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Searched refs:texFilterAniso (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/gl/
H A Dsys_opengl.h91 uint texFilterAniso : 1; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dsys_opengl.cpp53 GL_state.features.texFilterAniso = false; in initialize()
145 GL_state.features.texFilterAniso = true; in Sys_GLPreInit()
H A Dgl_main.cpp234 …LOG_GL_VERBOSE(" Texture Anisotropy: %s") << (GL_state.features.texFilterAniso? "variable" : "fix… in printConfiguration()
670 if(!GL_state.features.texFilterAniso) in GL_GetTexAnisoMul()
827 if(GL_state.features.texFilterAniso) in GL_BindTexture()
860 if(GL_state.features.texFilterAniso) in GL_BindTextureUnmanaged()
H A Dtexturecontent.cpp963 if (GL_state.features.texFilterAniso) in GL_UploadTextureContent()