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Searched refs:texBorder (Results 1 – 14 of 14) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dapi_render.cpp169 dint const texBorder = tex->spec().variant.border; in R_GetSpriteInfo() local
171 info->geometry.origin.x = -texDimensions.x + -texBorder; in R_GetSpriteInfo()
172 info->geometry.origin.y = -texDimensions.y + texBorder; in R_GetSpriteInfo()
173 info->geometry.size.width = matDimensions.x + texBorder * 2; in R_GetSpriteInfo()
174 info->geometry.size.height = matDimensions.y + texBorder * 2; in R_GetSpriteInfo()
H A Dbillboard.cpp413 dint const texBorder = tex->spec().variant.border; in Rend_DrawSprite() local
415 size = matAnimator->dimensions() + Vector2ui(texBorder * 2, texBorder * 2); in Rend_DrawSprite()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinaleanimwidget.cpp268 int const texBorder = tex->spec().variant.border; in drawPicFrame() local
274 … V3f_Set(dimensions, matDimensions.x + texBorder * 2, matDimensions.y + texBorder * 2, 0); in drawPicFrame()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DGroundMetal.cpp85 if(config->texBorder()) in loadTextures()
H A DConfig.h52 bool texBorder() { return m_tex_border; } in texBorder() function
H A DStatusDisplay.cpp542 if(config->texBorder()) in drawGL()
548 if(config->texBorder()) in drawGL()
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dgu.h246 support.texBorder = false; in init()
H A Dd3d8.h529 support.texBorder = false; in init()
H A Dd3d9.h476 support.texBorder = false; in init()
H A Dd3d11.h631 support.texBorder = true; in init()
H A Dgxm.h861 …addrMode = (isShadow && support.texBorder) ? SCE_GXM_TEXTURE_ADDR_CLAMP_FULL_BORDER : SCE_GXM_TEXT… in init()
H A Dgl.h1319 support.texBorder = extSupport("_texture_border_clamp"); in init()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcore.h293 bool texBorder; member
837 LOG(" border color : %s\n", support.texBorder ? "true" : "false"); in init()
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp3991 textureClass texBorder; in main() local
4022 texMgr.load(useTheme("gfx/border.png",setting.gfxTheme), texBorder); in main()
4052 mkDLscene(&sceneDL, texBorder); in main()