/dports/games/openspades/openspades-0.1.3/Resources/Shaders/Shadow/ |
H A D | MapRadiosity.fs | 43 (texture3D(radiosityTextureFlat, 47 (texture3D(radiosityTextureX, 50 (texture3D(radiosityTextureY, 53 (texture3D(radiosityTextureZ, 61 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x; 75 (texture3D(radiosityTextureFlat, 79 (texture3D(radiosityTextureX, 82 (texture3D(radiosityTextureY, 85 (texture3D(radiosityTextureZ, 93 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
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H A D | MapRadiosityLow.fs | 44 (texture3D(radiosityTextureFlat, 48 (texture3D(radiosityTextureX, 51 (texture3D(radiosityTextureY, 54 (texture3D(radiosityTextureZ, 62 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x; 77 (texture3D(radiosityTextureFlat, 81 (texture3D(radiosityTextureX, 84 (texture3D(radiosityTextureY, 87 (texture3D(radiosityTextureZ, 95 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | SoftShadowMap.cpp | 252 osg::Texture3D* texture3D = new osg::Texture3D; in initJittering() local 253 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::NEAREST); in initJittering() 254 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::NEAREST); in initJittering() 255 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::REPEAT); in initJittering() 256 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::REPEAT); in initJittering() 257 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in initJittering() 258 texture3D->setUseHardwareMipMapGeneration(true); in initJittering() 264 texture3D->setTextureSize(size, size, R); in initJittering() 323 texture3D->setImage(image3D); in initJittering() 325 …ss->setTextureAttributeAndModes(_jitterTextureUnit, texture3D, osg::StateAttribute::ON | osg::Stat… in initJittering()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | SoftShadowMap.cpp | 252 osg::Texture3D* texture3D = new osg::Texture3D; 253 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::NEAREST); 254 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::NEAREST); 255 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::REPEAT); 256 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::REPEAT); 257 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); 258 texture3D->setUseHardwareMipMapGeneration(true); 264 texture3D->setTextureSize(size, size, R); 323 texture3D->setImage(image3D); 325 …ss->setTextureAttributeAndModes(_jitterTextureUnit, texture3D, osg::StateAttribute::ON | osg::Stat…
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgVolume/ |
H A D | FixedFunctionTechnique.cpp | 219 osg::Texture3D* texture3D = new osg::Texture3D; in init() local 220 texture3D->setResizeNonPowerOfTwoHint(false); in init() 221 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init() 222 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init() 223 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); in init() 224 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); in init() 225 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); in init() 230 texture3D->setInternalFormat(GL_INTENSITY); in init() 234 texture3D->setInternalFormatMode(internalFormatMode); in init() 237 texture3D->setImage(image_3d); in init() [all …]
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H A D | RayTracedTechnique.cpp | 182 osg::Texture3D* texture3D = new osg::Texture3D; in init() local 183 texture3D->setResizeNonPowerOfTwoHint(false); in init() 184 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init() 185 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init() 186 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_BORDER); in init() 187 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER); in init() 188 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER); in init() 189 texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); in init() 194 texture3D->setInternalFormat(GL_INTENSITY); in init() 198 texture3D->setInternalFormatMode(internalFormatMode); in init() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgVolume/ |
H A D | FixedFunctionTechnique.cpp | 219 osg::Texture3D* texture3D = new osg::Texture3D; in init() local 220 texture3D->setResizeNonPowerOfTwoHint(false); in init() 221 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init() 222 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init() 223 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); in init() 224 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); in init() 225 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); in init() 230 texture3D->setInternalFormat(GL_INTENSITY); in init() 234 texture3D->setInternalFormatMode(internalFormatMode); in init() 237 texture3D->setImage(image_3d); in init() [all …]
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H A D | RayTracedTechnique.cpp | 182 osg::Texture3D* texture3D = new osg::Texture3D; in init() local 183 texture3D->setResizeNonPowerOfTwoHint(false); in init() 184 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init() 185 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init() 186 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_BORDER); in init() 187 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER); in init() 188 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER); in init() 189 texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); in init() 194 texture3D->setInternalFormat(GL_INTENSITY); in init() 198 texture3D->setInternalFormatMode(internalFormatMode); in init() [all …]
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/dports/games/redeclipse/base-2.0.0/config/glsl/ |
H A D | gi.cfg | 258 rhr = mix(texture3D(tex3, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 259 rhg = mix(texture3D(tex4, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 260 rhb = mix(texture3D(tex5, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 261 rha = mix(texture3D(tex6, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 284 rhr = texture3D(tex7, texcoord0); 285 rhg = texture3D(tex8, texcoord0); 286 rhb = texture3D(tex9, texcoord0); 287 rha = texture3D(tex10, texcoord0);
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/dports/games/tesseract-data/tesseract/config/glsl/ |
H A D | gi.cfg | 258 rhr = mix(texture3D(tex3, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 259 rhg = mix(texture3D(tex4, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 260 rhb = mix(texture3D(tex5, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 261 rha = mix(texture3D(tex6, tc), vec4(0.5, 0.5, 0.5, 0.0), outside); 284 rhr = texture3D(tex7, texcoord0); 285 rhg = texture3D(tex8, texcoord0); 286 rhb = texture3D(tex9, texcoord0); 287 rha = texture3D(tex10, texcoord0);
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgtexture3D/ |
H A D | osgtexture3D.cpp | 85 osg::Texture3D* texture3D = new osg::Texture3D; in createState() local 86 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); in createState() 87 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); in createState() 88 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in createState() 89 texture3D->setImage(image_3d); in createState() 105 stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); in createState()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgtexture3D/ |
H A D | osgtexture3D.cpp | 85 osg::Texture3D* texture3D = new osg::Texture3D; in createState() local 86 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); in createState() 87 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); in createState() 88 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in createState() 89 texture3D->setImage(image_3d); in createState() 105 stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); in createState()
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/ |
H A D | texture_manager.cpp | 82 Texture3D *texture3D= GraphicsInterface::getInstance().getFactory()->newTexture3D(); in newTexture3D() local 83 textures.push_back(texture3D); in newTexture3D() 85 return texture3D; in newTexture3D()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CopyTexImageTest.cpp | 598 void verifyCopyTexSubImage3D(GLTexture &texture3D, 903 void CopyTexImageTestES3::verifyCopyTexSubImage3D(GLTexture &texture3D, in verifyCopyTexSubImage3D() argument 929 GLTexture texture3D; variable 942 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::red); 944 verifyCopyTexSubImage3D(texture3D, kXOffset, kYOffset, kSubImageColor); 961 GLTexture texture3D; variable 989 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::green); 991 verifyCopyTexSubImage3D(texture3D, kXOffset, kYOffset, kSubImageColor); 1008 GLTexture texture3D; variable 1033 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::green); [all …]
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/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/ |
H A D | water-orig.frag | 21 vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126); 22 vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417); 24 …vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.03521… 25 vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
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/dports/games/flightgear-data/fgdata/Shaders/ |
H A D | water-orig.frag | 21 vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126); 22 vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417); 24 …vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.03521… 25 vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | hlsl.snorm.uav.comp.out | 14 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 31 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 50 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 52 0:? 'ResultInS' (layout( binding=1) uniform texture3D) 72 0:13 'ResultInS' (layout( binding=1) uniform texture3D) 89 0:14 'ResultInU' (layout( binding=0) uniform texture3D) 108 0:? 'ResultInU' (layout( binding=0) uniform texture3D) 110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
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