Searched refs:testselect_primitive_visible (Results 1 – 4 of 4) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/ |
H A D | SelectionTest.cpp | 225 bool testselect_primitive_visible::pre(const scene::Path& path, scene::Instance& instance) const { in pre() 239 void testselect_primitive_visible::post(const scene::Path& path, scene::Instance& instance) const { in post() 271 Scene_forEachVisible(GlobalSceneGraph(), volume, testselect_primitive_visible(selector, test)); in Scene_TestSelect_Primitive()
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H A D | SelectionTest.h | 56 class testselect_primitive_visible : public scene::Graph::Walker { 60 testselect_primitive_visible(Selector& selector, SelectionTest& test) in testselect_primitive_visible() function
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | selection.cpp | 3388 class testselect_primitive_visible : public scene::Graph::Walker class 3393 testselect_primitive_visible(Selector& selector, SelectionTest& test) in testselect_primitive_visible() function in testselect_primitive_visible 3474 Scene_forEachVisible(GlobalSceneGraph(), volume, testselect_primitive_visible(selector, test)); in Scene_TestSelect_Primitive()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | selection.cpp | 3069 class testselect_primitive_visible : public scene::Graph::Walker class 3074 testselect_primitive_visible( Selector& selector, SelectionTest& test ) in testselect_primitive_visible() function in testselect_primitive_visible 3141 Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_primitive_visible( selector, test ) ); in Scene_TestSelect_Primitive()
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