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Searched refs:text_effect (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h344 TextEffect *text_effect; variable
398 if( text_effect != NULL ) { in addTextEffect()
399 delete text_effect; in addTextEffect() local
401 text_effect = effect; in addTextEffect()
H A Dgamestate.cpp891 this->text_effect = NULL; in PlayingGameState()
940 if( text_effect != NULL ) { in ~PlayingGameState()
941 delete text_effect; in ~PlayingGameState()
1891 if( text_effect != NULL && text_effect->render() ) { in draw()
1892 delete text_effect; in draw()
1893 text_effect = NULL; in draw()