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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DRenderTargetGL.cpp40 GLuint texId = 0; in SetCubeFaceTexture() local
41 if (t) texId = static_cast<TextureGL *>(t)->GetTextureID(); in SetCubeFaceTexture()
42 …erTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texId, 0); in SetCubeFaceTexture()
52 GLuint texId = 0; in SetColorTexture() local
53 if (t) texId = static_cast<TextureGL *>(t)->GetTextureID(); in SetColorTexture()
55 GetDesc().numSamples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D, texId, 0); in SetColorTexture()
67 GLuint texId = 0; in SetDepthTexture() local
68 if (t) texId = static_cast<TextureGL *>(t)->GetTextureID(); in SetDepthTexture()
70 GetDesc().numSamples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D, texId, 0); in SetDepthTexture()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonzlib/
H A Dtextureutils.cpp115 const std::string &texId = sl->getImageId(fid); in getTextureData() local
119 TTexturesStorage::instance()->getTextureData(texId)); in getTextureData()
135 return TTexturesStorage::instance()->loadTexture(texId, ras, geom); in getTextureData()
142 const std::string &texId = sl->getImageId(fid); in invalidateTexture() local
143 TTexturesStorage::instance()->unloadTexture(texId); in invalidateTexture()
173 const std::string &texId = ::getImageId(xsh, frame); in getTextureData() local
176 TTexturesStorage::instance()->getTextureData(texId)); in getTextureData()
210 return TTexturesStorage::instance()->loadTexture(texId, tex, bbox); in getTextureData()
216 const std::string &texId = ::getImageId(xsh, frame); in invalidateTexture() local
217 TTexturesStorage::instance()->unloadTexture(texId); in invalidateTexture()
/dports/misc/mnn/MNN-1.2.0/source/backend/opengl/
H A DGLROIPooling.cpp45 int texId = 0; in onExecute() local
46 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
47 glUniform1i(0, texId); in onExecute()
53 int texId = 1; in onExecute() local
54 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
55 glUniform1i(2, texId); in onExecute()
H A DGLRelu.cpp69 int texId = 0; in onExecute() local
70 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
71 glUniform1i(1, texId); in onExecute()
83 int texId = 0; in onExecute() local
84 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
85 glUniform1i(1, texId); in onExecute()
H A DGLBinary.cpp78 int texId = 0; in onExecute() local
79 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
80 glUniform1i(1, texId); in onExecute()
85 int texId = 1; in onExecute() local
86 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
87 glUniform1i(2, texId); in onExecute()
H A DGLConvolutionDepthwise.cpp125 int texId = 0; in onExecute() local
126 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
127 glUniform1i(1, texId); in onExecute()
132 int texId = 1; in onExecute() local
133 glActiveTexture(GL_TEXTURE0 + texId); in onExecute()
135 glUniform1i(2, texId); in onExecute()
/dports/graphics/eglexternalplatform/eglexternalplatform-1.1/samples/
H A Dsample-egl-server.c26 GLuint texId; in handleClientConn() local
30 glGenTextures(1, &texId); in handleClientConn()
31 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texId); in handleClientConn()
34 sampleSurfaceListAppend(__surfaceList, stream, texId); in handleClientConn()
87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, surf->texId); in main()
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/Src/
H A DFrameBufferRenderBuffer.hpp115 GLuint texId,
125 GLuint texId[],
203 GLuint texId, int mipLevel, int zSlice );
242 FramebufferObject::AttachTexture( GLenum texTarget, GLuint texId, in AttachTexture() argument
254 texId, mipLevel, zSlice ); in AttachTexture()
256 m_attachedTexture = texId; in AttachTexture()
277 AttachTexture( texTarget[i], texId[i], in AttachTextures()
380 GLuint texId, int mipLevel, in _FramebufferTextureND() argument
385 GL_TEXTURE_1D, texId, mipLevel ); in _FramebufferTextureND()
389 GL_TEXTURE_3D, texId, mipLevel, zSlice ); in _FramebufferTextureND()
[all …]
/dports/games/blockout/BL_SRC/BlockOut/GLApp/
H A DGLFont.cpp49 glGenTextures(1,&texId); in RestoreDeviceObjects()
50 glBindTexture(GL_TEXTURE_2D,texId); in RestoreDeviceObjects()
93 if(texId) glDeleteTextures(1, &texId); in InvalidateDeviceObjects()
94 texId = 0; in InvalidateDeviceObjects()
108 glBindTexture(GL_TEXTURE_2D,texId); in DrawText()
H A DGLSprite.cpp130 glGenTextures(1,&texId); in RestoreDeviceObjects()
131 glBindTexture(GL_TEXTURE_2D,texId); in RestoreDeviceObjects()
175 if(texId) glDeleteTextures(1, &texId); in InvalidateDeviceObjects()
176 texId = 0; in InvalidateDeviceObjects()
188 glBindTexture(GL_TEXTURE_2D,texId); in Render()
/dports/www/firefox-esr/firefox-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java121 private int texId; field in GlUtil.Uniform
154 public void setSamplerTexId(int texId, int unit) { in setSamplerTexId() argument
155 this.texId = texId; in setSamplerTexId()
177 if (texId == 0) { in bind()
182 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId); in bind()
184 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); in bind()
357 int[] texId = new int[1]; in createExternalTexture() local
358 GLES20.glGenTextures(1, IntBuffer.wrap(texId)); in createExternalTexture()
359 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId[0]); in createExternalTexture()
369 return texId[0]; in createExternalTexture()
/dports/www/firefox/firefox-99.0/mobile/android/exoplayer2/src/main/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java121 private int texId; field in GlUtil.Uniform
154 public void setSamplerTexId(int texId, int unit) { in setSamplerTexId() argument
155 this.texId = texId; in setSamplerTexId()
177 if (texId == 0) { in bind()
182 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId); in bind()
184 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); in bind()
357 int[] texId = new int[1]; in createExternalTexture() local
358 GLES20.glGenTextures(1, IntBuffer.wrap(texId)); in createExternalTexture()
359 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId[0]); in createExternalTexture()
369 return texId[0]; in createExternalTexture()
/dports/mail/thunderbird/thunderbird-91.8.0/mobile/android/geckoview/src/thirdparty/java/org/mozilla/thirdparty/com/google/android/exoplayer2/util/
H A DGlUtil.java121 private int texId; field in GlUtil.Uniform
154 public void setSamplerTexId(int texId, int unit) { in setSamplerTexId() argument
155 this.texId = texId; in setSamplerTexId()
177 if (texId == 0) { in bind()
182 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId); in bind()
184 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); in bind()
357 int[] texId = new int[1]; in createExternalTexture() local
358 GLES20.glGenTextures(1, IntBuffer.wrap(texId)); in createExternalTexture()
359 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texId[0]); in createExternalTexture()
369 return texId[0]; in createExternalTexture()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/txp/
H A Dtrpage_compat.cpp69 int32 numTex,texId; in Read() local
77 buf.Get(texId); in Read()
78 smat.texids.push_back(texId); in Read()
114 int texId; in Read() local
116 baseMat.GetTexture(j,texId,texEnv); in Read()
146 int texId; in Write() local
148 mat.GetTexture(j,texId,texEnv); in Write()
149 sMat.texids.push_back(texId); in Write()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/txp/
H A Dtrpage_compat.cpp69 int32 numTex,texId; in Read() local
77 buf.Get(texId); in Read()
78 smat.texids.push_back(texId); in Read()
114 int texId; in Read() local
116 baseMat.GetTexture(j,texId,texEnv); in Read()
146 int texId; in Write() local
148 mat.GetTexture(j,texId,texEnv); in Write()
149 sMat.texids.push_back(texId); in Write()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnzext/
H A Dmeshtexturizer.cpp159 GLuint texId; in textureAlloc() local
160 glGenTextures(1, &texId); in textureAlloc()
161 glBindTexture(GL_TEXTURE_2D, texId); in textureAlloc()
186 return texId; in textureAlloc()
207 GLuint texId = in allocateTextures() local
210 TextureData::TileData td = {texId, tileGeom}; in allocateTextures()
338 void MeshTexturizer::rebindTexture(int texId, const TRaster32P &ras, in rebindTexture() argument
343 unbindTexture(texId); in rebindTexture()
346 assert(texId == newTexId); in rebindTexture()
351 void MeshTexturizer::unbindTexture(int texId) { in unbindTexture() argument
[all …]
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DTextureManager.cpp125 void TextureManager::setTexture(const std::string name, const unsigned int texId, const int width, … in setTexture() argument
127 textures[name] = texId; in setTexture()
241 unsigned int texId = getTextureFullpath(filename, fullname); in loadTextureDir() local
242 if(texId != 0) in loadTextureDir()
244 user_textures.push_back(texId); in loadTextureDir()
245 textures[filename]=texId; in loadTextureDir()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DEmbedTexturesProcess.cpp85 for (auto texId = 0u; texId < texturesCount; ++texId) { in Execute() local
86 material->GetTexture(tt, texId, &path); in Execute()
93 material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId)); in Execute()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c237 void R_AttachFBOTexture1D(int texId, int index) in R_AttachFBOTexture1D() argument
245 …ebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, texId, 0); in R_AttachFBOTexture1D()
253 void R_AttachFBOTexture2D(int target, int texId, int index) in R_AttachFBOTexture2D() argument
267 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0); in R_AttachFBOTexture2D()
275 void R_AttachFBOTexture3D(int texId, int index, int zOffset) in R_AttachFBOTexture3D() argument
283 …e3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_3D_EXT, texId, 0, zOffset); in R_AttachFBOTexture3D()
291 void R_AttachFBOTextureDepth(int texId) in R_AttachFBOTextureDepth() argument
293 qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0); in R_AttachFBOTextureDepth()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DEmbedTexturesProcess.cpp81 for (auto texId = 0u; texId < texturesCount; ++texId) { in Execute() local
82 material->GetTexture(tt, texId, &path); in Execute()
89 material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId)); in Execute()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DEmbedTexturesProcess.cpp81 for (auto texId = 0u; texId < texturesCount; ++texId) { in Execute() local
82 material->GetTexture(tt, texId, &path); in Execute()
89 material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId)); in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DEmbedTexturesProcess.cpp81 for (auto texId = 0u; texId < texturesCount; ++texId) { in Execute() local
82 material->GetTexture(tt, texId, &path); in Execute()
89 material->AddProperty(&path, AI_MATKEY_TEXTURE(tt, texId)); in Execute()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/gl2paintengineex/
H A Dqglgradientcache.cpp75 glDeleteTextures(1, &cache_info.texId); in cleanCache()
99 return cache_info.texId; in getBuffer()
118 glDeleteTextures(1, &it.value().texId); in addCacheElement()
126 glGenTextures(1, &cache_entry.texId); in addCacheElement()
127 glBindTexture(GL_TEXTURE_2D, cache_entry.texId); in addCacheElement()
130 return cache.insert(hash_val, cache_entry).value().texId; in addCacheElement()
/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DSpoutSender.cpp98 GLint texId; in captureAndSendFrame() local
99 …hmentParameteriv(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,&texId); in captureAndSendFrame()
100 if(texId) in captureAndSendFrame()
103 spoutLib->SendTexture(static_cast<GLuint>(texId), GL_TEXTURE_2D, width, height, true, fbo); in captureAndSendFrame()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A Dopengl_fontstashcallbacks.cpp112 GLuint* texId = new GLuint; in updateTexture() local
113 texture->m_userData = texId; in updateTexture()
116 glGenTextures(1, texId); in updateTexture()
119 glBindTexture(GL_TEXTURE_2D, *texId); in updateTexture()
170 GLuint* texId = (GLuint*)texture->m_userData; in render() local
177 glBindTexture(GL_TEXTURE_2D, *texId); in render()

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