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Searched refs:tex_screenshot (Results 1 – 3 of 3) sorted by relevance

/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/
H A Dmain.h255 PTexture *tex_screenshot = nullptr; member
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/Trigger/
H A Dmenu.cpp405 if (events[lss.currentevent].levels[lss.currentlevel].tex_screenshot != nullptr) in levelScreenAction()
406 …hic(100, 175, 250.0f * 4/3, 250, events[lss.currentevent].levels[lss.currentlevel].tex_screenshot); in levelScreenAction()
496 if (levels[lss.currentlevel].tex_screenshot != nullptr) in levelScreenAction()
497 gui.addGraphic(100, 175, 250.0f * 4/3, 250, levels[lss.currentlevel].tex_screenshot); in levelScreenAction()
H A Dmain.cpp937 tl.tex_screenshot = nullptr; in loadLevel()
964 tl.tex_screenshot = getSSTexture().loadTexture(PUtil::assemblePath(val, tl.filename)); in loadLevel()