/dports/multimedia/gmerlin/gmerlin-1.2.0/lib/x11/ |
H A D | glvideo.c | 280 float tex_x1, tex_x2, tex_y1, tex_y2; in put_frame_gl() local 315 tex_x1 = (w->src_rect.x+2.0) / priv->video.width; in put_frame_gl() 328 glTexCoord2f(tex_x1,tex_y2); glVertex3f(0, 0, 0); in put_frame_gl() 329 glTexCoord2f(tex_x1,tex_y1); glVertex3f(0, w->dst_rect.h, 0); in put_frame_gl() 349 tex_x1 = (float)(priv->overlays[i].src_rect.x) / in put_frame_gl() 374 glTexCoord2f(tex_x1,tex_y2); glVertex3f(v_x1, v_y2, 0.1); in put_frame_gl() 375 glTexCoord2f(tex_x1,tex_y1); glVertex3f(v_x1, v_y1, 0.1); in put_frame_gl()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_font.c | 37 GLfloat tex_x1; member 322 glf->glyphs[ii].tex_x1 /= (GLfloat)glf->gl_tex_width; in glf_resize() 335 glf->glyphs[i].tex_x1 = (GLfloat)(x + g->bitmap.width); in glf_resize() 360 glf->glyphs[ii].tex_x1 /= (GLfloat)glf->gl_tex_width; in glf_resize() 545 *p = g->tex_x1; p++; in glf_render_str() 551 *p = g->tex_x1; p++; in glf_render_str() 564 *p = g->tex_x1; p++; in glf_render_str() 628 *p = g->tex_x1; p++; in glf_render_str() 634 *p = g->tex_x1; p++; in glf_render_str()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | r_things.cc | 172 float tex_x1 = 0.002f; in RGL_DrawPSprite() local 177 tex_x1 = right - tex_x1; in RGL_DrawPSprite() 223 data.texc[0].Set(tex_x1, tex_bot_h); in RGL_DrawPSprite() 224 data.texc[1].Set(tex_x1, tex_top_h); in RGL_DrawPSprite() 368 glTexCoord2f(tex_x1, tex_bot_h); in RGL_DrawPSprite() 371 glTexCoord2f(tex_x1, tex_top_h); in RGL_DrawPSprite() 1239 float tex_x1 = 0.001f; 1254 tex_x1 = right - tex_x1; 1268 data.texc[0].Set(tex_x1, tex_y1); 1269 data.texc[1].Set(tex_x1, tex_y2);
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H A D | r_render.cc | 997 float tex_x1, float tex_x2, in DrawWallPart() argument 1033 tmp_x = tex_x1; tex_x1 = tex_x2; tex_x2 = tmp_x; in DrawWallPart() 1055 tex_x1 = (tex_x1 * surf->x_mat.x) / total_w; in DrawWallPart() 1059 float tx0 = tex_x1; in DrawWallPart() 1060 float tx_mul = tex_x2 - tex_x1; in DrawWallPart() 1350 float tex_x1 = seg->offset; in DrawTile() local 1351 float tex_x2 = tex_x1 + seg->length; in DrawTile() 1353 tex_x1 += x_offset; in DrawTile() 1360 opaque, tex_x1, tex_x2, (flags & WTILF_MidMask) ? in DrawTile()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | image.c | 264 …gl_repeat_quad(x, y, img->w, img->h, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1, t->scale_… in gl_display_image() 266 gl_queue_quad(x, y, xmax, ymax, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1); in gl_display_image() 281 …gl_repeat_quad(x, y, img->w, img->h, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1, t->scale_… in gl_display_image() 283 gl_queue_quad(x, y, xmax, ymax, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1); in gl_display_image() 483 new_img->tex_x1 = (float)(rect->x + rect->w) / (float)new_img->tex_w; in create_subimage()
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H A D | open_gl.c | 270 our_image->tex_x1 = (float)our_image->w / (float)our_image->tex_w; in do_make_texture_out_of_surface() 604 local_iso_image.tex_x1 = 1.0; in blit_open_gl_stretched_texture_light_radius()
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H A D | struct.h | 103 float tex_x1; member
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/dports/games/vamos/vamos-0.7.1/body/ |
H A D | Dashboard.cc | 256 double tex_x1 = n * 0.1; in draw() local 257 double tex_x2 = tex_x1 + 0.1; in draw() 265 glTexCoord2d (tex_x1, 1.0); in draw() 271 glTexCoord2d (tex_x1, 0.0); in draw()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | FontGL.h | 29 fp4 tex_x1, tex_y1, tex_x2; member
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H A D | FontGL.cpp | 114 m_glyphs[i].tex_x1 = static_cast<fp4>(buffer.x) / (fp4)width; in Create()
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H A D | RendererGL.cpp | 406 …Base::Math::CRect texr(glyph->tex_x1 * texpow2r.Width() , glyph->tex_y1 * texpow2r.Height(), glyph… in Text()
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/dports/graphics/gliv/gliv-1.9.7/src/ |
H A D | textures.c | 40 static void draw_rectangle(gfloat tex_x0, gfloat tex_x1, in draw_rectangle() argument 57 glTexCoord2f(tex_x1, tex_y0); in draw_rectangle() 60 glTexCoord2f(tex_x1, tex_y1); in draw_rectangle()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_things.c | 1270 texcol_frac = vis->tex_x1; // texture x at vis->x1 in R_DrawVisSprite() 1649 vis->tex_x1 = sprlump->width - 1; in R_ProjectSprite() 1654 vis->tex_x1 = 0; in R_ProjectSprite() 1659 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_ProjectSprite() 1903 vis->tex_x1 = sprlump->width - 1; in R_DrawPSprite() 1908 vis->tex_x1 = 0; in R_DrawPSprite() 1912 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_DrawPSprite()
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H A D | r_defs.h | 967 fixed_t tex_x1; // texture x at vis x1, fractional member
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwxyz-gl.c | 1013 tex_x1 = src_x + width, tex_y1 = src_y; in jwxyz_gl_draw_image() local 1027 tex_x1 *= mx; in jwxyz_gl_draw_image() 1034 {tex_x1, tex_y1}, in jwxyz_gl_draw_image() 1035 {tex_x1, tex_y0} in jwxyz_gl_draw_image()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/ |
H A D | SDL12_compat.c | 5739 const GLfloat tex_x1 = ((GLfloat) intersected20.x) / ((GLfloat) VideoSurface12->w); in SDL_GL_UpdateRects() local 5741 … const GLfloat tex_x2 = tex_x1 + ((GLfloat) intersected20.w) / ((GLfloat) VideoSurface12->w); in SDL_GL_UpdateRects() 5747 OpenGLFuncs.glTexCoord2f(tex_x1, tex_y1); in SDL_GL_UpdateRects() 5751 OpenGLFuncs.glTexCoord2f(tex_x1, tex_y2); in SDL_GL_UpdateRects()
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