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Searched refs:texTop (Results 1 – 21 of 21) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DTextureChangeDoor.vc70 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
71 VAnimDoorDef* Def = FindAnimDoor(texTop);
96 SetAnimTexture(texTop);
118 int texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
119 VAnimDoorDef* Def = FindAnimDoor(texTop);
142 int texTop;
144 texTop = XLevel.Sides[Line1->sidenum[0]].TopTexture;
145 VAnimDoorDef* Def = FindAnimDoor(texTop);
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/
H A Dquadtree.cpp587 float texLeft, texBottom, midX, midZ, texRight, texTop; in RenderNode() local
623 midZ = ((texBottom + texTop) / 2.0f); in RenderNode()
631 texTop = ((float)fabs(z + edgeOffset) / sizeHeightMap); in RenderNode()
634 midZ = ((texBottom + texTop) / 2.0f); in RenderNode()
668 RenderVertex(x + edgeOffset, z + edgeOffset, texRight, texTop, in RenderNode()
674 RenderVertex(x, z + edgeOffset, midX, texTop, multiTextures); in RenderNode()
678 RenderVertex(x - edgeOffset, z + edgeOffset, texLeft, texTop, in RenderNode()
748 RenderVertex(x, z + edgeOffset, midX, texTop, multiTextures); in RenderNode()
781 RenderVertex(x, z + edgeOffset, midX, texTop, multiTextures); in RenderNode()
784 RenderVertex(x - edgeOffset, z + edgeOffset, texLeft, texTop, in RenderNode()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_switch.c127 int texTop; in P_ChangeSwitchTexture() local
132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
138 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_switch.c127 int texTop; in P_ChangeSwitchTexture() local
132 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
138 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_switch.c111 int texTop; in P_ChangeSwitchTexture() local
116 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
122 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dsurfacerenderer.cpp107 float texTop = _flipY ? 0.0f : texcropY; in render() local
119 glTexCoord2f(0, texTop); in render()
121 glTexCoord2f(texcropX, texTop); in render()
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dsurfacerenderer.cpp107 float texTop = _flipY ? 0.0f : texcropY; in render() local
119 glTexCoord2f(0, texTop); in render()
121 glTexCoord2f(texcropX, texTop); in render()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_switch.c166 int texTop; in P_ChangeSwitchTexture() local
175 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
184 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_switch.c166 int texTop; in P_ChangeSwitchTexture() local
175 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
184 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/heretic/glheretic-1.2/
H A Dp_switch.c154 int texTop; in P_ChangeSwitchTexture() local
163 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
174 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_switch.cpp195 int texTop; in P_ChangeSwitchTexture() local
204 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
222 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_switch.c192 int texTop; in P_ChangeSwitchTexture() local
201 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
213 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_switch.c264 int texTop; in P_ChangeSwitchTexture() local
274 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
286 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_switch.cpp101 int texTop = XLevel->Sides[sidenum].TopTexture; in IMPLEMENT_CLASS() local
110 if (sw->Tex == texTop) in IMPLEMENT_CLASS()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_switch.c242 int texTop; in P_ChangeSwitchTexture() local
252 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
267 texTop = 0; in P_ChangeSwitchTexture()
284 if(switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_switch.c242 int texTop; in P_ChangeSwitchTexture() local
252 texTop = sides[line->sidenum[0]].toptexture; in P_ChangeSwitchTexture()
267 texTop = 0; in P_ChangeSwitchTexture()
284 if(switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_switch.c294 int texTop, texMid, texBot; in P_ChangeSwitchTexture() local
308 texTop = swside->toptexture; in P_ChangeSwitchTexture()
320 if (switchlist[i] == texTop) in P_ChangeSwitchTexture()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d_shader.cpp713 float texTop = (float)rect.top / (float)texHeight; in drawSpriteEx() local
725 SWAP(texTop, texBottom); in drawSpriteEx()
732 vertices[0].v = texTop; in drawSpriteEx()
738 vertices[2].v = texTop; in drawSpriteEx()
H A Dbase_render_opengl3d.cpp640 float texTop = (float)rect.top / (float)texHeight; in drawSpriteEx() local
652 SWAP(texTop, texBottom); in drawSpriteEx()
659 vertices[0].v = texTop; in drawSpriteEx()
665 vertices[2].v = texTop; in drawSpriteEx()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/gpu/vk/
H A DGrVkGpu.cpp474 int texTop = kBottomLeft_GrSurfaceOrigin == desc.fOrigin ? tex->height() - top - height : top; in uploadTexDataLinear() local
476 VkDeviceSize offset = alloc.fOffset + texTop*layout.rowPitch + left*bpp; in uploadTexDataLinear()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/gpu/vk/
H A DGrVkGpu.cpp579 int texTop = kBottomLeft_GrSurfaceOrigin == texOrigin ? tex->height() - top - height : top; in uploadTexDataLinear() local
581 VkDeviceSize offset = alloc.fOffset + texTop*layout.rowPitch + left*bpp; in uploadTexDataLinear()