Searched refs:terrainDistance (Results 1 – 1 of 1) sorted by relevance
119 static int terrainDistance; variable657 terrainDistance = iHypot(visibleTiles.x / 2, visibleTiles.y / 2) + 4 + sectorSize / 2; in initTerrain()659 debug(LOG_TERRAIN, "terrain view distance: %i", terrainDistance); in initTerrain()1079 if (distance > pow((double)world_coord(terrainDistance), 2)) in cullTerrain()