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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DFBO.cpp78 … glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, texsize, texsize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); in initRenderToTexture()
97 this->texsize = texsize; in RenderTarget()
112 … glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, this->texsize,this->texsize ); in RenderTarget()
119 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, texsize, texsize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); in RenderTarget()
131 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, texsize, texsize, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL ); in RenderTarget()
161 origtexsize = this->texsize; in RenderTarget()
175 this->texsize, this->texsize, in RenderTarget()
192 if (origtexsize == texsize) in fallbackRescale()
216 this->texsize, this->texsize, in fallbackRescale()
247 this->texsize, this->texsize ); in unlock()
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H A DShaderEngine.cpp33 this->texsize = texsize; in setParams()
35 textureManager->setTexture("main", texId, texsize, texsize); in setParams()
441 …cgGLSetParameter4f(cgGetNamedParameter(program, "texsize"), texsize, texsize, 1 / (float) texsize,… in SetupCgVariables()
442 / (float) texsize); in SetupCgVariables()
510 const int texsize) in RenderBlurTextures() argument
537 …meter4f(cgGetNamedParameter(blur1Program, "srctexsize"), texsize/2, texsize/2, 2 / (float) texsize, in RenderBlurTextures()
539 …eter4f(cgGetNamedParameter(blur2Program, "srctexsize"), texsize/2 , texsize/2, 2 / (float) texsize, in RenderBlurTextures()
573 …meter4f(cgGetNamedParameter(blur1Program, "srctexsize"), texsize/2, texsize/2, 2 / (float) texsize, in RenderBlurTextures()
575 …meter4f(cgGetNamedParameter(blur2Program, "srctexsize"), texsize/2, texsize/2, 2 / (float) texsize, in RenderBlurTextures()
601 …meter4f(cgGetNamedParameter(blur2Program, "srctexsize"), texsize/4, texsize/4, 4 / (float) texsize, in RenderBlurTextures()
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H A DWaveform.cpp51 glLineWidth(context.texsize <= 512 ? 2 : 2*context.texsize/512); in Draw()
52 glPointSize(context.texsize <= 512 ? 2 : 2*context.texsize/512); in Draw()
55 else glPointSize(context.texsize <= 512 ? 1 : context.texsize/512); in Draw()
108 glPointSize(context.texsize < 512 ? 1 : context.texsize/512); in Draw()
109 glLineWidth(context.texsize < 512 ? 1 : context.texsize/512); in Draw()
H A DRenderer.cpp16 Renderer::Renderer(int width, int height, int gx, int gy, int texsize, BeatDetect *beatDetect, std:… in Renderer() argument
19 vh(height), texsize(texsize), mesh(gx, gy) in Renderer()
43 this->renderTarget = new RenderTarget(texsize, width, height); in Renderer()
93 …shaderEngine.setParams(renderTarget->texsize, renderTarget->textureID[1], aspect, beatDetect, text… in Renderer()
113 renderTarget = new RenderTarget(texsize, vw, vh); in ResetTextures()
128 glViewport(0, 0, renderTarget->texsize, renderTarget->texsize); in SetupPass1()
150 shaderEngine.RenderBlurTextures(pipeline, pipelineContext, renderTarget->texsize); in SetupPass1()
157 renderContext.texsize = texsize; in RenderItems()
199 glViewport(0, 0, this->renderTarget->texsize, this->renderTarget->texsize); in Pass2()
216 glLineWidth(this->renderTarget->texsize < 512 ? 1 : this->renderTarget->texsize / 512.0); in Pass2()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_bloom.c48 int blitsize[2], texsize[2]; in EEVEE_bloom_init() local
92 texsize[0] /= 2; in EEVEE_bloom_init()
93 texsize[1] /= 2; in EEVEE_bloom_init()
95 texsize[0] = MAX2(texsize[0], 2); in EEVEE_bloom_init()
96 texsize[1] = MAX2(texsize[1], 2); in EEVEE_bloom_init()
102 texsize[0], texsize[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); in EEVEE_bloom_init()
111 texsize[0] /= 2; in EEVEE_bloom_init()
112 texsize[1] /= 2; in EEVEE_bloom_init()
114 texsize[0] = MAX2(texsize[0], 2); in EEVEE_bloom_init()
115 texsize[1] = MAX2(texsize[1], 2); in EEVEE_bloom_init()
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/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/
H A DWaveform.cpp104 glLineWidth(context.texsize <= 512 ? 2 : 2*context.texsize/512); in Draw()
107 glPointSize(context.texsize <= 512 ? 2 : 2*context.texsize/512); in Draw()
109 …orm1f(context.uniform_v2f_c4f_vertex_point_size, context.texsize <= 512 ? 2 : 2*context.texsize/51… in Draw()
114 glPointSize(context.texsize <= 512 ? 1 : context.texsize/512); in Draw()
116 …form1f(context.uniform_v2f_c4f_vertex_point_size, context.texsize <= 512 ? 1 : context.texsize/512… in Draw()
126 glLineWidth(context.texsize < 512 ? 1 : context.texsize/512); in Draw()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DCustomArc.cxx50 texsize[0] = texsize[1] = texsize[2] = texsize[3] = -8.0f; in CustomArc()
103 if (!(input >> texsize[0] >> texsize[1] >> texsize[2] >> texsize[3])) in read()
150 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
166 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
H A DCustomSphere.cxx41 texsize[0] = texsize[1] = -4.0f; in CustomSphere()
77 if (!(input >> texsize[0] >> texsize[1])) in read()
120 SphereObstacle* sphere = new SphereObstacle(transform, pos, size, rotation, texsize, in writeToGroupDef()
H A DCustomCone.cxx48 texsize[0] = texsize[1] = -8.0f; in CustomCone()
100 if (!(input >> texsize[0] >> texsize[1])) in read()
149 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
172 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DCustomArc.cxx50 texsize[0] = texsize[1] = texsize[2] = texsize[3] = -8.0f; in CustomArc()
103 if (!(input >> texsize[0] >> texsize[1] >> texsize[2] >> texsize[3])) in read()
150 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
166 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
H A DCustomSphere.cxx41 texsize[0] = texsize[1] = -4.0f; in CustomSphere()
77 if (!(input >> texsize[0] >> texsize[1])) in read()
120 SphereObstacle* sphere = new SphereObstacle(transform, pos, size, rotation, texsize, in writeToGroupDef()
H A DCustomCone.cxx48 texsize[0] = texsize[1] = -8.0f; in CustomCone()
100 if (!(input >> texsize[0] >> texsize[1])) in read()
149 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
172 texsize, useNormals, divisions, mats, phydrv, in writeToGroupDef()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/
H A DFreeTypeFont.cpp129 while (texsize < max_texsize) in getTextureSize()
150 if (x > texsize) in getTextureSize()
156 if (yy > texsize) in getTextureSize()
168 texsize *= 2; in getTextureSize()
171 return glyph_count ? texsize : 0; in getTextureSize()
188 if (!texsize) in rasterise()
194 texture_name, Sizef(static_cast<float>(texsize), static_cast<float>(texsize))); in rasterise()
198 argb_t* mem_buffer = CEGUI_NEW_ARRAY_PT(argb_t, texsize * texsize, BufferAllocator); in rasterise()
199 memset(mem_buffer, 0, texsize * texsize * sizeof(argb_t)); in rasterise()
264 drawGlyphToBuffer(mem_buffer + (y * texsize) + x, texsize); in rasterise()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dplasma.cpp45 int texsize = 256; variable
125 index = (i * texsize + j) * 3; in hack_draw()
133 glPixelStorei(GL_UNPACK_ROW_LENGTH, texsize); in hack_draw()
189 texsize = 16; in hack_init()
191 while (plasmaHeight > texsize) in hack_init()
192 texsize *= 2; in hack_init()
194 while (plasmaWidth > texsize) in hack_init()
195 texsize *= 2; in hack_init()
202 plasmamap = new float[texsize * texsize * 3]; in hack_init()
204 for (i = 0; i < texsize * texsize * 3; i++) in hack_init()
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/dports/graphics/libvisual04-plugins/libvisual-plugins-0.4.0/plugins/actor/madspin/
H A Dmadspin.c50 float texsize; member
152 priv->texsize = 0.25f; in lv_madspin_init()
439 priv->texsize = (((priv->gdata[(int) (point / priv->num_stars * 220)])) in madspin_draw()
445 glVertex3f (priv->texsize, priv->texsize, (float) z); in madspin_draw()
448 glVertex3f (-priv->texsize, priv->texsize, (float) z); in madspin_draw()
451 glVertex3f (priv->texsize, -priv->texsize, (float) z); in madspin_draw()
454 glVertex3f (-priv->texsize, -priv->texsize, (float) z); in madspin_draw()
473 glVertex3f (priv->texsize, priv->texsize, (float) z); in madspin_draw()
476 glVertex3f (-priv->texsize, priv->texsize, (float) z); in madspin_draw()
479 glVertex3f (priv->texsize, -priv->texsize, (float) z); in madspin_draw()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Ddynamic_font_stb.cpp257 int texsize = MAX(size * 8, 256); in _update_char() local
258 if (mw > texsize) in _update_char()
259 texsize = mw; //special case, adapt to it? in _update_char()
260 if (mh > texsize) in _update_char()
263 texsize = next_power_of_2(texsize); in _update_char()
265 texsize = MIN(texsize, 4096); in _update_char()
268 tex.texture_size = texsize; in _update_char()
269 tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha in _update_char()
274 ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size()); in _update_char()
275 for (int i = 0; i < texsize * texsize * 2; i++) { in _update_char()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Ddynamic_font_stb.cpp257 int texsize = MAX(size * 8, 256); in _update_char() local
258 if (mw > texsize) in _update_char()
259 texsize = mw; //special case, adapt to it? in _update_char()
260 if (mh > texsize) in _update_char()
263 texsize = next_power_of_2(texsize); in _update_char()
265 texsize = MIN(texsize, 4096); in _update_char()
268 tex.texture_size = texsize; in _update_char()
269 tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha in _update_char()
274 ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size()); in _update_char()
275 for (int i = 0; i < texsize * texsize * 2; i++) { in _update_char()
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/dports/games/minetest/minetest-5.4.1/src/client/
H A Dparticles.cpp64 v2f texsize, in Particle() argument
82 m_texsize = texsize; in Particle()
208 framesize_f = v2f(framesize.X / (float) texsize.X, framesize.Y / (float) texsize.Y); in updateVertices()
310 v2f texpos, texsize; in spawnParticle() local
322 texsize = v2f(1.0f, 1.0f); in spawnParticle()
336 texsize, in spawnParticle()
485 v2f texpos, texsize; in handleParticleEvent() local
493 texsize, &color, p.node_tile)) in handleParticleEvent()
498 texsize = v2f(1.0f, 1.0f); in handleParticleEvent()
581 v2f texpos, texsize; in addNodeParticle() local
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCDMFLoader.cpp324 const core::dimension2d<u32> texsize = tex->getSize(); in createMesh() local
333 for (u32 x=0; x<texsize.Width; x++) in createMesh()
334 for (u32 y=0; y<texsize.Height/2; y++) in createMesh()
336 tmp=p[y*texsize.Width + x]; in createMesh()
337 p[y*texsize.Width + x] = p[(texsize.Height-y-1)*texsize.Width + x]; in createMesh()
338 p[(texsize.Height-y-1)*texsize.Width + x]=tmp; in createMesh()
346 for (u32 x=0; x<texsize.Width; x++) in createMesh()
347 for (u32 y=0; y<texsize.Height/2; y++) in createMesh()
349 tmp=p[y*texsize.Width + x]; in createMesh()
350 p[y*texsize.Width + x] = p[(texsize.Height-y-1)*texsize.Width + x]; in createMesh()
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/
H A DStahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk252 warp_8=` float3 d = float3(texsize.zw, 0) * grad_rad;
254 warp_10=` lums.x = lum( MyGet(uv + texsize.zw*d.xz) );
255 warp_11=` lums.y = lum( MyGet(uv - texsize.zw*d.xz) );
256 warp_12=` lums.z = lum( MyGet(uv + texsize.zw*d.zy) );
257 warp_13=` lums.w = lum( MyGet(uv - texsize.zw*d.zy) );
267 warp_23=` lums2.x = lum( MyGet(uv_echo + texsize.zw*d.xz) );
268 warp_24=` lums2.y = lum( MyGet(uv_echo - texsize.zw*d.xz) );
269 warp_25=` lums2.z = lum( MyGet(uv_echo + texsize.zw*d.zy) );
270 warp_26=` lums2.w = lum( MyGet(uv_echo - texsize.zw*d.zy) );
289 comp_9=`float2 hor = float2 (texsize.z,0);
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H A DLuxXx - God is in the Radio v..6.milk245 warp_8=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1, 1)).xyz +
246 warp_9=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1, 1)).xyz +
247 warp_10=` tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1,-1)).xyz +
248 warp_11=` tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1,-1)).xyz
276 warp_39=` ret.x += 0.09*(tex2d(sampler_noise_lq, uv*texsize.xy*texsize_noise_lq.zw + rand_frame.xy…
284 comp_4=`float2 d = texsize.zw*3;
287 comp_7=`uv1 = uv+float2(dx.x,dy.x)*texsize.zw*32;
292 comp_12=`ret = lerp(ret,float3(1,1,1),GetBlur2(uv - float2(dx.x,dy.x)*texsize.zw*128).z*0.6);
296 …p(ret,float3(0.2,0,0.1),GetBlur1(uv - float2(dx.y,dy.y)*texsize.zw*16 - float2(dx.x,dy.x)*texsize.…
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_eyetune/
H A DStahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk252 warp_8=` float3 d = float3(texsize.zw, 0) * grad_rad;
254 warp_10=` lums.x = lum( MyGet(uv + texsize.zw*d.xz) );
255 warp_11=` lums.y = lum( MyGet(uv - texsize.zw*d.xz) );
256 warp_12=` lums.z = lum( MyGet(uv + texsize.zw*d.zy) );
257 warp_13=` lums.w = lum( MyGet(uv - texsize.zw*d.zy) );
267 warp_23=` lums2.x = lum( MyGet(uv_echo + texsize.zw*d.xz) );
268 warp_24=` lums2.y = lum( MyGet(uv_echo - texsize.zw*d.xz) );
269 warp_25=` lums2.z = lum( MyGet(uv_echo + texsize.zw*d.zy) );
270 warp_26=` lums2.w = lum( MyGet(uv_echo - texsize.zw*d.zy) );
289 comp_9=`float2 hor = float2 (texsize.z,0);
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/patches/
H A D07-fix-fbo-fallback-memory-leak.patch8 int origtexsize = this->texsize;
9 - this->texsize = nearestPower2( mindim, SCALE_MINIFY );
10 + this->texsize = nearestPower2( mindim, SCALE_MINIFY );
12 + if (origtexsize == texsize)
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-maxsize.c71 draw_color_sub_rect(int x, int y, int texsize) in draw_color_sub_rect() argument
73 int k = texsize / 64; in draw_color_sub_rect()
79 float r0 = (float) x0 / texsize; in draw_color_sub_rect()
80 float r1 = (float) x1 / texsize; in draw_color_sub_rect()
82 float g0 = (float) y1 / texsize; in draw_color_sub_rect()
83 float g1 = (float) y2 / texsize; in draw_color_sub_rect()
85 float b0 = (float) y1 / texsize; in draw_color_sub_rect()
86 float b1 = (float) y2 / texsize; in draw_color_sub_rect()
/dports/games/uhexen2/hexen2source-1.5.9/utils/light/
H A Dltface.c103 int texmins[2], texsize[2]; member
228 if (l->texsize[i] > 17) in CalcFaceExtents()
266 h = (l->texsize[1]+1)*2; in CalcPoints()
267 w = (l->texsize[0]+1)*2; in CalcPoints()
274 h = l->texsize[1]+1; in CalcPoints()
275 w = l->texsize[0]+1; in CalcPoints()
414 size = (l->texsize[1]+1)*(l->texsize[0]+1); in SingleLightFace()
550 lightmapwidth = l.texsize[0]+1; in LightFace()
552 size = lightmapwidth*(l.texsize[1]+1); in LightFace()
587 w = (l.texsize[0] + 1) * 2; in LightFace()
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