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Searched refs:texFloat (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/yafaray/libYafaRay-3.5.1/include/core_api/
H A Dtexture.h42 float applyIntensityContrastAdjustments(float texFloat) const;
232 inline float texture_t::applyIntensityContrastAdjustments(float texFloat) const in applyIntensityContrastAdjustments() argument
234 if(!adjustments_set) return texFloat; in applyIntensityContrastAdjustments()
236 float ret = texFloat; in applyIntensityContrastAdjustments()
240 ret = (texFloat-0.5f) * adj_contrast + adj_intensity-0.5f; in applyIntensityContrastAdjustments()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkTextureObject.cxx224 bool texFloat = true; in IsSupported() local
227 texFloat = mgr->ExtensionSupported("GL_ARB_texture_float")==1; in IsSupported()
242 return npot && tex3D && multi && texFloat && depthFloat && texInt; in IsSupported()
277 bool texFloat in LoadRequiredExtensions() local
287 = npot && tex3D && multi && texInt && texFloat && depthFloat; in LoadRequiredExtensions()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkTextureObject.cxx270 bool texFloat = true; in IsSupported() local
273 texFloat = (glewIsSupported("GL_ARB_texture_float") != 0); in IsSupported()
289 bool texFloat = !requireTexFloat; in IsSupported()
293 texFloat = true; in IsSupported()
299 return texFloat && depthFloat && texInt; in IsSupported()
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dcore.h295 bool colorFloat, texFloat, texFloatLinear; member
353 if (value > LOW && !(support.texFloat || support.texHalf)) in setWater()
841 …support.colorFloat ? "full" : (support.texFloat ? (support.texFloatLinear ? "linear" : "nearest") … in init()
H A Dtexture.h111 if (Core::support.texFloat) in Texture()
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dgu.h250 support.texFloat = false; in init()
H A Dgl.h903 if (Core::support.texFloat) { in getFormat()
1324 support.texFloat = support.texFloatLinear || extSupport("_texture_float"); in init()
H A Dd3d8.h533 support.texFloat = false; in init()
H A Dd3d9.h480 support.texFloat = true; in init()
H A Dd3d11.h635 support.texFloat = true; in init()