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Searched refs:terrain_mask (Results 1 – 24 of 24) sorted by relevance

/dports/games/augustus/augustus-3.1.0/src/building/
H A Dconstruction_building.c311 int terrain_mask = TERRAIN_ALL; in building_construction_place_building() local
313 terrain_mask = ~TERRAIN_ROAD; in building_construction_place_building()
315 terrain_mask = ~TERRAIN_WALL; in building_construction_place_building()
334 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
352 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
382 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
398 if (!map_tiles_are_clear(x + x_offset, y + y_offset, 4, terrain_mask)) { in building_construction_place_building()
446 if (!map_tiles_are_clear(x + x_offset_1, y + y_offset_1, 5, terrain_mask) || in building_construction_place_building()
447 !map_tiles_are_clear(x + x_offset_2, y + y_offset_2, 5, terrain_mask)) { in building_construction_place_building()
/dports/games/wesnoth/wesnoth-1.14.17/data/test/scenarios/
H A Dtest_victory_attacks.cfg40 [terrain_mask]
44 [/terrain_mask]
46 [terrain_mask]
50 [/terrain_mask]
/dports/games/julius/julius-1.7.0/src/building/
H A Dconstruction_building.c500 int terrain_mask = TERRAIN_ALL; in building_construction_place_building() local
502 terrain_mask = ~TERRAIN_ROAD; in building_construction_place_building()
504 terrain_mask = ~TERRAIN_WALL; in building_construction_place_building()
523 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
536 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
566 if (!map_tiles_are_clear(x, y, size, terrain_mask)) { in building_construction_place_building()
577 if (!map_tiles_are_clear(x + 3, y - 1, 4, terrain_mask)) { in building_construction_place_building()
591 if (!map_tiles_are_clear(x + 5, y, 5, terrain_mask) || in building_construction_place_building()
592 !map_tiles_are_clear(x + 10, y, 5, terrain_mask)) { in building_construction_place_building()
/dports/games/wesnoth/wesnoth-1.14.17/data/core/macros/
H A Dterrain-utils.cfg21 [terrain_mask]
26 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/utils/
H A Dmap-utils.cfg94 [terrain_mask]
98 [/terrain_mask]
113 [terrain_mask]
313 [/terrain_mask]
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOTERRAIN.cpp112 SubTerrainMask TerrainRes::terrain_mask(char subtc) in terrain_mask() function in TerrainRes
340 terrainInfo->nw_subtype = terrain_mask(terrainRec->nw_type_code[1]); in load_info()
342 terrainInfo->ne_subtype = terrain_mask(terrainRec->ne_type_code[1]); in load_info()
344 terrainInfo->sw_subtype = terrain_mask(terrainRec->sw_type_code[1]); in load_info()
346 terrainInfo->se_subtype = terrain_mask(terrainRec->se_type_code[1]); in load_info()
/dports/games/julius/julius-1.7.0/src/editor/
H A Dtool.c387 …int terrain_mask = ~(TERRAIN_ROCK | TERRAIN_WATER | TERRAIN_BUILDING | TERRAIN_GARDEN | TERRAIN_AQ… in place_access_ramp() local
391 map_terrain_set(grid_offset, map_terrain_get(grid_offset) & terrain_mask); in place_access_ramp()
/dports/games/augustus/augustus-3.1.0/src/editor/
H A Dtool.c388 …int terrain_mask = ~(TERRAIN_ROCK | TERRAIN_WATER | TERRAIN_BUILDING | TERRAIN_GARDEN | TERRAIN_AQ… in place_access_ramp() local
392 map_terrain_set(grid_offset, map_terrain_get(grid_offset) & terrain_mask); in place_access_ramp()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOTERRAIN.h213 static SubTerrainMask terrain_mask(char);
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dgame_config.hpp111 terrain_mask,
H A Dgame_config.cpp222 terrain_mask, variable
357 terrain_mask = i["terrain_mask"].str(); in load_config()
H A Dpicture.cpp1088 static const image::locator terrain_mask(game_config::images::terrain_mask); in get_hexmask() local
1089 return get_image(terrain_mask, UNSCALED); in get_hexmask()
/dports/games/wesnoth/wesnoth-1.14.17/data/
H A Dgame_config.cfg78 terrain_mask="terrain/alphamask.png"
H A Dscenario-test.cfg3073 [terrain_mask]
3115 [/terrain_mask]
3131 [terrain_mask]
3151 [/terrain_mask]
3172 [terrain_mask]
3197 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_South_Guard/scenarios/
H A D06b_The_Long_March.cfg299 [terrain_mask]
317 [/terrain_mask]
320 [terrain_mask]
337 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/
H A D2p_Dark_Forecast.lua440 wesnoth.wml_actions.terrain_mask {
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Sceptre_of_Fire/scenarios/
H A D9_Caverns_of_Flame.cfg463 [terrain_mask]
475 [/terrain_mask]
H A D4_Gathering_Materials.cfg503 [terrain_mask]
516 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/utils/
H A Dhttt_utils.cfg286 [terrain_mask]
320 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/scenarios/
H A D02_Flight.cfg107 [terrain_mask]
115 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/
H A D08_Glory.cfg763 [terrain_mask]
777 [/terrain_mask]
/dports/games/wesnoth/wesnoth-1.14.17/data/tools/vim/
H A Dwesml.vim187 syn keyword wesmlStdTag contained teleport teleport_anim terrain terrain_graphics terrain_mask
/dports/games/wesnoth/wesnoth-1.14.17/src/game_events/
H A Daction_wml.cpp853 WML_HANDLER_FUNCTION(terrain_mask,, cfg)
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/
H A DHISTORY1144 costly revenge no longer uses it's own map but freazes the one from 05 with a terrain_mask file