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Searched refs:tex_x_iscale (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c1271 for (dc_x=vis->x1 ; dc_x<=vis->x2 ; dc_x++, texcol_frac += vis->tex_x_iscale) in R_DrawVisSprite()
1650 vis->tex_x_iscale = -iscale; in R_ProjectSprite()
1655 vis->tex_x_iscale = iscale; in R_ProjectSprite()
1659 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_ProjectSprite()
1902 vis->tex_x_iscale = -pspriteiscale; in R_DrawPSprite()
1907 vis->tex_x_iscale = pspriteiscale; in R_DrawPSprite()
1912 vis->tex_x1 += vis->tex_x_iscale * (vis->x1 - x1); in R_DrawPSprite()
2961 fixed_t tex_x_iscale = FixedDiv (FRACUNIT, corona_xscale); in Draw_Sprite_Corona_Light() local
2964 texcol_frac = tex_x_iscale * (corona_x1 - corona_x0); in Draw_Sprite_Corona_Light()
2966 for (dc_x=corona_x1 ; dc_x<=corona_x2 ; dc_x++, texcol_frac += tex_x_iscale) in Draw_Sprite_Corona_Light()
H A Dr_defs.h968 fixed_t tex_x_iscale; // x texture step per pixel member