Searched refs:texFilterAniso (Results 1 – 4 of 4) sorted by relevance
91 uint texFilterAniso : 1; member
53 GL_state.features.texFilterAniso = false; in initialize()145 GL_state.features.texFilterAniso = true; in Sys_GLPreInit()
234 …LOG_GL_VERBOSE(" Texture Anisotropy: %s") << (GL_state.features.texFilterAniso? "variable" : "fix… in printConfiguration()670 if(!GL_state.features.texFilterAniso) in GL_GetTexAnisoMul()827 if(GL_state.features.texFilterAniso) in GL_BindTexture()860 if(GL_state.features.texFilterAniso) in GL_BindTextureUnmanaged()
963 if (GL_state.features.texFilterAniso) in GL_UploadTextureContent()