Searched refs:tex_Texture_Pants (Results 1 – 2 of 2) sorted by relevance
764 int tex_Texture_Pants; member1301 p->tex_Texture_Pants = -1; in R_GLSL_CompilePermutation()1332 …if (p->loc_Texture_Pants >= 0) {p->tex_Texture_Pants = sampler;qglUniform1i(p… in R_GLSL_CompilePermutation()2887 …if (r_glsl_permutation->tex_Texture_Pants >= 0) R_Mesh_TexBind(r_glsl_permutation->tex_T… in R_SetupShader_Surface()
776 int tex_Texture_Pants; member1321 p->tex_Texture_Pants = -1; in R_GLSL_CompilePermutation()1352 …if (p->loc_Texture_Pants >= 0) {p->tex_Texture_Pants = sampler;qglUniform1i(p… in R_GLSL_CompilePermutation()2805 …if (r_glsl_permutation->tex_Texture_Pants >= 0) R_Mesh_TexBind(r_glsl_permutation->tex_T… in R_SetupShader_Surface()