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Searched refs:texelFetch (Results 1 – 25 of 1374) sorted by relevance

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/dports/graphics/vapoursynth-waifu2x-ncnn-vulkan/vapoursynth-waifu2x-ncnn-vulkan-r4/deps/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
223 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
237 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
297 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
298 float v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0).r;
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
223 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
237 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
297 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
298 float v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0).r;
[all …]
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
223 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
237 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp32.comp206 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
212 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
222 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
229 float v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0).r;
283 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
289 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
290 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
296 float v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0).r;
297 float v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0).r;
298 float v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0).r;
[all …]
/dports/misc/ncnn/ncnn-20211208/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
223 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
237 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/src/layer/vulkan/shader/
H A Dnormalize_reduce_sum4_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
79 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
89 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
96 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
207 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
213 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
223 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
284 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
290 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
297 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp16_to_fp32_pack8.comp73 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
80 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
91 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
99 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, sz), 0), texelFetch(square_blob, ivec…
219 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
226 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
237 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(sx * 2, sy, gz), 0), texelFetch(square_blob, ivec…
304 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
311 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
319 …mat2x4 v0 = mat2x4(texelFetch(square_blob, ivec3(gx * 2, gy, sz), 0), texelFetch(square_blob, ivec…
[all …]
H A Dnormalize_reduce_sum4_fp32_pack4.comp206 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
212 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
222 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
229 vec4 v0 = texelFetch(square_blob, ivec3(sx, sy, gz), 0);
283 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
289 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
290 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
296 vec4 v0 = texelFetch(square_blob, ivec3(gx, gy, sz), 0);
297 vec4 v1 = texelFetch(square_blob, ivec3(gx, gy, sz + 1), 0);
298 vec4 v2 = texelFetch(square_blob, ivec3(gx, gy, sz + 2), 0);
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/
H A Dsp_skinning_shadow.vert31 texelFetch(skinning_tex, ivec2(0, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES)), 0),
53 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4),
54 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 1),
55 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 2),
58 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4),
59 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 1),
60 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 2),
63 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4),
64 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 1),
65 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 2),
[all …]
H A Dsp_normal_visualizer.vert71 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4),
72 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 1),
73 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 2),
76 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4),
77 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 1),
78 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 2),
81 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4),
82 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 1),
83 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 2),
86 texelFetch(skinning_tex, clamp(i_joint[3] + skinning_offset, 0, MAX_BONES) * 4),
[all …]
H A Dsp_skinning.vert86 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4),
87 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 1),
88 texelFetch(skinning_tex, clamp(i_joint[0] + skinning_offset, 0, MAX_BONES) * 4 + 2),
91 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4),
92 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 1),
93 texelFetch(skinning_tex, clamp(i_joint[1] + skinning_offset, 0, MAX_BONES) * 4 + 2),
96 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4),
97 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 1),
98 texelFetch(skinning_tex, clamp(i_joint[2] + skinning_offset, 0, MAX_BONES) * 4 + 2),
101 texelFetch(skinning_tex, clamp(i_joint[3] + skinning_offset, 0, MAX_BONES) * 4),
[all …]

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