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/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dfont_ttf.c52 GLfloat texCoords[4]; member
136 if ( NULL == font || NULL == texCoords ) return -1; in fnt_print_raw()
170 if ( !SDL_GL_uploadSurface( *pptmp, itex, texCoords ) ) in fnt_print_raw()
226 GL_DEBUG( glTexCoord2f )( font->texCoords[0], font->texCoords[1] ); in fnt_drawText_raw()
229 GL_DEBUG( glTexCoord2f )( font->texCoords[2], font->texCoords[1] ); in fnt_drawText_raw()
232 GL_DEBUG( glTexCoord2f )( font->texCoords[2], font->texCoords[3] ); in fnt_drawText_raw()
235 GL_DEBUG( glTexCoord2f )( font->texCoords[0], font->texCoords[3] ); in fnt_drawText_raw()
280 GL_DEBUG( glTexCoord2f )( font->texCoords[0], font->texCoords[1] ); in fnt_drawText()
283 GL_DEBUG( glTexCoord2f )( font->texCoords[2], font->texCoords[1] ); in fnt_drawText()
286 GL_DEBUG( glTexCoord2f )( font->texCoords[2], font->texCoords[3] ); in fnt_drawText()
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/dports/games/openmw/openmw-openmw-0.47.0/components/terrain/
H A Dchunkmanager.cpp89 …metry(float chunkSize, const osg::Vec2f& chunkCenter, const osg::Vec4f& texCoords, CompositeMap& c… in createCompositeMapGeometry() argument
93 …Size/4.f, chunkSize/4.f), osg::Vec4f(texCoords.x() + texCoords.z()/2.f, texCoords.y(), texCoords.z… in createCompositeMapGeometry()
94 …c2f(-chunkSize/4.f, chunkSize/4.f), osg::Vec4f(texCoords.x(), texCoords.y(), texCoords.z()/2.f, te… in createCompositeMapGeometry()
95 …-chunkSize/4.f), osg::Vec4f(texCoords.x() + texCoords.z()/2.f, texCoords.y()+texCoords.w()/2.f, te… in createCompositeMapGeometry()
96 …Size/4.f, -chunkSize/4.f), osg::Vec4f(texCoords.x(), texCoords.y()+texCoords.w()/2.f, texCoords.z(… in createCompositeMapGeometry()
100 float left = texCoords.x()*2.f-1; in createCompositeMapGeometry()
101 float top = texCoords.y()*2.f-1; in createCompositeMapGeometry()
102 float width = texCoords.z()*2.f; in createCompositeMapGeometry()
103 float height = texCoords.w()*2.f; in createCompositeMapGeometry()
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/winged_edge/
H A DWingedEdgeBuilder.cpp88 const float *texCoords = ifs.texCoords(); in buildWShape() local
178 texCoords, in buildWShape()
295 if (texCoords) { in buildTriangleStrip()
297 Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); in buildTriangleStrip()
299 Vec2f(texCoords[tindices[nTriangle + 1]], texCoords[tindices[nTriangle + 1] + 1])); in buildTriangleStrip()
319 if (texCoords) { in buildTriangleStrip()
321 Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); in buildTriangleStrip()
398 if (texCoords) { in buildTriangles()
400 Vec2f(texCoords[tindices[3 * i]], texCoords[tindices[3 * i] + 1])); in buildTriangles()
402 Vec2f(texCoords[tindices[3 * i + 1]], texCoords[tindices[3 * i + 1] + 1])); in buildTriangles()
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/dports/devel/simgear/simgear-2020.3.11/simgear/io/
H A Dtest_binobj.cxx173 std::vector<SGVec2f> texCoords; in test_basic() local
174 generate_tcs(10000, texCoords); in test_basic()
178 basic.set_texcoords(texCoords); in test_basic()
193 compareTexCoords(rd, texCoords); in test_basic()
209 std::vector<SGVec2f> texCoords; in test_many_tcs() local
214 basic.set_texcoords(texCoords); in test_many_tcs()
230 compareTexCoords(rd, texCoords); in test_many_tcs()
247 std::vector<SGVec2f> texCoords; in test_big() local
252 basic.set_texcoords(texCoords); in test_big()
268 compareTexCoords(rd, texCoords); in test_big()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/tgdb/
H A DSGTileGeometryBin.hxx30 getTexCoord(const std::vector<SGVec2f>& texCoords, const int_list& tc, in getTexCoord() argument
36 return mult(texCoords[tc[0]], tcScale); in getTexCoord()
38 return mult(texCoords[tc[i]], tcScale); in getTexCoord()
60 const std::vector<SGVec2f>& texCoords(obj.get_texcoords()); in addTriangleGeometry() local
81 v0.SetTexCoord( 0, getTexCoord(texCoords, tris_tc[0], tc0Scale, i-2) ); in addTriangleGeometry()
97 v2.SetTexCoord( 0, getTexCoord(texCoords, tris_tc[0], tc0Scale, i) ); in addTriangleGeometry()
114 const std::vector<SGVec2f>& texCoords(obj.get_texcoords()); in addStripGeometry() local
170 const std::vector<SGVec2f>& texCoords(obj.get_texcoords()); in addFanGeometry() local
190 v0.SetTexCoord( 0, getTexCoord(texCoords, fans_tc[0], tc0Scale, 0) ); in addFanGeometry()
198 v1.SetTexCoord( 0, getTexCoord(texCoords, fans_tc[0], tc0Scale, 1) ); in addFanGeometry()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/
H A Dmcsurface.cc145 setTexCoords({ texCoords[0], in MCSurface()
146 texCoords[2], in MCSurface()
147 texCoords[1], in MCSurface()
148 texCoords[0], in MCSurface()
149 texCoords[3], in MCSurface()
180 texCoords[0], in updateTexCoords()
181 texCoords[2], in updateTexCoords()
182 texCoords[1], in updateTexCoords()
183 texCoords[0], in updateTexCoords()
184 texCoords[3], in updateTexCoords()
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/dports/devel/emscripten/emscripten-2.0.3/tests/glbook/Common/
H A DesShapes.c55 GLfloat **texCoords, GLushort **indices ) in esGenSphere() argument
71 if ( texCoords != NULL ) in esGenSphere()
72 *texCoords = malloc ( sizeof(GLfloat) * 2 * numVertices ); in esGenSphere()
99 if ( texCoords ) in esGenSphere()
102 (*texCoords)[texIndex + 0] = (float) j / (float) numSlices; in esGenSphere()
103 (*texCoords)[texIndex + 1] = ( 1.0f - (float) i ) / (float) (numParallels - 1 ); in esGenSphere()
142 GLfloat **texCoords, GLushort **indices ) in esGenCube() argument
249 if ( texCoords != NULL ) in esGenCube()
251 *texCoords = malloc ( sizeof(GLfloat) * 2 * numVertices ); in esGenCube()
252 memcpy( *texCoords, cubeTex, sizeof( cubeTex ) ) ; in esGenCube()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_surface.c120 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
121 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx + 1][0][0] = tess.texCoords[ndx + 1][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx + 1][0][1] = tess.texCoords[ndx + 1][1][1] = t1; in RB_AddQuadStampExt()
126 tess.texCoords[ndx + 2][0][0] = tess.texCoords[ndx + 2][1][0] = s2; in RB_AddQuadStampExt()
273 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
812 tess.texCoords[Doug + j][0][0] = texCoords[j * 2 + 0]; in RB_SurfaceMesh()
813 tess.texCoords[Doug + j][0][1] = texCoords[j * 2 + 1]; in RB_SurfaceMesh()
1027 tess.texCoords[Doug + j][0][0] = texCoords[j * 2 + 0]; in RB_SurfaceCMesh()
1028 tess.texCoords[Doug + j][0][1] = texCoords[j * 2 + 1]; in RB_SurfaceCMesh()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_surface.c120 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
121 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx + 1][0][0] = tess.texCoords[ndx + 1][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx + 1][0][1] = tess.texCoords[ndx + 1][1][1] = t1; in RB_AddQuadStampExt()
126 tess.texCoords[ndx + 2][0][0] = tess.texCoords[ndx + 2][1][0] = s2; in RB_AddQuadStampExt()
273 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
812 tess.texCoords[Doug + j][0][0] = texCoords[j * 2 + 0]; in RB_SurfaceMesh()
813 tess.texCoords[Doug + j][0][1] = texCoords[j * 2 + 1]; in RB_SurfaceMesh()
1027 tess.texCoords[Doug + j][0][0] = texCoords[j * 2 + 0]; in RB_SurfaceCMesh()
1028 tess.texCoords[Doug + j][0][1] = texCoords[j * 2 + 1]; in RB_SurfaceCMesh()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_surface.cpp119 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
122 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
125 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
128 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
1004 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
1310 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
1311 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_surface.c117 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
118 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
249 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
891 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
892 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_surface.c117 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
118 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
249 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
891 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
892 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_surface.c117 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
118 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
249 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
891 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
892 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_surface.c117 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
118 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
249 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
891 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
892 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_surface.c117 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
118 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
126 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
249 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
891 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
892 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/utils/
H A DSkPatchGrid.cpp33 const SkPoint texCoords[4]) { in setPatch()
69 if ((fModeFlags & kTexs_VertexType) && texCoords) { in setPatch()
70 fTexCoords[cornerPos] = texCoords[0]; in setPatch()
71 fTexCoords[cornerPos + 1] = texCoords[1]; in setPatch()
72 fTexCoords[cornerPos + (fCols + 1)] = texCoords[3]; in setPatch()
80 SkPoint texCoords[4]) const { in getPatch()
112 if ((fModeFlags & kTexs_VertexType) && texCoords) { in getPatch()
113 texCoords[0] = fTexCoords[cornerPos]; in getPatch()
114 texCoords[1] = fTexCoords[cornerPos + 1]; in getPatch()
115 texCoords[3] = fTexCoords[cornerPos + (fCols + 1)]; in getPatch()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/shaders/
H A Dblit.metal44 float2 texCoords [[user(locn1)]];
51 output.texCoords = options.srcTexCoords[vid];
68 static uint2 getImageCoords(SrcTexture2d srcTexture, float2 texCoords)
71 uint2 coords = uint2(texCoords * float2(dimens));
79 uint2 coords = getImageCoords(srcTexture, texCoords);
86 float2 texCoords,
127 output = blitSampleTextureMS(srcTexture2dMS, input.texCoords);
199 float2 texCoords,
243 input.texCoords, options);
253 float2 texCoords,
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DGeometryPool.cpp75 texCoords->push_back( (*texCoords)[INDEX] ); \
78 texCoords->push_back( (*texCoords)[INDEX] ); \
83 …if ( maskSet == 0L || (!maskSet->isMasked((*texCoords)[INDEX0]) && !maskSet->isMasked((*texCoords)…
147 osg::Vec3Array* texCoords = new osg::Vec3Array(); in createGeometry() local
148 texCoords->reserve( numVerts ); in createGeometry()
149 geom->setTexCoordArray( 0, texCoords ); in createGeometry()
166 texCoords->push_back( osg::Vec3f(nx, ny, 1.0f) ); in createGeometry()
207 !maskSet->isMasked( (*texCoords)[i00] ) && in createGeometry()
208 !maskSet->isMasked( (*texCoords)[i01] ) && in createGeometry()
209 !maskSet->isMasked( (*texCoords)[i10] ) && in createGeometry()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgshadow/
H A DIslandScene.cpp324 texCoords->push_back( osg::Vec2(0.0 + te, 0.5 - te ) ); in addTree()
325 texCoords->push_back( osg::Vec2(0.5 - te, 0.5 - te ) ); in addTree()
326 texCoords->push_back( osg::Vec2(0.5 - te, 0.0 + te ) ); in addTree()
327 texCoords->push_back( osg::Vec2(0.0 + te, 0.0 + te ) ); in addTree()
352 texCoords->push_back( osg::Vec2(0.5 + te, 1.0 - te) ); in addHouse()
353 texCoords->push_back( osg::Vec2(1.0 - te, 1.0 - te) ); in addHouse()
354 texCoords->push_back( osg::Vec2(1.0 - te, 0.5 + te) ); in addHouse()
355 texCoords->push_back( osg::Vec2(0.5 + te, 0.5 + te) ); in addHouse()
374 texCoords->push_back( osg::Vec2(0.5 + te, 0.5 - te) ); in addHouse()
418 osg::Vec2Array* texCoords = new osg::Vec2Array; in createObjects() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgshadow/
H A DIslandScene.cpp324 texCoords->push_back( osg::Vec2(0.0 + te, 0.5 - te ) ); in addTree()
325 texCoords->push_back( osg::Vec2(0.5 - te, 0.5 - te ) ); in addTree()
326 texCoords->push_back( osg::Vec2(0.5 - te, 0.0 + te ) ); in addTree()
327 texCoords->push_back( osg::Vec2(0.0 + te, 0.0 + te ) ); in addTree()
352 texCoords->push_back( osg::Vec2(0.5 + te, 1.0 - te) ); in addHouse()
353 texCoords->push_back( osg::Vec2(1.0 - te, 1.0 - te) ); in addHouse()
354 texCoords->push_back( osg::Vec2(1.0 - te, 0.5 + te) ); in addHouse()
355 texCoords->push_back( osg::Vec2(0.5 + te, 0.5 + te) ); in addHouse()
374 texCoords->push_back( osg::Vec2(0.5 + te, 0.5 - te) ); in addHouse()
418 osg::Vec2Array* texCoords = new osg::Vec2Array; in createObjects() local
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/
H A DMesh.h42 texCoords = pick(obj.texCoords);
53 obj.texCoords.Clear();
68 texCoords.Append(obj.texCoords);
95 Vector<float>& GetTexCoords(){return texCoords;} in GetTexCoords()
100 const Vector<float>& GetTexCoords()const noexcept{return texCoords;} in GetTexCoords()
127 …glBufferData(GL_ARRAY_BUFFER,texCoords.GetCount() * sizeof(float),(texCoords.GetCount() > 0)? &(te… in Init()
144 if(texCoords.GetCount()){ in Init()
170 texCoords.Clear();
182 Vector<GLfloat> texCoords; variable
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_surface.c118 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
119 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
121 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
122 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
124 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
125 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
127 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
250 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
892 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
893 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
[all …]
/dports/graphics/Coin/coin-Coin-4.0.0/src/caches/
H A DSoTextureCoordinateCache.cpp47 SbList <SbVec2f> texCoords; member in SoTextureCoordinateCacheP
122 if (i >= PRIVATE(this)->texCoords.getLength()) PRIVATE(this)->texCoords.append(SbVec2f()); in generate()
123 PRIVATE(this)->texCoords[i].setValue(s, t); in generate()
127 PRIVATE(this)->texCoords.truncate(numvertices); in generate()
136 return PRIVATE(this)->texCoords.getArrayPtr(); in get()
145 return PRIVATE(this)->texCoords.getLength(); in getNum()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_surface.cpp116 tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; in RB_AddQuadStampExt()
117 tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; in RB_AddQuadStampExt()
119 tess.texCoords[ndx+1][0][0] = tess.texCoords[ndx+1][1][0] = s2; in RB_AddQuadStampExt()
120 tess.texCoords[ndx+1][0][1] = tess.texCoords[ndx+1][1][1] = t1; in RB_AddQuadStampExt()
122 tess.texCoords[ndx+2][0][0] = tess.texCoords[ndx+2][1][0] = s2; in RB_AddQuadStampExt()
123 tess.texCoords[ndx+2][0][1] = tess.texCoords[ndx+2][1][1] = t2; in RB_AddQuadStampExt()
125 tess.texCoords[ndx+3][0][0] = tess.texCoords[ndx+3][1][0] = s1; in RB_AddQuadStampExt()
338 texCoords = tess.texCoords[ tess.numVertexes ][0]; in RB_SurfaceTriangles()
1279 tess.texCoords[Doug + j][0][0] = texCoords[j*2+0]; in RB_SurfaceMesh()
1280 tess.texCoords[Doug + j][0][1] = texCoords[j*2+1]; in RB_SurfaceMesh()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/text/
H A Dqtext2dentity.cpp265 QRectF texCoords = dfield.texCoords; in setCurrentGlyphRuns() local
272 texCoords.setHeight(texCoords.height() * insideRatio); in setCurrentGlyphRuns()
279 texCoords.setWidth(texCoords.width() * insideRatio); in setCurrentGlyphRuns()
282 data.vertex << x1 << y1 << i << texCoords.left() << texCoords.bottom(); in setCurrentGlyphRuns()
283 data.vertex << x1 << y2 << i << texCoords.left() << texCoords.top(); in setCurrentGlyphRuns()
284 data.vertex << x2 << y1 << i << texCoords.right() << texCoords.bottom(); in setCurrentGlyphRuns()
285 data.vertex << x2 << y2 << i << texCoords.right() << texCoords.top(); in setCurrentGlyphRuns()

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