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Searched refs:texlevel (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing()
952 int bufw0 = texbufw[texlevel]; in ApplyTexturing()
953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing()
954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing()
958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing()
960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing()
963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing()
965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing()
968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing()
970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing()
[all …]
H A DSampler.cpp411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) {
412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing()
952 int bufw0 = texbufw[texlevel]; in ApplyTexturing()
953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing()
954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing()
958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing()
960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing()
963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing()
965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing()
968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing()
970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing()
[all …]
H A DSampler.cpp411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) { in SampleLinear() argument
412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel); in SampleLinear()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp951 const u8 *tptr0 = texptr[texlevel]; in ApplyTexturing()
952 int bufw0 = texbufw[texlevel]; in ApplyTexturing()
953 const u8 *tptr1 = texptr[texlevel + 1]; in ApplyTexturing()
954 int bufw1 = texbufw[texlevel + 1]; in ApplyTexturing()
958 GetTexelCoordinates(texlevel, s, t, u[0], v[0]); in ApplyTexturing()
960 GetTexelCoordinates(texlevel + 1, s, t, u[1], v[1]); in ApplyTexturing()
963 texcolor0 = Vec4<int>::FromRGBA(sampler.nearest(u[0], v[0], tptr0, bufw0, texlevel)); in ApplyTexturing()
965 texcolor1 = Vec4<int>::FromRGBA(sampler.nearest(u[1], v[1], tptr1, bufw1, texlevel + 1)); in ApplyTexturing()
968 GetTexelCoordinatesQuad(texlevel, s, t, u, v, frac_u[0], frac_v[0]); in ApplyTexturing()
970 GetTexelCoordinatesQuad(texlevel + 1, s, t, u + 4, v + 4, frac_u[1], frac_v[1]); in ApplyTexturing()
[all …]
H A DSampler.cpp411 … SampleLinear(int u[4], int v[4], int frac_u, int frac_v, const u8 *tptr, int bufw, int texlevel) { in SampleLinear() argument
412 Nearest4 c = SampleNearest<4>(u, v, tptr, bufw, texlevel); in SampleLinear()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h148 texlevel, // 0xC8 member
293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode()
294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
H A DGPUCommon.cpp1512 gstate.texlevel ^= diff; in Execute_TexLevel()
1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel()
1516 gstate.texlevel ^= diff; in Execute_TexLevel()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h148 texlevel, // 0xC8 member
293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode()
294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
H A DGPUCommon.cpp1512 gstate.texlevel ^= diff; in Execute_TexLevel()
1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel()
1516 gstate.texlevel ^= diff; in Execute_TexLevel()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h148 texlevel, // 0xC8 member
293 GETexLevelMode getTexLevelMode() const { return static_cast<GETexLevelMode>(texlevel & 0x3); } in getTexLevelMode()
294 int getTexLevelOffset16() const { return (int)(s8)((texlevel >> 16) & 0xFF); } in getTexLevelOffset16()
H A DGPUCommon.cpp1512 gstate.texlevel ^= diff; in Execute_TexLevel()
1513 if (gstate.getTexLevelMode() != GE_TEXLEVEL_MODE_AUTO && (0x00FF0000 & gstate.texlevel) != 0) { in Execute_TexLevel()
1516 gstate.texlevel ^= diff; in Execute_TexLevel()