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/dports/shells/zsh/zsh-5.8.1/Functions/Misc/
H A Dtetris5 # zle -N tetris
43 bindkey -R -M tetris '\000-\377' tetris-timeout
47 bindkey -M tetris Ta tetris-left
48 bindkey -M tetris Tj tetris-left
49 bindkey -M tetris Ts tetris-rotate
50 bindkey -M tetris Tk tetris-rotate
51 bindkey -M tetris Td tetris-right
52 bindkey -M tetris Tl tetris-right
53 bindkey -M tetris 'T ' tetris-drop
54 bindkey -M tetris Tq tetris-quit
[all …]
/dports/games/tetrinet/tetrinet-0.11/
H A DMakefile4 OBJS = sockets.o tetrinet.o tetris.o tty.o
35 tetrinet-server: server.c sockets.c tetrinet.c tetris.c server.h sockets.h tetrinet.h tetris.h
36 $(CC) $(CFLAGS) -o $@ -DSERVER_ONLY server.c sockets.c tetrinet.c tetris.c
41 server.o: server.c tetrinet.h tetris.h server.h sockets.h
43 tetrinet.o: tetrinet.c tetrinet.h io.h server.h sockets.h tetris.h
44 tetris.o: tetris.c tetris.h tetrinet.h io.h sockets.h
45 tty.o: tty.c tetrinet.h tetris.h io.h
H A DChangeLog54 * Makefile, server.c, sockets.c, tetrinet.c, tetris.c, tetris.h,
62 * README, tetrinet.c, tetrinet.h, tetris.c, tetris.h, tty.c:
131 * tetrinet.c, tetrinet.h, tetris.c:
158 tetris.c, tetris.h, tty.c, xwin.c:
/dports/games/vitetris/vitetris-0.59.1/src/game/
H A DMakefile3 OBJS = tetris.o $(tetris2p_obj) game.o wonlost.o
4 HEADERS = tetris.h ../timer.h ../input/input.h ../draw/draw.h
9 tetris.o: tetris.c $(HEADERS)
10 $(CC) $(CCFLAGS) -I.. -c tetris.c
15 game.o: game.c game.h tetris.h tetris2p.h ../options.h ../input/input.h \
23 rm -f game.a tetris.o tetris2p.o game.o wonlost.o
/dports/lang/parrot/parrot-8.1.0/examples/sdl/tetris/
H A Dtetris.pir4 tetris.pir - a second tetris for parrot (with parrot's SDL bindings)
10 $ parrot examples/sdl/tetris/tetris.pir
35 load_bytecode "examples/sdl/tetris/app.pir"
37 # create the tetris app
41 # run the tetris app
H A DREADME.pod7 examples/sdl/tetris/README.pod - Readme file for the tetris example.
15 ./parrot examples/sdl/tetris/tetris.pir
/dports/devel/dasm/dasm-2.20.14.1/test/channel-f/
H A DMakefile2 test: lights.asm tetris.asm
7 tetris.bin: tetris.asm
8 ../../bin/dasm tetris.asm -f3 -I../../machines/channel-f/ -otetris.bin
11 rm -rf lights.bin tetris.bin *.diff *.hex *.list.txt *.out
H A DREADME13 tetris.asm
16 tetris.bin.ref
/dports/games/bsdtris/bsdtris-1.1_2/
H A DMakefile4 SRCS= screen.c shapes.c input.c tetris.c scores.c
13 ${CC} ${CFLAGS} ${LDFLAGS} ${TMPLDFLAGS} -o tetris input.o scores.o \
14 screen.o shapes.o tetris.o
17 ${BSD_INSTALL_PROGRAM} tetris ${DESTDIR}${PREFIX}/bin/bsdtris
18 ${BSD_INSTALL_MAN} tetris.6 ${DESTDIR}${MANPREFIX}/man/man6/bsdtris.6
/dports/editors/emacs/emacs-27.2/lisp/play/
H A Dtetris.el42 :group 'tetris
47 :group 'tetris
52 :group 'tetris
57 :group 'tetris
68 :group 'tetris
73 :group 'tetris
79 :group 'tetris
91 :group 'tetris
102 :group 'tetris
107 :group 'tetris
[all …]
/dports/games/tong/tong/
H A DCHANGELOG49 * display next tetris piece
69 * lots more tetris+pong reactions!
79 * pong+tetris interaction! ball breaks stack, ball pushes tetrad
94 * tetris engine bugfixes
99 * tetris engine mostly-operational
113 * MFC version abandoned, had simultaneous tetris and pong
115 * DOS version abandoned, had simultaneous tetris and pong, scoring
/dports/games/patapizza-tetris/
H A D.license-catalog.mk5 _LICENSE_DISTFILES=patapizza-tetris-1.0-e6f1a41_GH0.tar.gz patapizza-tetris.png patapizza-tetris-1.…
/dports/games/vitetris/vitetris-0.59.1/src/menu/
H A DMakefile34 gamemenu.o: gamemenu.c menu.h internal.h ../input/input.h ../game/tetris.h \
42 ../game/tetris.h ../game/game.h
48 gameover.o: gameover.c $(HEADERS) ../hiscore.h ../draw/draw.h ../game/tetris.h
51 startup.o: startup.c menu.h menuext.h ../options.h ../game/tetris.h \
68 men_ansi.o: men_ansi.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \
72 men_curses.o: men_curses.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \
76 men_allegro.o: men_allegro.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \
/dports/games/vitetris/vitetris-0.59.1/src/
H A DMakefile8 tetris: $(OBJS) libs ../config.mk target
9 …$(CC) -o tetris $(OBJS) game.a $(menuext_lib) menu.a $(netw_lib) input.a draw.a textgfx.a $(LDFLAG…
12 textgfx/textgfx.h input/input.h game/tetris.h game/game.h \
29 hiscore.o: hiscore.c hiscore.h cfgfile.h lang.h game/tetris.h src-conf.mk
71 rm -f tetris tetris.exe $(OBJS) pctimer.o
/dports/games/vitetris/vitetris-0.59.1/src/textgfx/
H A DMakefile16 win.o: win.c textgfx.h ../draw/draw.h ../game/tetris.h ../src-conf.mk
29 ../game/tetris.h ../draw/draw.h ../src-conf.mk
36 ../game/tetris.h ../draw/draw.h ../src-conf.mk
43 ../game/tetris.h ../draw/draw.h ../config.h
47 ../game/tetris.h ../draw/draw.h ../src-conf.mk
/dports/games/vitetris/vitetris-0.59.1/
H A DREADME3 Homepage: http://victornils.net/tetris
24 Run "./tetris" inside a terminal window if you have just extracted a
26 "vitetris" or "tetris" if you have used a package manager to install it.
27 (If you're on Windows, just double-click tetris.exe.)
76 Run "tetris -help" (or whatever the command name is) to get a help message
88 tetris listen PORT
92 tetris connect HOSTNAME:PORT
102 way to set up such a connection is as follows. Start tetris on two
/dports/net-im/beebeep/beebeep-code-r1476/plugins/tetrisgame/
H A Dtetrisgame.qrc3 <file>tetris.png</file>
4 <file>tetris-background.png</file>
/dports/games/ltris/ltris-1.2.1/src/
H A DMakefile.am5 list.c tools.c config.c chart.c tetris.c bowl.c shrapnells.c cpu.c hint.c \
10 list.c tools.c config.c chart.c tetris.c bowl.c shrapnells.c cpu.c \
12 config.h chart.h tetris.h bowl.h shrapnells.h cpu.h ltris.h \
/dports/games/patapizza-tetris/tetris-e6f1a41/
H A DMakefile5 tetris: tetris.c target
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/tetris/
H A Dengine.cfg4 main_scene="res://tetris.tscn"
5 icon="res://tetris.png"
/dports/lang/voc/voc-63008f6/src/test/newt/
H A DMakefile10 tetris: target
11 $(VOC) -s newt.Mod tetris.Mod -m
/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/GUI examples/
H A Dstrike.scd57 // "tetris"
122 w.onClose = { Ndef(\tetris).clear(2) };
127 // sound for "tetris"
131 Ndef(\tetris, {
/dports/games/vitetris/vitetris-0.59.1/src/draw/
H A DMakefile9 draw.o: draw.c $(HEADERS) ../game/tetris.h ../hiscore.h \
16 draw2p.o: draw2p.c $(HEADERS) ../game/tetris.h
/dports/games/ltris/ltris-1.2.1/po/
H A Dpt.po_full169 "tetris ignoring the 'Send All' setting."
170 msgstr "é activado all quatro de tetris Enviar Tudo."
218 "jogo tetris jogo Inicia com vazio e long make level a nice até de De level "
584 #: src/tetris.c:128
588 #: src/tetris.c:129
593 #: src/tetris.c:357 src/main.c:56
597 #: src/tetris.c:358 src/main.c:57
601 #: src/tetris.c:359 src/main.c:58
605 #: src/tetris.c:360 src/tetris.c:361
609 #: src/tetris.c:362 src/tetris.c:363 src/tetris.c:364
[all …]
/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/python/examples/
H A Dtetris2.py44 def tetris(bpm = 300, freq = 220, rate = 44100): function
61 handle = dev.play(tetris(300, 220, dev.rate))

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