Searched refs:tex_screenshot (Results 1 – 3 of 3) sorted by relevance
255 PTexture *tex_screenshot = nullptr; member
405 if (events[lss.currentevent].levels[lss.currentlevel].tex_screenshot != nullptr) in levelScreenAction()406 …hic(100, 175, 250.0f * 4/3, 250, events[lss.currentevent].levels[lss.currentlevel].tex_screenshot); in levelScreenAction()496 if (levels[lss.currentlevel].tex_screenshot != nullptr) in levelScreenAction()497 gui.addGraphic(100, 175, 250.0f * 4/3, 250, levels[lss.currentlevel].tex_screenshot); in levelScreenAction()
937 tl.tex_screenshot = nullptr; in loadLevel()964 tl.tex_screenshot = getSSTexture().loadTexture(PUtil::assemblePath(val, tl.filename)); in loadLevel()