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Searched refs:terrainDistance (Results 1 – 1 of 1) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dterrain.cpp119 static int terrainDistance; variable
657 terrainDistance = iHypot(visibleTiles.x / 2, visibleTiles.y / 2) + 4 + sectorSize / 2; in initTerrain()
659 debug(LOG_TERRAIN, "terrain view distance: %i", terrainDistance); in initTerrain()
1079 if (distance > pow((double)world_coord(terrainDistance), 2)) in cullTerrain()