Searched refs:text_effect (Results 1 – 2 of 2) sorted by relevance
344 TextEffect *text_effect; variable398 if( text_effect != NULL ) { in addTextEffect()399 delete text_effect; in addTextEffect() local401 text_effect = effect; in addTextEffect()
891 this->text_effect = NULL; in PlayingGameState()940 if( text_effect != NULL ) { in ~PlayingGameState()941 delete text_effect; in ~PlayingGameState()1891 if( text_effect != NULL && text_effect->render() ) { in draw()1892 delete text_effect; in draw()1893 text_effect = NULL; in draw()