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Searched refs:tex_env (Results 1 – 15 of 15) sorted by relevance

/dports/games/neverball/neverball-1.6.0/share/
H A Dgeom.h64 struct tex_env struct
71 extern const struct tex_env tex_env_default; argument
72 extern const struct tex_env tex_env_shadow;
73 extern const struct tex_env tex_env_shadow_clip;
74 extern const struct tex_env tex_env_pose;
76 extern const struct tex_env *curr_tex_env;
78 void tex_env_select(const struct tex_env *, ...) NULL_TERMINATED;
79 void tex_env_active(const struct tex_env *);
H A Dgeom.c36 const struct tex_env *curr_tex_env;
42 const struct tex_env tex_env_default = {
50 const struct tex_env tex_env_shadow = {
59 const struct tex_env tex_env_shadow_clip = {
69 const struct tex_env tex_env_pose = {
208 static void tex_env_conf(const struct tex_env *env, int enable) in tex_env_conf()
226 void tex_env_active(const struct tex_env *env) in tex_env_active()
244 void tex_env_select(const struct tex_env *first, ...) in tex_env_select()
246 const struct tex_env *sel = &tex_env_default; in tex_env_select()
247 const struct tex_env *env; in tex_env_select()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_env_combine/
H A Dcombine.c962 tex_env(0, target, value); in setup_test_env()
1073 tex_env(u, GL_COMBINE_ALPHA_EXT, in run_multi_texture_test()
1085 tex_env(u, GL_OPERAND1_RGB_EXT, in run_multi_texture_test()
1089 tex_env(u, GL_OPERAND1_ALPHA_EXT, in run_multi_texture_test()
1092 tex_env(u, GL_RGB_SCALE_EXT, 1); in run_multi_texture_test()
1093 tex_env(u, GL_ALPHA_SCALE, 1); in run_multi_texture_test()
1150 tex_env(unit, GL_RGB_SCALE_EXT, 1); in run_crossbar_test()
1151 tex_env(unit, GL_ALPHA_SCALE, 1); in run_crossbar_test()
1167 tex_env(unit, GL_SOURCE1_RGB_EXT, in run_crossbar_test()
1169 tex_env(unit, GL_SOURCE1_ALPHA_EXT, in run_crossbar_test()
[all …]
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DCOBScene.h237 boost::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp336 if(min->tex_env) { in BuildNodes()
337 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes()
1154 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1157 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/COB/
H A DCOBScene.h243 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp359 if(min->tex_env) { in BuildNodes()
360 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes()
1131 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1134 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DCOBScene.h240 boost::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp359 if(min->tex_env) { in BuildNodes()
360 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes()
1177 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1180 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/COB/
H A DCOBScene.h242 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp358 if (min->tex_env) { in BuildNodes()
359 ConvertTexture(min->tex_env, mat, aiTextureType_UNKNOWN); in BuildNodes()
1069 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1072 ReadString_Binary(mat.tex_env->path, reader); in ReadMat1_Binary()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DCOBScene.h240 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp356 if(min->tex_env) { in BuildNodes()
357 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes()
1174 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1177 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCOBScene.h242 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
H A DCOBLoader.cpp356 if(min->tex_env) { in BuildNodes()
357 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes()
1176 mat.tex_env.reset(new Texture()); in ReadMat1_Binary()
1179 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()