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/dports/games/retroarch/RetroArch-1.9.7/deps/libvita2d/source/
H A Dvita2d_texture.c537 const float u0 = tex_x/w; in draw_texture_part_generic()
539 const float u1 = (tex_x+tex_w)/w; in draw_texture_part_generic()
577 draw_texture_part_generic(texture, x, y, tex_x, tex_y, tex_w, tex_h); in vita2d_draw_texture_part()
596 const float u0 = tex_x/w; in draw_texture_part_scale_generic()
598 const float u1 = (tex_x+tex_w)/w; in draw_texture_part_scale_generic()
644 const float u0 = tex_x/w; in draw_texture_tint_part_scale_generic()
646 const float u1 = (tex_x+tex_w)/w; in draw_texture_tint_part_scale_generic()
799 const float u0 = tex_x / w_full; in draw_texture_part_scale_rotate_generic()
801 const float u1 = (tex_x + tex_w) / w_full; in draw_texture_part_scale_rotate_generic()
851 tex_x, tex_y, tex_w, tex_h, x_scale, y_scale, rad); in vita2d_draw_texture_part_scale_rotate()
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/dports/games/vamos/vamos-0.7.1/caelum/
H A DCylinder_Sky.cc46 double tex_x = j / (m_z_divisions * 2.0); in draw() local
53 tex_x += z_rot (); in draw()
55 glTexCoord2d (tex_x, tex_z); in draw()
62 glTexCoord2d (tex_x, tex_z); in draw()
H A DSphere_Sky.cc83 double tex_x = phi / (2.0 * pi) + z_rot (); in vertex() local
86 glTexCoord2d (tex_x, tex_y); in vertex()
/dports/games/retroarch/RetroArch-1.9.7/deps/libvita2d/include/
H A Dvita2d.h139 void vita2d_draw_texture_part(const vita2d_texture *texture, float x, float y, float tex_x, float t…
140 void vita2d_draw_texture_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, f…
143 …_part_scale_rotate(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa…
149 void vita2d_draw_texture_tint_part(const vita2d_texture *texture, float x, float y, float tex_x, fl…
150 …re_tint_part_scale(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa…
153 …_tint_scale_rotate(const vita2d_texture *texture, float x, float y, float tex_x, float tex_y, floa…
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Ddynamic_font_stb.cpp213 int tex_x = 0; in _update_char() local
224 tex_x = 0; in _update_char()
239 tex_x = j; in _update_char()
254 tex_x = 0; in _update_char()
297 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char()
320 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char()
334 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
H A Ddynamic_font.cpp471 int tex_x = 0; in _update_char() local
482 tex_x = 0; in _update_char()
497 tex_x = j; in _update_char()
512 tex_x = 0; in _update_char()
555 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char()
578 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char()
590 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Ddynamic_font_stb.cpp213 int tex_x = 0; in _update_char() local
224 tex_x = 0; in _update_char()
239 tex_x = j; in _update_char()
254 tex_x = 0; in _update_char()
297 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char()
320 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char()
334 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
H A Ddynamic_font.cpp471 int tex_x = 0; in _update_char() local
482 tex_x = 0; in _update_char()
497 tex_x = j; in _update_char()
512 tex_x = 0; in _update_char()
555 int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; in _update_char()
578 for (int k = tex_x; k < tex_x + mw; k++) { in _update_char()
590 chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); in _update_char()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_font/
H A Dswitch_font.c143 int off_x, off_y, tex_x, tex_y, width, height; in switch_font_render_line() local
165 tex_x = glyph->atlas_offset_x; in switch_font_render_line()
172 for (x = tex_x; x < tex_x + width; x++) in switch_font_render_line()
177 x1 = off_x + (x - tex_x); in switch_font_render_line()
H A Dps2_font.c169 int off_x, off_y, tex_x, tex_y, width, height; in ps2_font_render_line() local
189 tex_x = glyph->atlas_offset_x; in ps2_font_render_line()
199 u1 = tex_x; in ps2_font_render_line()
H A Dvita2d_font.c167 int off_x, off_y, tex_x, tex_y, width, height; in vita2d_font_render_line() local
189 tex_x = glyph->atlas_offset_x; in vita2d_font_render_line()
211 tex_x, tex_y, width, height, in vita2d_font_render_line()
H A Dmetal_raster_font.m235 float tex_x, float tex_y, float tex_width, float tex_height,
252 pv[i].texCoord = simd_make_float2(tex_x + strip[2 * i + 0] * tex_width,
306 int off_x, off_y, tex_x, tex_y, width, height;
309 tex_x = glyph->atlas_offset_x;
319 tex_x * inv_tex_size_x,
/dports/science/chrono/chrono-7.0.1/src/chrono_sensor/optix/shaders/
H A Dmiss.cu37 float tex_x = theta / (2 * CUDART_PI_F); in __miss__shader() local
39 float4 tex = tex2D<float4>(camera_miss.env_map, tex_x, tex_y); in __miss__shader()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/
H A Dfs-texelFetchOffset-2D.c88 const int tex_x = (q / 2) * ((width / 2)); in piglit_display() local
119 glUniform2i(pos_location, tex_x, tex_y); in piglit_display()
H A Dfs-texelFetch-2D.c91 const int tex_x = (q / 2) * ((width / 2)); in piglit_display() local
101 glUniform2i(pos_location, tex_x, tex_y); in piglit_display()
H A Dfs-textureOffset-2D.c99 const float tex_x = (q / 2) * 0.5f + 0.25f; in piglit_display() local
117 glUniform2f(pos_location, tex_x, tex_y); in piglit_display()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dvulkan_common.h191 float tex_x, tex_y; member
524 pv[0].tex_x = (_tex_x) + 0.0f * (_tex_width); \
532 pv[1].tex_x = (_tex_x) + 0.0f * (_tex_width); \
540 pv[2].tex_x = (_tex_x) + 1.0f * (_tex_width); \
548 pv[3].tex_x = (_tex_x) + 1.0f * (_tex_width); \
556 pv[4].tex_x = (_tex_x) + 1.0f * (_tex_width); \
564 pv[5].tex_x = (_tex_x) + 0.0f * (_tex_width); \
H A Dvita2d_common.h47 float tex_x; member
/dports/games/vamos/vamos-0.7.1/track/
H A DGl_Road_Segment.cc732 double tex_x = (tex_width > 0.0) in draw_strip() local
737 glTexCoord2d (tex_x, tex_y); in draw_strip()
747 tex_x = (tex_width > 0.0) in draw_strip()
749 glTexCoord2d (tex_x, tex_y); in draw_strip()
761 tex_x = (tex_width > 0.0) in draw_strip()
766 glTexCoord2d (tex_x, tex_y); in draw_strip()
776 tex_x = (tex_width > 0.0) ? in draw_strip()
778 glTexCoord2d (tex_x, tex_y); in draw_strip()
/dports/x11-wm/skippy-xd/skippy-xd-397216c/src/
H A Dimg.c190 int tex_x = 0, tex_y = 0; in simg_composite() local
192 rect_crop2(&reg2, &reg, &bound, &tex_x, &tex_y, ratio_x, ratio_y); in simg_composite()
195 dest, tex_x, tex_y, 0, 0, in simg_composite()
/dports/games/foobillard/foobillard-3.0a/src/
H A Dtable.c535 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 0.0*0.5*tex_y); in my_Cover()
538 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 0.0*0.5*tex_y); in my_Cover()
541 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 0.9*0.5*tex_y); in my_Cover()
544 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 0.9*0.5*tex_y); in my_Cover()
547 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 1.0*0.5*tex_y); in my_Cover()
550 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 1.0*0.5*tex_y); in my_Cover()
553 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 2.0*0.5*tex_y); in my_Cover()
556 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 2.0*0.5*tex_y); in my_Cover()
559 glTexCoord2f((y1/l+0.5)*0.4*tex_x, 3.0*0.5*tex_y); in my_Cover()
562 glTexCoord2f((y2/l+0.5)*0.4*tex_x, 3.0*0.5*tex_y); in my_Cover()
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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dmodel2rd.hxx133 u32 tex_x = object.texx; in MODEL2_FUNC_NAME() local
181 t = get_texel( tex_x, tex_y, u2, v2, sheet ); in MODEL2_FUNC_NAME()
H A Delan_eu3a05vid.cpp181 uint8_t tex_x = read_spriteram(i + 4); in draw_sprites() local
260 realaddr = base + ((tex_x + xx) & 0xff); in draw_sprites()
262 realaddr = base + ((tex_x + (xx>>1)) & 0xff); in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dmodel2rd.hxx133 u32 tex_x = object.texx; in MODEL2_FUNC_NAME() local
181 t = get_texel( tex_x, tex_y, u2, v2, sheet ); in MODEL2_FUNC_NAME()
H A Delan_eu3a05vid.cpp181 uint8_t tex_x = read_spriteram(i + 4); in draw_sprites() local
260 realaddr = base + ((tex_x + xx) & 0xff); in draw_sprites()
262 realaddr = base + ((tex_x + (xx>>1)) & 0xff); in draw_sprites()

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