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Searched refs:texelsInUse (Results 1 – 3 of 3) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_state.c206 ri.pc.texelsInUse += image->upWidth * image->upHeight; in RB_BindTexture()
H A Drf_main.c417 ri.pc.texelsInUse/1000000.0f, ri.pc.textureUnitChanges, in R_EndFrame()
H A Dr_local.h679 uint32 texelsInUse; member