Searched refs:texFloat (Results 1 – 10 of 10) sorted by relevance
42 float applyIntensityContrastAdjustments(float texFloat) const;232 inline float texture_t::applyIntensityContrastAdjustments(float texFloat) const in applyIntensityContrastAdjustments() argument234 if(!adjustments_set) return texFloat; in applyIntensityContrastAdjustments()236 float ret = texFloat; in applyIntensityContrastAdjustments()240 ret = (texFloat-0.5f) * adj_contrast + adj_intensity-0.5f; in applyIntensityContrastAdjustments()
224 bool texFloat = true; in IsSupported() local227 texFloat = mgr->ExtensionSupported("GL_ARB_texture_float")==1; in IsSupported()242 return npot && tex3D && multi && texFloat && depthFloat && texInt; in IsSupported()277 bool texFloat in LoadRequiredExtensions() local287 = npot && tex3D && multi && texInt && texFloat && depthFloat; in LoadRequiredExtensions()
270 bool texFloat = true; in IsSupported() local273 texFloat = (glewIsSupported("GL_ARB_texture_float") != 0); in IsSupported()289 bool texFloat = !requireTexFloat; in IsSupported()293 texFloat = true; in IsSupported()299 return texFloat && depthFloat && texInt; in IsSupported()
295 bool colorFloat, texFloat, texFloatLinear; member353 if (value > LOW && !(support.texFloat || support.texHalf)) in setWater()841 …support.colorFloat ? "full" : (support.texFloat ? (support.texFloatLinear ? "linear" : "nearest") … in init()
111 if (Core::support.texFloat) in Texture()
250 support.texFloat = false; in init()
903 if (Core::support.texFloat) { in getFormat()1324 support.texFloat = support.texFloatLinear || extSupport("_texture_float"); in init()
533 support.texFloat = false; in init()
480 support.texFloat = true; in init()
635 support.texFloat = true; in init()