Searched refs:textDy (Results 1 – 2 of 2) sorted by relevance
387 textDy = TEXT_SPEED; in showText()391 textDy = 0; in showText()400 textDy = -TEXT_SPEED; in hideText()458 if ( textDy < 0 && in timerEvent()462 textSprite->moveBy( 0, textDy ); in timerEvent()466 textDy = 0; in timerEvent()
168 int textDy; variable