Home
last modified time | relevance | path

Searched refs:tex_x1 (Results 1 – 16 of 16) sorted by relevance

/dports/multimedia/gmerlin/gmerlin-1.2.0/lib/x11/
H A Dglvideo.c280 float tex_x1, tex_x2, tex_y1, tex_y2; in put_frame_gl() local
315 tex_x1 = (w->src_rect.x+2.0) / priv->video.width; in put_frame_gl()
328 glTexCoord2f(tex_x1,tex_y2); glVertex3f(0, 0, 0); in put_frame_gl()
329 glTexCoord2f(tex_x1,tex_y1); glVertex3f(0, w->dst_rect.h, 0); in put_frame_gl()
349 tex_x1 = (float)(priv->overlays[i].src_rect.x) / in put_frame_gl()
374 glTexCoord2f(tex_x1,tex_y2); glVertex3f(v_x1, v_y2, 0.1); in put_frame_gl()
375 glTexCoord2f(tex_x1,tex_y1); glVertex3f(v_x1, v_y1, 0.1); in put_frame_gl()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_font.c37 GLfloat tex_x1; member
322 glf->glyphs[ii].tex_x1 /= (GLfloat)glf->gl_tex_width; in glf_resize()
335 glf->glyphs[i].tex_x1 = (GLfloat)(x + g->bitmap.width); in glf_resize()
360 glf->glyphs[ii].tex_x1 /= (GLfloat)glf->gl_tex_width; in glf_resize()
545 *p = g->tex_x1; p++; in glf_render_str()
551 *p = g->tex_x1; p++; in glf_render_str()
564 *p = g->tex_x1; p++; in glf_render_str()
628 *p = g->tex_x1; p++; in glf_render_str()
634 *p = g->tex_x1; p++; in glf_render_str()
/dports/games/edge/Edge-1.35-source/src/
H A Dr_things.cc172 float tex_x1 = 0.002f; in RGL_DrawPSprite() local
177 tex_x1 = right - tex_x1; in RGL_DrawPSprite()
223 data.texc[0].Set(tex_x1, tex_bot_h); in RGL_DrawPSprite()
224 data.texc[1].Set(tex_x1, tex_top_h); in RGL_DrawPSprite()
368 glTexCoord2f(tex_x1, tex_bot_h); in RGL_DrawPSprite()
371 glTexCoord2f(tex_x1, tex_top_h); in RGL_DrawPSprite()
1239 float tex_x1 = 0.001f;
1254 tex_x1 = right - tex_x1;
1268 data.texc[0].Set(tex_x1, tex_y1);
1269 data.texc[1].Set(tex_x1, tex_y2);
H A Dr_render.cc997 float tex_x1, float tex_x2, in DrawWallPart() argument
1033 tmp_x = tex_x1; tex_x1 = tex_x2; tex_x2 = tmp_x; in DrawWallPart()
1055 tex_x1 = (tex_x1 * surf->x_mat.x) / total_w; in DrawWallPart()
1059 float tx0 = tex_x1; in DrawWallPart()
1060 float tx_mul = tex_x2 - tex_x1; in DrawWallPart()
1350 float tex_x1 = seg->offset; in DrawTile() local
1351 float tex_x2 = tex_x1 + seg->length; in DrawTile()
1353 tex_x1 += x_offset; in DrawTile()
1360 opaque, tex_x1, tex_x2, (flags & WTILF_MidMask) ? in DrawTile()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dimage.c264 …gl_repeat_quad(x, y, img->w, img->h, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1, t->scale_… in gl_display_image()
266 gl_queue_quad(x, y, xmax, ymax, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1); in gl_display_image()
281 …gl_repeat_quad(x, y, img->w, img->h, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1, t->scale_… in gl_display_image()
283 gl_queue_quad(x, y, xmax, ymax, img->tex_x0, img->tex_y0, img->tex_x1, img->tex_y1); in gl_display_image()
483 new_img->tex_x1 = (float)(rect->x + rect->w) / (float)new_img->tex_w; in create_subimage()
H A Dopen_gl.c270 our_image->tex_x1 = (float)our_image->w / (float)our_image->tex_w; in do_make_texture_out_of_surface()
604 local_iso_image.tex_x1 = 1.0; in blit_open_gl_stretched_texture_light_radius()
H A Dstruct.h103 float tex_x1; member
/dports/games/vamos/vamos-0.7.1/body/
H A DDashboard.cc256 double tex_x1 = n * 0.1; in draw() local
257 double tex_x2 = tex_x1 + 0.1; in draw()
265 glTexCoord2d (tex_x1, 1.0); in draw()
271 glTexCoord2d (tex_x1, 0.0); in draw()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DFontGL.h29 fp4 tex_x1, tex_y1, tex_x2; member
H A DFontGL.cpp114 m_glyphs[i].tex_x1 = static_cast<fp4>(buffer.x) / (fp4)width; in Create()
H A DRendererGL.cpp406 …Base::Math::CRect texr(glyph->tex_x1 * texpow2r.Width() , glyph->tex_y1 * texpow2r.Height(), glyph… in Text()
/dports/graphics/gliv/gliv-1.9.7/src/
H A Dtextures.c40 static void draw_rectangle(gfloat tex_x0, gfloat tex_x1, in draw_rectangle() argument
57 glTexCoord2f(tex_x1, tex_y0); in draw_rectangle()
60 glTexCoord2f(tex_x1, tex_y1); in draw_rectangle()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c1270 texcol_frac = vis->tex_x1; // texture x at vis->x1 in R_DrawVisSprite()
1649 vis->tex_x1 = sprlump->width - 1; in R_ProjectSprite()
1654 vis->tex_x1 = 0; in R_ProjectSprite()
1659 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_ProjectSprite()
1903 vis->tex_x1 = sprlump->width - 1; in R_DrawPSprite()
1908 vis->tex_x1 = 0; in R_DrawPSprite()
1912 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_DrawPSprite()
H A Dr_defs.h967 fixed_t tex_x1; // texture x at vis x1, fractional member
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A Djwxyz-gl.c1013 tex_x1 = src_x + width, tex_y1 = src_y; in jwxyz_gl_draw_image() local
1027 tex_x1 *= mx; in jwxyz_gl_draw_image()
1034 {tex_x1, tex_y1}, in jwxyz_gl_draw_image()
1035 {tex_x1, tex_y0} in jwxyz_gl_draw_image()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/src/
H A DSDL12_compat.c5739 const GLfloat tex_x1 = ((GLfloat) intersected20.x) / ((GLfloat) VideoSurface12->w); in SDL_GL_UpdateRects() local
5741 … const GLfloat tex_x2 = tex_x1 + ((GLfloat) intersected20.w) / ((GLfloat) VideoSurface12->w); in SDL_GL_UpdateRects()
5747 OpenGLFuncs.glTexCoord2f(tex_x1, tex_y1); in SDL_GL_UpdateRects()
5751 OpenGLFuncs.glTexCoord2f(tex_x1, tex_y2); in SDL_GL_UpdateRects()