/dports/games/freeciv-nox11/freeciv-2.6.6/data/isophex/ |
H A D | Makefile.am | 15 terrain2.png \ 16 terrain2.spec
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/dports/games/freeciv/freeciv-2.6.6/data/isophex/ |
H A D | Makefile.am | 15 terrain2.png \ 16 terrain2.spec
|
H A D | Makefile.in | 543 terrain2.png \ 544 terrain2.spec
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/dports/games/freeciv/freeciv-2.6.6/data/isotrident/ |
H A D | Makefile.am | 21 terrain2.png \ 22 terrain2.spec \
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H A D | Makefile.in | 549 terrain2.png \ 550 terrain2.spec \
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/isotrident/ |
H A D | Makefile.am | 21 terrain2.png \ 22 terrain2.spec \
|
H A D | Makefile.in | 549 terrain2.png \ 550 terrain2.spec \
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/dports/games/freeciv/freeciv-2.6.6/data/amplio2/ |
H A D | Makefile.am | 33 terrain2.png \ 34 terrain2.spec \
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H A D | Makefile.in | 561 terrain2.png \ 562 terrain2.spec \
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/amplio2/ |
H A D | Makefile.am | 33 terrain2.png \ 34 terrain2.spec \
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/bin/ |
H A D | resources.cfg | 6 FileSystem=media/terrain2
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/ |
H A D | landscape.fp | 126 float terrain2( in vec2 x ) 161 float h = terrain2(p.xz); 303 …col = (r*0.25+0.75)*0.9*mix( vec3(0.10,0.05,0.03), vec3(0.13,0.10,0.08), clamp(terrain2( vec2(pos.…
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/PCZAppMedia/ |
H A D | terrain2.cfg | 14 Heightmap.image=terrain2.png
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/PCZAppMedia/ |
H A D | terrain2.cfg | 14 Heightmap.image=terrain2.png
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/dports/games/nimuh/nimuh-data-1.02/data/scenary/ |
H A D | Makefile.am | 62 terrain2.jpg \
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/dports/devel/py-game/pygame-2.1.0/docs/reST/tut/ |
H A D | MoveIt.rst | 210 graphics and named them "terrain1", "terrain2", and "hero". Where before 216 >>> background = [terrain1, terrain1, terrain2, terrain2, terrain2, terrain1]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/iq-canyon/ |
H A D | iq-canyon.glsl | 188 float terrain2( in vec2 q ) 301 ro.y = terrain2( ro.xz ) - 0.5;
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/dports/games/freeciv/freeciv-2.6.6/data/ |
H A D | isotrident.tilespec | 97 "isotrident/terrain2.spec",
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H A D | isophex.tilespec | 98 "isophex/terrain2.spec",
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H A D | cimpletoon.tilespec | 97 "amplio2/terrain2.spec",
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H A D | amplio2.tilespec | 94 "amplio2/terrain2.spec",
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/ |
H A D | isotrident.tilespec | 97 "isotrident/terrain2.spec",
|
H A D | isophex.tilespec | 98 "isophex/terrain2.spec",
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H A D | amplio2.tilespec | 94 "amplio2/terrain2.spec",
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H A D | cimpletoon.tilespec | 97 "amplio2/terrain2.spec",
|