net_can_howl_core_hit(tenm_object *my, tenm_object *your); 56 static int senator_hit(tenm_object *my, tenm_object *your); 70 static int voter_hit(tenm_object *my, tenm_object *your); 71 static int voter_act(tenm_object *my, const tenm_object *player); 81 tenm_object * 185 (int (*)(tenm_object *, tenm_object *)) in net_can_howl_core_new() 228 net_can_howl_core_hit(tenm_object *my, tenm_object *your) in net_can_howl_core_hit() 1758 senator_hit(tenm_object *my, tenm_object *your) in senator_hit() 1814 senator_act(tenm_object *my, const tenm_object *player) in senator_act() 2609 voter_hit(tenm_object *my, tenm_object *your) in voter_hit() [all …]
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H A D | wall-13.c | 20 static int wall_13_act(tenm_object *my, const tenm_object *player); 22 static int wall_13_draw(tenm_object *my, int priority); 24 tenm_object * 28 tenm_object *new = NULL; in wall_13_new() 92 (int (*)(tenm_object *, double)) in wall_13_new() 94 (int (*)(tenm_object *, tenm_object *)) in wall_13_new() 96 (int (*)(tenm_object *, const tenm_object *)) in wall_13_new() 98 (int (*)(tenm_object *, int)) in wall_13_new() 116 wall_13_move(tenm_object *my, double turn_per_frame) in wall_13_move() 148 wall_13_act(tenm_object *my, const tenm_object *player) in wall_13_act() [all …]
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H A D | w-ko.c | 34 static int w_ko_hit(tenm_object *my, tenm_object *your); 36 static int w_ko_act(tenm_object *my, const tenm_object *player); 42 static int w_ko_cut_act(tenm_object *my, const tenm_object *player); 47 static int w_ko_spear_act(tenm_object *my, const tenm_object *player); 59 tenm_object * 169 (int (*)(tenm_object *, tenm_object *)) in w_ko_new() 220 w_ko_hit(tenm_object *my, tenm_object *your) in w_ko_hit() 297 w_ko_act(tenm_object *my, const tenm_object *player) in w_ko_act() 1144 w_ko_cut_act(tenm_object *my, const tenm_object *player) in w_ko_cut_act() 1329 w_ko_spear_act(tenm_object *my, const tenm_object *player) in w_ko_spear_act() [all …]
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H A D | plan-6.c | 21 static tenm_object *plan_6_more_1_new(void); 22 static int plan_6_more_1_act(tenm_object *my, const tenm_object *player); 122 static tenm_object * 125 tenm_object *new = NULL; in plan_6_more_1_new() 145 (int (*)(tenm_object *, double)) in plan_6_more_1_new() 147 (int (*)(tenm_object *, tenm_object *)) in plan_6_more_1_new() 149 (int (*)(tenm_object *, const tenm_object *)) in plan_6_more_1_new() 151 (int (*)(tenm_object *, int)) in plan_6_more_1_new() 166 plan_6_more_1_act(tenm_object *my, const tenm_object *player) in plan_6_more_1_act()
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H A D | wall-8.c | 20 static int wall_8_act(tenm_object *my, const tenm_object *player); 22 static int wall_8_draw(tenm_object *my, int priority); 24 tenm_object * 28 tenm_object *new = NULL; in wall_8_new() 100 (int (*)(tenm_object *, double)) in wall_8_new() 102 (int (*)(tenm_object *, tenm_object *)) in wall_8_new() 104 (int (*)(tenm_object *, const tenm_object *)) in wall_8_new() 106 (int (*)(tenm_object *, int)) in wall_8_new() 125 wall_8_move(tenm_object *my, double turn_per_frame) in wall_8_move() 157 wall_8_act(tenm_object *my, const tenm_object *player) in wall_8_act() [all …]
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