Searched refs:texUnitEnum (Results 1 – 4 of 4) sorted by relevance
3296 void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum) { in ActiveTexture() argument3300 if (texUnitEnum < LOCAL_GL_TEXTURE0) { in ActiveTexture()3303 texUnitEnum, LOCAL_GL_TEXTURE0); in ActiveTexture()3307 const auto texUnit = texUnitEnum - LOCAL_GL_TEXTURE0; in ActiveTexture()
3568 void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum) { in ActiveTexture() argument3572 if (texUnitEnum < LOCAL_GL_TEXTURE0) { in ActiveTexture()3575 texUnitEnum, LOCAL_GL_TEXTURE0); in ActiveTexture()3579 const auto texUnit = texUnitEnum - LOCAL_GL_TEXTURE0; in ActiveTexture()
3693 void ClientWebGLContext::ActiveTexture(const GLenum texUnitEnum) { in ActiveTexture() argument3697 if (texUnitEnum < LOCAL_GL_TEXTURE0) { in ActiveTexture()3700 texUnitEnum, LOCAL_GL_TEXTURE0); in ActiveTexture()3704 const auto texUnit = texUnitEnum - LOCAL_GL_TEXTURE0; in ActiveTexture()