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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dbmtex.h254 Interval texValid; variable
H A Dbmtex.cpp2056 if (texHandle&&texTime==CalcFrame(t)&&texValid.InInterval(t)) in GetActiveTexHandle()
2061 texHandle = thmaker.MakeHandle(GetVPDisplayDIB(t,thmaker,texValid)); in GetActiveTexHandle()