/dports/games/widelands/widelands-build21/src/map_io/ |
H A D | map_terrain_packet.cc | 59 const std::string terrain_name = lookup_table.lookup_terrain(fr.c_string()); in read() local 60 if (!world.terrain_descr(terrain_name)) { in read() 62 "Terrain '%s' exists in map, not in world!", terrain_name.c_str()); in read() 64 smap[id] = world.terrains().get_index(terrain_name); in read()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_group.cpp | 132 void VehicleFunction_json::apply( map &m, const std::string &terrain_name ) const in apply() 138 placement.substr( 0, replace ) + terrain_name + in apply() 196 void VehicleSpawn::apply( map &m, const std::string &terrain_name ) const in apply() 202 ( *func )->apply( m, terrain_name ); in apply() 206 void VehicleSpawn::apply( const vspawn_id &id, map &m, const std::string &terrain_name ) in apply() argument 208 id.obj().apply( m, terrain_name ); in apply()
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H A D | vehicle_group.h | 142 void apply( map &m, const std::string &terrain_name ) const override; 172 void apply( map &m, const std::string &terrain_name ) const; 180 static void apply( const vspawn_id &id, map &m, const std::string &terrain_name );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | vehicle_group.cpp | 132 void VehicleFunction_json::apply( map &m, const std::string &terrain_name ) const in apply() 138 placement.substr( 0, replace ) + terrain_name + in apply() 196 void VehicleSpawn::apply( map &m, const std::string &terrain_name ) const in apply() 202 ( *func )->apply( m, terrain_name ); in apply() 206 void VehicleSpawn::apply( const vspawn_id &id, map &m, const std::string &terrain_name ) in apply() argument 208 id.obj().apply( m, terrain_name ); in apply()
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H A D | vehicle_group.h | 142 void apply( map &m, const std::string &terrain_name ) const override; 172 void apply( map &m, const std::string &terrain_name ) const; 180 static void apply( const vspawn_id &id, map &m, const std::string &terrain_name );
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/dports/games/freeciv/freeciv-2.6.6/data/sandbox/ |
H A D | script.lua | 28 function adjacent_to(tile, terrain_name) 33 if adj_name == terrain_name then 42 function surrounded_by(tile, terrain_name) 47 if adj_name ~= terrain_name then
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/ |
H A D | script.lua | 28 function adjacent_to(tile, terrain_name) 33 if adj_name == terrain_name then 42 function surrounded_by(tile, terrain_name) 47 if adj_name ~= terrain_name then
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/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/ |
H A D | script.lua | 28 function adjacent_to(tile, terrain_name) 33 if adj_name == terrain_name then 42 function surrounded_by(tile, terrain_name) 47 if adj_name ~= terrain_name then
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/ |
H A D | script.lua | 28 function adjacent_to(tile, terrain_name) 33 if adj_name == terrain_name then 42 function surrounded_by(tile, terrain_name) 47 if adj_name ~= terrain_name then
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/dports/games/widelands/widelands-build21/data/scripting/editor/ |
H A D | terrain_help.lua | 11 func = function(terrain_name) 14 local terrain = wl.Editor():get_terrain_description(terrain_name)
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_province.cpp | 74 std::string terrain_name = LuaToString(l, 1); in CclDefineWorldMapTerrainType() local 75 int terrain_id = GetWorldMapTerrainTypeId(terrain_name); in CclDefineWorldMapTerrainType() 79 terrain_type->Name = terrain_name; in CclDefineWorldMapTerrainType() 82 WorldMapTerrainTypeStringToIndex[terrain_name] = terrain_type->ID; in CclDefineWorldMapTerrainType()
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_bases.cc | 324 const std::string terrain_name = luaL_checkstring(L, 2); in get_terrain_description() local 325 const TerrainDescription* descr = get_egbase(L).world().terrain_descr(terrain_name); in get_terrain_description() 327 report_error(L, "Terrain %s does not exist", terrain_name.c_str()); in get_terrain_description()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/converter/ |
H A D | level_tools_visuals.cxx | 711 std::string terrain_name; in export_for_level_editor() local 719 make_object_ref(terrain_name, "terrain"); in export_for_level_editor() 804 m_scene->details()->snap_objects().push_back(terrain_name); in export_for_level_editor()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | reports.cpp | 1387 const std::string &terrain_name) { in blit_tced_icon() argument 1390 …_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name); in blit_tced_icon() 1431 const std::string& terrain_name = map.get_terrain_string(underlying_terrain); in REPORT_GENERATOR() local 1435 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name); in REPORT_GENERATOR()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/ |
H A D | ReaderWriterSTG.cxx | 603 std::string terrain_name = string("terrain ").append(bucket.gen_index_str()); in load() local 604 terrainGroup->setName(terrain_name); in load()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/editor/ |
H A D | editloop.cpp | 1428 std::string terrain_name; in DrawEditorInfo() local 1431 terrain_name = mf.OverlayTerrain->Name + " (" + mf.Terrain->Name + ")"; in DrawEditorInfo() 1433 terrain_name = mf.Terrain->Name; in DrawEditorInfo() 1436 snprintf(buf, sizeof(buf), "%s", terrain_name.c_str()); in DrawEditorInfo()
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/dports/games/freeciv/freeciv-2.6.6/data/scenarios/ |
H A D | tutorial.sav | 94 function has_tile_terrain_name(tile, terrain_name) 95 return (tile.terrain.id == find.terrain(terrain_name).id)
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/scenarios/ |
H A D | tutorial.sav | 94 function has_tile_terrain_name(tile, terrain_name) 95 return (tile.terrain.id == find.terrain(terrain_name).id)
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/ant_landscape/ |
H A D | ant_noise.py | 491 terrain_name = props[0]
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | tilespec.c | 2131 const char *terrain_name; in tileset_read_toplevel() local 2133 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name); in tileset_read_toplevel() 2135 if (terrain_name != NULL) { in tileset_read_toplevel() 2136 draw->name = fc_strdup(terrain_name); in tileset_read_toplevel()
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | tilespec.c | 2131 const char *terrain_name; in tileset_read_toplevel() local 2133 terrain_name = secfile_lookup_str(file, "%s.tag", sec_name); in tileset_read_toplevel() 2135 if (terrain_name != NULL) { in tileset_read_toplevel() 2136 draw->name = fc_strdup(terrain_name); in tileset_read_toplevel()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-damage.cc | 1019 const char* terrain_name; member
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/dports/games/widelands/widelands-build21/po/widelands/ |
H A D | ko.po | 683 msgctxt "terrain_name"
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H A D | ga.po | 676 msgctxt "terrain_name"
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H A D | sr.po | 678 msgctxt "terrain_name"
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