/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing() 952 int bufw0 = texbufw[texlevel]; in ApplyTexturing() 953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing() 954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing() 958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing() 960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing() 963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing() 965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing() 968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing() 970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing() [all …]
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H A D | Sampler.cpp | 411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) { 412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel);
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing() 952 int bufw0 = texbufw[texlevel]; in ApplyTexturing() 953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing() 954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing() 958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing() 960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing() 963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing() 965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing() 968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing() 970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing() [all …]
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H A D | Sampler.cpp | 411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) { in SampleLinear() argument 412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel); in SampleLinear()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing() 952 int bufw0 = texbufw[texlevel]; in ApplyTexturing() 953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing() 954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing() 958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing() 960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing() 963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing() 965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing() 968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing() 970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing() [all …]
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H A D | Sampler.cpp | 411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) { in SampleLinear() argument 412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel); in SampleLinear()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 148 texlevel, // 0xC8 member 293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode() 294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
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H A D | GPUCommon.cpp | 1512 gstate.texlevel ^= diff; in Execute_TexLevel() 1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel() 1516 gstate.texlevel ^= diff; in Execute_TexLevel()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 148 texlevel, // 0xC8 member 293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode() 294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
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H A D | GPUCommon.cpp | 1512 gstate.texlevel ^= diff; in Execute_TexLevel() 1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel() 1516 gstate.texlevel ^= diff; in Execute_TexLevel()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 148 texlevel, // 0xC8 member 293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode() 294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
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H A D | GPUCommon.cpp | 1512 gstate.texlevel ^= diff; in Execute_TexLevel() 1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel() 1516 gstate.texlevel ^= diff; in Execute_TexLevel()
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