Searched refs:tex_enabled (Results 1 – 4 of 4) sorted by relevance
177 bool tex_enabled; variable198 tex_enabled = true; in draw()213 if(!tex_enabled) in draw()240 tex_enabled = true; in drawPrimitive()274 if(tex_enabled) in setMaterial()277 tex_enabled = false; in setMaterial()282 if(!tex_enabled) in setMaterial()285 tex_enabled = true; in setMaterial()
39 static GLboolean tex_enabled[8]; variable86 tex_enabled[i] = GL_TRUE; in init()88 tex_enabled[i] = GL_FALSE; in init()153 if (tex_enabled[i]) in init()203 if (!tex_enabled[0] && !tex_enabled[1]) in draw_object()
81 m_state.tex_enabled[0] = false; in RenderBackendOpenGL()82 m_state.tex_enabled[1] = false; in RenderBackendOpenGL()83 m_state.tex_enabled[2] = false; in RenderBackendOpenGL()84 m_state.tex_enabled[3] = false; in RenderBackendOpenGL()459 if(m_state.tex_enabled[texUnit] == false) { in enableTextures()468 m_state.tex_enabled[texUnit] = true; in enableTextures()476 if(m_state.tex_enabled[texUnit] == true) { in disableTextures()485 m_state.tex_enabled[texUnit] = false; in disableTextures()
242 bool tex_enabled[4]; member