/dports/games/retroarch/RetroArch-1.9.7/deps/libvita2d/source/ |
H A D | vita2d_texture.c | 537 const float u0 = tex_x/w; in draw_texture_part_generic() 539 const float u1 = (tex_x+tex_w)/w; in draw_texture_part_generic() 577 draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h); in vita2d_draw_texture_part() 596 const float u0 = tex_x/w; in draw_texture_part_scale_generic() 598 const float u1 = (tex_x+tex_w)/w; in draw_texture_part_scale_generic() 644 const float u0 = tex_x/w; in draw_texture_tint_part_scale_generic() 646 const float u1 = (tex_x+tex_w)/w; in draw_texture_tint_part_scale_generic() 799 const float u0 = tex_x / w_full; in draw_texture_part_scale_rotate_generic() 801 const float u1 = (tex_x + tex_w) / w_full; in draw_texture_part_scale_rotate_generic() 851 tex_x, tex_y, tex_w, tex_h, x_scale, y_scale, rad); in vita2d_draw_texture_part_scale_rotate() [all …]
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/dports/games/vamos/vamos-0.7.1/caelum/ |
H A D | Cylinder_Sky.cc | 46 double tex_x = j / (m_z_divisions * 2.0); in draw() local 53 tex_x += z_rot (); in draw() 55 glTexCoord2d (tex_x, tex_z); in draw() 62 glTexCoord2d (tex_x, tex_z); in draw()
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H A D | Sphere_Sky.cc | 83 double tex_x = phi / (2.0 * pi) + z_rot (); in vertex() local 86 glTexCoord2d (tex_x, tex_y); in vertex()
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/dports/games/retroarch/RetroArch-1.9.7/deps/libvita2d/include/ |
H A D | vita2d.h | 139 void vita2d_draw_texture_part(const vita2d_texture *texture, float x, float y, float tex_x, float t… 140 void vita2d_draw_texture_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, f… 143 …_part_scale_rotate(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa… 149 void vita2d_draw_texture_tint_part(const vita2d_texture *texture, float x, float y, float tex_x, fl… 150 …re_tint_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa… 153 …_tint_scale_rotate(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa…
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | dynamic_font_stb.cpp | 213 int tex_x = 0; in _update_char() local 224 tex_x = 0; in _update_char() 239 tex_x = j; in _update_char() 254 tex_x = 0; in _update_char() 297 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char() 320 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char() 334 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
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H A D | dynamic_font.cpp | 471 int tex_x = 0; in _update_char() local 482 tex_x = 0; in _update_char() 497 tex_x = j; in _update_char() 512 tex_x = 0; in _update_char() 555 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char() 578 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char() 590 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | dynamic_font_stb.cpp | 213 int tex_x = 0; in _update_char() local 224 tex_x = 0; in _update_char() 239 tex_x = j; in _update_char() 254 tex_x = 0; in _update_char() 297 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char() 320 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char() 334 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
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H A D | dynamic_font.cpp | 471 int tex_x = 0; in _update_char() local 482 tex_x = 0; in _update_char() 497 tex_x = j; in _update_char() 512 tex_x = 0; in _update_char() 555 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char() 578 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char() 590 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_font/ |
H A D | switch_font.c | 143 int off_x, off_y, tex_x, tex_y, width, height; in switch_font_render_line() local 165 tex_x = glyph->atlas_offset_x; in switch_font_render_line() 172 for (x = tex_x; x < tex_x + width; x++) in switch_font_render_line() 177 x1 = off_x + (x - tex_x); in switch_font_render_line()
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H A D | ps2_font.c | 169 int off_x, off_y, tex_x, tex_y, width, height; in ps2_font_render_line() local 189 tex_x = glyph->atlas_offset_x; in ps2_font_render_line() 199 u1 = tex_x; in ps2_font_render_line()
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H A D | vita2d_font.c | 167 int off_x, off_y, tex_x, tex_y, width, height; in vita2d_font_render_line() local 189 tex_x = glyph->atlas_offset_x; in vita2d_font_render_line() 211 tex_x, tex_y, width, height, in vita2d_font_render_line()
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H A D | metal_raster_font.m | 235 float tex_x, float tex_y, float tex_width, float tex_height, 252 pv[i].texCoord = simd_make_float2(tex_x + strip[2 * i + 0] * tex_width, 306 int off_x, off_y, tex_x, tex_y, width, height; 309 tex_x = glyph->atlas_offset_x; 319 tex_x * inv_tex_size_x,
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/dports/science/chrono/chrono-7.0.1/src/chrono_sensor/optix/shaders/ |
H A D | miss.cu | 37 float tex_x = theta / (2 * CUDART_PI_F); in __miss__shader() local 39 float4 tex = tex2D<float4>(camera_miss.env_map, tex_x, tex_y); in __miss__shader()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/ |
H A D | fs-texelFetchOffset-2D.c | 88 const int tex_x = (q / 2) * ((width / 2)); in piglit_display() local 119 glUniform2i(pos_location, tex_x, tex_y); in piglit_display()
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H A D | fs-texelFetch-2D.c | 91 const int tex_x = (q / 2) * ((width / 2)); in piglit_display() local 101 glUniform2i(pos_location, tex_x, tex_y); in piglit_display()
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H A D | fs-textureOffset-2D.c | 99 const float tex_x = (q / 2) * 0.5f + 0.25f; in piglit_display() local 117 glUniform2f(pos_location, tex_x, tex_y); in piglit_display()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | vulkan_common.h | 191 float tex_x, tex_y; member 524 pv[0].tex_x = (_tex_x) + 0.0f * (_tex_width); \ 532 pv[1].tex_x = (_tex_x) + 0.0f * (_tex_width); \ 540 pv[2].tex_x = (_tex_x) + 1.0f * (_tex_width); \ 548 pv[3].tex_x = (_tex_x) + 1.0f * (_tex_width); \ 556 pv[4].tex_x = (_tex_x) + 1.0f * (_tex_width); \ 564 pv[5].tex_x = (_tex_x) + 0.0f * (_tex_width); \
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H A D | vita2d_common.h | 47 float tex_x; member
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/dports/games/vamos/vamos-0.7.1/track/ |
H A D | Gl_Road_Segment.cc | 732 double tex_x = (tex_width > 0.0) in draw_strip() local 737 glTexCoord2d (tex_x, tex_y); in draw_strip() 747 tex_x = (tex_width > 0.0) in draw_strip() 749 glTexCoord2d (tex_x, tex_y); in draw_strip() 761 tex_x = (tex_width > 0.0) in draw_strip() 766 glTexCoord2d (tex_x, tex_y); in draw_strip() 776 tex_x = (tex_width > 0.0) ? in draw_strip() 778 glTexCoord2d (tex_x, tex_y); in draw_strip()
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/dports/x11-wm/skippy-xd/skippy-xd-397216c/src/ |
H A D | img.c | 190 int tex_x = 0, tex_y = 0; in simg_composite() local 192 rect_crop2(®2, ®, &bound, &tex_x, &tex_y, ratio_x, ratio_y); in simg_composite() 195 dest, tex_x, tex_y, 0, 0, in simg_composite()
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | table.c | 535 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 0.0*0.5*tex_y); in my_Cover() 538 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 0.0*0.5*tex_y); in my_Cover() 541 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 0.9*0.5*tex_y); in my_Cover() 544 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 0.9*0.5*tex_y); in my_Cover() 547 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 1.0*0.5*tex_y); in my_Cover() 550 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 1.0*0.5*tex_y); in my_Cover() 553 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 2.0*0.5*tex_y); in my_Cover() 556 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 2.0*0.5*tex_y); in my_Cover() 559 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 3.0*0.5*tex_y); in my_Cover() 562 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 3.0*0.5*tex_y); in my_Cover() [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | model2rd.hxx | 133 u32 tex_x = object.texx; in MODEL2_FUNC_NAME() local 181 t = get_texel( tex_x, tex_y, u2, v2, sheet ); in MODEL2_FUNC_NAME()
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H A D | elan_eu3a05vid.cpp | 181 uint8_t tex_x = read_spriteram(i + 4); in draw_sprites() local 260 realaddr = base + ((tex_x + xx) & 0xff); in draw_sprites() 262 realaddr = base + ((tex_x + (xx>>1)) & 0xff); in draw_sprites()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | model2rd.hxx | 133 u32 tex_x = object.texx; in MODEL2_FUNC_NAME() local 181 t = get_texel( tex_x, tex_y, u2, v2, sheet ); in MODEL2_FUNC_NAME()
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H A D | elan_eu3a05vid.cpp | 181 uint8_t tex_x = read_spriteram(i + 4); in draw_sprites() local 260 realaddr = base + ((tex_x + xx) & 0xff); in draw_sprites() 262 realaddr = base + ((tex_x + (xx>>1)) & 0xff); in draw_sprites()
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