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Searched refs:terrain_name (Results 1 – 25 of 79) sorted by relevance

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/dports/games/widelands/widelands-build21/src/map_io/
H A Dmap_terrain_packet.cc59 const std::string terrain_name = lookup_table.lookup_terrain(fr.c_string()); in read() local
60 if (!world.terrain_descr(terrain_name)) { in read()
62 "Terrain '%s' exists in map, not in world!", terrain_name.c_str()); in read()
64 smap[id] = world.terrains().get_index(terrain_name); in read()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dvehicle_group.cpp132 void VehicleFunction_json::apply( map &m, const std::string &terrain_name ) const in apply()
138 placement.substr( 0, replace ) + terrain_name + in apply()
196 void VehicleSpawn::apply( map &m, const std::string &terrain_name ) const in apply()
202 ( *func )->apply( m, terrain_name ); in apply()
206 void VehicleSpawn::apply( const vspawn_id &id, map &m, const std::string &terrain_name ) in apply() argument
208 id.obj().apply( m, terrain_name ); in apply()
H A Dvehicle_group.h142 void apply( map &m, const std::string &terrain_name ) const override;
172 void apply( map &m, const std::string &terrain_name ) const;
180 static void apply( const vspawn_id &id, map &m, const std::string &terrain_name );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dvehicle_group.cpp132 void VehicleFunction_json::apply( map &m, const std::string &terrain_name ) const in apply()
138 placement.substr( 0, replace ) + terrain_name + in apply()
196 void VehicleSpawn::apply( map &m, const std::string &terrain_name ) const in apply()
202 ( *func )->apply( m, terrain_name ); in apply()
206 void VehicleSpawn::apply( const vspawn_id &id, map &m, const std::string &terrain_name ) in apply() argument
208 id.obj().apply( m, terrain_name ); in apply()
H A Dvehicle_group.h142 void apply( map &m, const std::string &terrain_name ) const override;
172 void apply( map &m, const std::string &terrain_name ) const;
180 static void apply( const vspawn_id &id, map &m, const std::string &terrain_name );
/dports/games/freeciv/freeciv-2.6.6/data/sandbox/
H A Dscript.lua28 function adjacent_to(tile, terrain_name)
33 if adj_name == terrain_name then
42 function surrounded_by(tile, terrain_name)
47 if adj_name ~= terrain_name then
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/
H A Dscript.lua28 function adjacent_to(tile, terrain_name)
33 if adj_name == terrain_name then
42 function surrounded_by(tile, terrain_name)
47 if adj_name ~= terrain_name then
/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/
H A Dscript.lua28 function adjacent_to(tile, terrain_name)
33 if adj_name == terrain_name then
42 function surrounded_by(tile, terrain_name)
47 if adj_name ~= terrain_name then
/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/
H A Dscript.lua28 function adjacent_to(tile, terrain_name)
33 if adj_name == terrain_name then
42 function surrounded_by(tile, terrain_name)
47 if adj_name ~= terrain_name then
/dports/games/widelands/widelands-build21/data/scripting/editor/
H A Dterrain_help.lua11 func = function(terrain_name)
14 local terrain = wl.Editor():get_terrain_description(terrain_name)
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dscript_province.cpp74 std::string terrain_name = LuaToString(l, 1); in CclDefineWorldMapTerrainType() local
75 int terrain_id = GetWorldMapTerrainTypeId(terrain_name); in CclDefineWorldMapTerrainType()
79 terrain_type->Name = terrain_name; in CclDefineWorldMapTerrainType()
82 WorldMapTerrainTypeStringToIndex[terrain_name] = terrain_type->ID; in CclDefineWorldMapTerrainType()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_bases.cc324 const std::string terrain_name = luaL_checkstring(L, 2); in get_terrain_description() local
325 const TerrainDescription* descr = get_egbase(L).world().terrain_descr(terrain_name); in get_terrain_description()
327 report_error(L, "Terrain %s does not exist", terrain_name.c_str()); in get_terrain_description()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/
H A Dlevel_tools_visuals.cxx711 std::string terrain_name; in export_for_level_editor() local
719 make_object_ref(terrain_name, "terrain"); in export_for_level_editor()
804 m_scene->details()->snap_objects().push_back(terrain_name); in export_for_level_editor()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dreports.cpp1387 const std::string &terrain_name) { in blit_tced_icon() argument
1390 …_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name); in blit_tced_icon()
1431 const std::string& terrain_name = map.get_terrain_string(underlying_terrain); in REPORT_GENERATOR() local
1435 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name); in REPORT_GENERATOR()
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A DReaderWriterSTG.cxx603 std::string terrain_name = string("terrain ").append(bucket.gen_index_str()); in load() local
604 terrainGroup->setName(terrain_name); in load()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/
H A Deditloop.cpp1428 std::string terrain_name; in DrawEditorInfo() local
1431 terrain_name = mf.OverlayTerrain->Name + " (" + mf.Terrain->Name + ")"; in DrawEditorInfo()
1433 terrain_name = mf.Terrain->Name; in DrawEditorInfo()
1436 snprintf(buf, sizeof(buf), "%s", terrain_name.c_str()); in DrawEditorInfo()
/dports/games/freeciv/freeciv-2.6.6/data/scenarios/
H A Dtutorial.sav94 function has_tile_terrain_name(tile, terrain_name)
95 return (tile.terrain.id == find.terrain(terrain_name).id)
/dports/games/freeciv-nox11/freeciv-2.6.6/data/scenarios/
H A Dtutorial.sav94 function has_tile_terrain_name(tile, terrain_name)
95 return (tile.terrain.id == find.terrain(terrain_name).id)
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/ant_landscape/
H A Dant_noise.py491 terrain_name = props[0]
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.c2131 const char *terrain_name; in tileset_read_toplevel() local
2133 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name); in tileset_read_toplevel()
2135 if (terrain_name != NULL) { in tileset_read_toplevel()
2136 draw->name = fc_strdup(terrain_name); in tileset_read_toplevel()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.c2131 const char *terrain_name; in tileset_read_toplevel() local
2133 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name); in tileset_read_toplevel()
2135 if (terrain_name != NULL) { in tileset_read_toplevel()
2136 draw->name = fc_strdup(terrain_name); in tileset_read_toplevel()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-damage.cc1019 const char* terrain_name; member
/dports/games/widelands/widelands-build21/po/widelands/
H A Dko.po683 msgctxt "terrain_name"
H A Dga.po676 msgctxt "terrain_name"
H A Dsr.po678 msgctxt "terrain_name"

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