Searched refs:tenm_table_detect_collision (Results 1 – 3 of 3) sorted by relevance
13 int tenm_table_detect_collision(tenm_object *player);
197 tenm_table_detect_collision(tenm_object *player) in tenm_table_detect_collision() function
211 if (tenm_table_detect_collision(player) != 0) in main_loop()