Searched refs:texpage (Results 1 – 10 of 10) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | bucket3d.cpp | 343 z = INT32_MAX - pie->texpage; in bucketAddTypeToList() 353 z = INT32_MAX - pie->texpage; in bucketAddTypeToList() 357 z = INT32_MAX - pie->texpage; in bucketAddTypeToList() 361 z = INT32_MAX - pie->texpage; in bucketAddTypeToList() 366 z = INT32_MAX - pie->texpage; in bucketAddTypeToList()
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/dports/games/d2x/d2x-0.2.5/main/editor/ |
H A D | Makefile.am | 6 EXTRA_DIST = editor.h kdefs.h medwall.h seguvs.h texpage.h
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H A D | Makefile.in | 171 EXTRA_DIST = editor.h kdefs.h medwall.h seguvs.h texpage.h
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/dports/games/warzone2100/warzone2100/tools/blender/2.4x/ |
H A D | TODO | 27 - add an import option that allows the user to skip the texpage selection 28 screen if the right texpage was found.
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H A D | ChangeLog | 46 - temporary and poorly done fix for per's texpage selection problem -- now
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/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | piedraw.cpp | 162 …gfx_api::Draw3DButtonPSO::get().bind_textures(&pie_Texture(shape->texpage), tcmask, normalmap, spe… in pie_Draw3DButton() 220 AdditivePSO::get().bind_textures(&pie_Texture(shape->texpage), tcmask, normalmap, specularmap); in draw3dShapeTemplated() 232 AlphaPSO::get().bind_textures(&pie_Texture(shape->texpage), tcmask, normalmap, specularmap); in draw3dShapeTemplated() 244 …PremultipliedPSO::get().bind_textures(&pie_Texture(shape->texpage), tcmask, normalmap, specularmap… in draw3dShapeTemplated() 256 OpaquePSO::get().bind_textures(&pie_Texture(shape->texpage), tcmask, normalmap, specularmap); in draw3dShapeTemplated()
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H A D | ivisdef.h | 117 size_t texpage = iV_TEX_INVALID; member
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H A D | imdload.cpp | 1252 optional<size_t> texpage = iV_GetTexture(texfile); in iV_ProcessIMD() local 1256 …ASSERT_OR_RETURN(, texpage.has_value(), "%s could not load tex page %s", filename.toUtf8().c_str()… in iV_ProcessIMD() 1275 psShape->texpage = texpage.value(); in iV_ProcessIMD()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/contrib/dxx-rebirth.xcodeproj/ |
H A D | project.pbxproj | 47 …1404A1BD1A92852C00843F81 /* texpage.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 14F8AAD91A2… 315 …811A2D6320003AA93A /* texpage.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType … 591 …A2D6320003AA93A /* texpage.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 930 14F8A9811A2D6320003AA93A /* texpage.h */, 1537 14F8AAD91A2D6320003AA93A /* texpage.cpp */, 1892 1404A1BD1A92852C00843F81 /* texpage.cpp in Sources */,
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/ |
H A D | SConstruct | 5033 'similar/editor/texpage.cpp',
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