/dports/shells/zsh/zsh-5.8.1/Functions/Misc/ |
H A D | tetris | 5 # zle -N tetris 43 bindkey -R -M tetris '\000-\377' tetris-timeout 47 bindkey -M tetris Ta tetris-left 48 bindkey -M tetris Tj tetris-left 49 bindkey -M tetris Ts tetris-rotate 50 bindkey -M tetris Tk tetris-rotate 51 bindkey -M tetris Td tetris-right 52 bindkey -M tetris Tl tetris-right 53 bindkey -M tetris 'T ' tetris-drop 54 bindkey -M tetris Tq tetris-quit [all …]
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/dports/games/tetrinet/tetrinet-0.11/ |
H A D | Makefile | 4 OBJS = sockets.o tetrinet.o tetris.o tty.o 35 tetrinet-server: server.c sockets.c tetrinet.c tetris.c server.h sockets.h tetrinet.h tetris.h 36 $(CC) $(CFLAGS) -o $@ -DSERVER_ONLY server.c sockets.c tetrinet.c tetris.c 41 server.o: server.c tetrinet.h tetris.h server.h sockets.h 43 tetrinet.o: tetrinet.c tetrinet.h io.h server.h sockets.h tetris.h 44 tetris.o: tetris.c tetris.h tetrinet.h io.h sockets.h 45 tty.o: tty.c tetrinet.h tetris.h io.h
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H A D | ChangeLog | 54 * Makefile, server.c, sockets.c, tetrinet.c, tetris.c, tetris.h, 62 * README, tetrinet.c, tetrinet.h, tetris.c, tetris.h, tty.c: 131 * tetrinet.c, tetrinet.h, tetris.c: 158 tetris.c, tetris.h, tty.c, xwin.c:
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/dports/games/vitetris/vitetris-0.59.1/src/game/ |
H A D | Makefile | 3 OBJS = tetris.o $(tetris2p_obj) game.o wonlost.o 4 HEADERS = tetris.h ../timer.h ../input/input.h ../draw/draw.h 9 tetris.o: tetris.c $(HEADERS) 10 $(CC) $(CCFLAGS) -I.. -c tetris.c 15 game.o: game.c game.h tetris.h tetris2p.h ../options.h ../input/input.h \ 23 rm -f game.a tetris.o tetris2p.o game.o wonlost.o
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/dports/lang/parrot/parrot-8.1.0/examples/sdl/tetris/ |
H A D | tetris.pir | 4 tetris.pir - a second tetris for parrot (with parrot's SDL bindings) 10 $ parrot examples/sdl/tetris/tetris.pir 35 load_bytecode "examples/sdl/tetris/app.pir" 37 # create the tetris app 41 # run the tetris app
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H A D | README.pod | 7 examples/sdl/tetris/README.pod - Readme file for the tetris example. 15 ./parrot examples/sdl/tetris/tetris.pir
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/dports/devel/dasm/dasm-2.20.14.1/test/channel-f/ |
H A D | Makefile | 2 test: lights.asm tetris.asm 7 tetris.bin: tetris.asm 8 ../../bin/dasm tetris.asm -f3 -I../../machines/channel-f/ -otetris.bin 11 rm -rf lights.bin tetris.bin *.diff *.hex *.list.txt *.out
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H A D | README | 13 tetris.asm 16 tetris.bin.ref
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/dports/games/bsdtris/bsdtris-1.1_2/ |
H A D | Makefile | 4 SRCS= screen.c shapes.c input.c tetris.c scores.c 13 ${CC} ${CFLAGS} ${LDFLAGS} ${TMPLDFLAGS} -o tetris input.o scores.o \ 14 screen.o shapes.o tetris.o 17 ${BSD_INSTALL_PROGRAM} tetris ${DESTDIR}${PREFIX}/bin/bsdtris 18 ${BSD_INSTALL_MAN} tetris.6 ${DESTDIR}${MANPREFIX}/man/man6/bsdtris.6
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/dports/editors/emacs/emacs-27.2/lisp/play/ |
H A D | tetris.el | 42 :group 'tetris 47 :group 'tetris 52 :group 'tetris 57 :group 'tetris 68 :group 'tetris 73 :group 'tetris 79 :group 'tetris 91 :group 'tetris 102 :group 'tetris 107 :group 'tetris [all …]
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/dports/games/tong/tong/ |
H A D | CHANGELOG | 49 * display next tetris piece 69 * lots more tetris+pong reactions! 79 * pong+tetris interaction! ball breaks stack, ball pushes tetrad 94 * tetris engine bugfixes 99 * tetris engine mostly-operational 113 * MFC version abandoned, had simultaneous tetris and pong 115 * DOS version abandoned, had simultaneous tetris and pong, scoring
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/dports/games/patapizza-tetris/ |
H A D | .license-catalog.mk | 5 _LICENSE_DISTFILES=patapizza-tetris-1.0-e6f1a41_GH0.tar.gz patapizza-tetris.png patapizza-tetris-1.…
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/dports/games/vitetris/vitetris-0.59.1/src/menu/ |
H A D | Makefile | 34 gamemenu.o: gamemenu.c menu.h internal.h ../input/input.h ../game/tetris.h \ 42 ../game/tetris.h ../game/game.h 48 gameover.o: gameover.c $(HEADERS) ../hiscore.h ../draw/draw.h ../game/tetris.h 51 startup.o: startup.c menu.h menuext.h ../options.h ../game/tetris.h \ 68 men_ansi.o: men_ansi.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \ 72 men_curses.o: men_curses.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \ 76 men_allegro.o: men_allegro.c menu.h menuext.h ../draw/draw.h ../game/tetris.h \
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/dports/games/vitetris/vitetris-0.59.1/src/ |
H A D | Makefile | 8 tetris: $(OBJS) libs ../config.mk target 9 …$(CC) -o tetris $(OBJS) game.a $(menuext_lib) menu.a $(netw_lib) input.a draw.a textgfx.a $(LDFLAG… 12 textgfx/textgfx.h input/input.h game/tetris.h game/game.h \ 29 hiscore.o: hiscore.c hiscore.h cfgfile.h lang.h game/tetris.h src-conf.mk 71 rm -f tetris tetris.exe $(OBJS) pctimer.o
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/dports/games/vitetris/vitetris-0.59.1/src/textgfx/ |
H A D | Makefile | 16 win.o: win.c textgfx.h ../draw/draw.h ../game/tetris.h ../src-conf.mk 29 ../game/tetris.h ../draw/draw.h ../src-conf.mk 36 ../game/tetris.h ../draw/draw.h ../src-conf.mk 43 ../game/tetris.h ../draw/draw.h ../config.h 47 ../game/tetris.h ../draw/draw.h ../src-conf.mk
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/dports/games/vitetris/vitetris-0.59.1/ |
H A D | README | 3 Homepage: http://victornils.net/tetris 24 Run "./tetris" inside a terminal window if you have just extracted a 26 "vitetris" or "tetris" if you have used a package manager to install it. 27 (If you're on Windows, just double-click tetris.exe.) 76 Run "tetris -help" (or whatever the command name is) to get a help message 88 tetris listen PORT 92 tetris connect HOSTNAME:PORT 102 way to set up such a connection is as follows. Start tetris on two
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/dports/net-im/beebeep/beebeep-code-r1476/plugins/tetrisgame/ |
H A D | tetrisgame.qrc | 3 <file>tetris.png</file> 4 <file>tetris-background.png</file>
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/dports/games/ltris/ltris-1.2.1/src/ |
H A D | Makefile.am | 5 list.c tools.c config.c chart.c tetris.c bowl.c shrapnells.c cpu.c hint.c \ 10 list.c tools.c config.c chart.c tetris.c bowl.c shrapnells.c cpu.c \ 12 config.h chart.h tetris.h bowl.h shrapnells.h cpu.h ltris.h \
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/dports/games/patapizza-tetris/tetris-e6f1a41/ |
H A D | Makefile | 5 tetris: tetris.c target
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/tetris/ |
H A D | engine.cfg | 4 main_scene="res://tetris.tscn" 5 icon="res://tetris.png"
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/dports/lang/voc/voc-63008f6/src/test/newt/ |
H A D | Makefile | 10 tetris: target 11 $(VOC) -s newt.Mod tetris.Mod -m
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/examples/GUI examples/ |
H A D | strike.scd | 57 // "tetris" 122 w.onClose = { Ndef(\tetris).clear(2) }; 127 // sound for "tetris" 131 Ndef(\tetris, {
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/dports/games/vitetris/vitetris-0.59.1/src/draw/ |
H A D | Makefile | 9 draw.o: draw.c $(HEADERS) ../game/tetris.h ../hiscore.h \ 16 draw2p.o: draw2p.c $(HEADERS) ../game/tetris.h
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/dports/games/ltris/ltris-1.2.1/po/ |
H A D | pt.po_full | 169 "tetris ignoring the 'Send All' setting." 170 msgstr "é activado all quatro de tetris Enviar Tudo." 218 "jogo tetris jogo Inicia com vazio e long make level a nice até de De level " 584 #: src/tetris.c:128 588 #: src/tetris.c:129 593 #: src/tetris.c:357 src/main.c:56 597 #: src/tetris.c:358 src/main.c:57 601 #: src/tetris.c:359 src/main.c:58 605 #: src/tetris.c:360 src/tetris.c:361 609 #: src/tetris.c:362 src/tetris.c:363 src/tetris.c:364 [all …]
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/python/examples/ |
H A D | tetris2.py | 44 def tetris(bpm = 300, freq = 220, rate = 44100): function 61 handle = dev.play(tetris(300, 220, dev.rate))
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