/dports/games/neverball/neverball-1.6.0/share/ |
H A D | geom.h | 64 struct tex_env struct 71 extern const struct tex_env tex_env_default; argument 72 extern const struct tex_env tex_env_shadow; 73 extern const struct tex_env tex_env_shadow_clip; 74 extern const struct tex_env tex_env_pose; 76 extern const struct tex_env *curr_tex_env; 78 void tex_env_select(const struct tex_env *, ...) NULL_TERMINATED; 79 void tex_env_active(const struct tex_env *);
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H A D | geom.c | 36 const struct tex_env *curr_tex_env; 42 const struct tex_env tex_env_default = { 50 const struct tex_env tex_env_shadow = { 59 const struct tex_env tex_env_shadow_clip = { 69 const struct tex_env tex_env_pose = { 208 static void tex_env_conf(const struct tex_env *env, int enable) in tex_env_conf() 226 void tex_env_active(const struct tex_env *env) in tex_env_active() 244 void tex_env_select(const struct tex_env *first, ...) in tex_env_select() 246 const struct tex_env *sel = &tex_env_default; in tex_env_select() 247 const struct tex_env *env; in tex_env_select() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_texture_env_combine/ |
H A D | combine.c | 962 tex_env(0, target, value); in setup_test_env() 1073 tex_env(u, GL_COMBINE_ALPHA_EXT, in run_multi_texture_test() 1085 tex_env(u, GL_OPERAND1_RGB_EXT, in run_multi_texture_test() 1089 tex_env(u, GL_OPERAND1_ALPHA_EXT, in run_multi_texture_test() 1092 tex_env(u, GL_RGB_SCALE_EXT, 1); in run_multi_texture_test() 1093 tex_env(u, GL_ALPHA_SCALE, 1); in run_multi_texture_test() 1150 tex_env(unit, GL_RGB_SCALE_EXT, 1); in run_crossbar_test() 1151 tex_env(unit, GL_ALPHA_SCALE, 1); in run_crossbar_test() 1167 tex_env(unit, GL_SOURCE1_RGB_EXT, in run_crossbar_test() 1169 tex_env(unit, GL_SOURCE1_ALPHA_EXT, in run_crossbar_test() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | COBScene.h | 237 boost::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 336 if(min->tex_env) { in BuildNodes() 337 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes() 1154 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1157 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/COB/ |
H A D | COBScene.h | 243 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 359 if(min->tex_env) { in BuildNodes() 360 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes() 1131 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1134 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | COBScene.h | 240 boost::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 359 if(min->tex_env) { in BuildNodes() 360 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes() 1177 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1180 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/COB/ |
H A D | COBScene.h | 242 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 358 if (min->tex_env) { in BuildNodes() 359 ConvertTexture(min->tex_env, mat, aiTextureType_UNKNOWN); in BuildNodes() 1069 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1072 ReadString_Binary(mat.tex_env->path, reader); in ReadMat1_Binary()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | COBScene.h | 240 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 356 if(min->tex_env) { in BuildNodes() 357 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes() 1174 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1177 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | COBScene.h | 242 std::shared_ptr<Texture> tex_env,tex_bump,tex_color; member
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H A D | COBLoader.cpp | 356 if(min->tex_env) { in BuildNodes() 357 ConvertTexture(min->tex_env ,mat,aiTextureType_UNKNOWN); in BuildNodes() 1176 mat.tex_env.reset(new Texture()); in ReadMat1_Binary() 1179 ReadString_Binary(mat.tex_env->path,reader); in ReadMat1_Binary()
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