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Searched refs:textel (Results 1 – 2 of 2) sorted by relevance

/dports/devel/kyra/kyra/isogen/
H A Disogen.cpp300 grinliz::Color4U8 textel = texture->Lookup( x, left->Y() ); in Render() local
304 textel.r = textel.r * r / 255; in Render()
305 textel.g = textel.g * g / 255; in Render()
306 textel.b = textel.b * b / 255; in Render()
310 if ( texture->Alpha() == 255 && textel.a == 255 ) in Render()
313 scanline[x] = (textel.r) | (textel.g<<8) | (textel.b<<16) | (255<<24); in Render()
315 else if ( textel.a != 0 ) in Render()
318 U32 alpha = texture->Alpha() * textel.a / 255; in Render()
325 cPrime.r = ( frag.r*(255-alpha) + textel.r*alpha )/255; in Render()
326 cPrime.g = ( frag.g*(255-alpha) + textel.g*alpha )/255; in Render()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/res/effectlib/
H A Dblur.glsllib55 //7 textel gaussian
62 //3 textel gaussian