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/dports/games/openspades/openspades-0.1.3/Resources/Shaders/Shadow/
H A DMapRadiosity.fs43 (texture3D(radiosityTextureFlat,
47 (texture3D(radiosityTextureX,
50 (texture3D(radiosityTextureY,
53 (texture3D(radiosityTextureZ,
61 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
75 (texture3D(radiosityTextureFlat,
79 (texture3D(radiosityTextureX,
82 (texture3D(radiosityTextureY,
85 (texture3D(radiosityTextureZ,
93 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
H A DMapRadiosityLow.fs44 (texture3D(radiosityTextureFlat,
48 (texture3D(radiosityTextureX,
51 (texture3D(radiosityTextureY,
54 (texture3D(radiosityTextureZ,
62 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
77 (texture3D(radiosityTextureFlat,
81 (texture3D(radiosityTextureX,
84 (texture3D(radiosityTextureY,
87 (texture3D(radiosityTextureZ,
95 float amb = texture3D(ambientShadowTexture, ambientShadowTextureCoord).x;
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DSoftShadowMap.cpp252 osg::Texture3D* texture3D = new osg::Texture3D; in initJittering() local
253 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::NEAREST); in initJittering()
254 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::NEAREST); in initJittering()
255 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::REPEAT); in initJittering()
256 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::REPEAT); in initJittering()
257 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in initJittering()
258 texture3D->setUseHardwareMipMapGeneration(true); in initJittering()
264 texture3D->setTextureSize(size, size, R); in initJittering()
323 texture3D->setImage(image3D); in initJittering()
325 …ss->setTextureAttributeAndModes(_jitterTextureUnit, texture3D, osg::StateAttribute::ON | osg::Stat… in initJittering()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DSoftShadowMap.cpp252 osg::Texture3D* texture3D = new osg::Texture3D;
253 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::NEAREST);
254 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::NEAREST);
255 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::REPEAT);
256 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::REPEAT);
257 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT);
258 texture3D->setUseHardwareMipMapGeneration(true);
264 texture3D->setTextureSize(size, size, R);
323 texture3D->setImage(image3D);
325 …ss->setTextureAttributeAndModes(_jitterTextureUnit, texture3D, osg::StateAttribute::ON | osg::Stat…
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgVolume/
H A DFixedFunctionTechnique.cpp219 osg::Texture3D* texture3D = new osg::Texture3D; in init() local
220 texture3D->setResizeNonPowerOfTwoHint(false); in init()
221 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init()
222 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init()
223 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); in init()
224 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); in init()
225 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); in init()
230 texture3D->setInternalFormat(GL_INTENSITY); in init()
234 texture3D->setInternalFormatMode(internalFormatMode); in init()
237 texture3D->setImage(image_3d); in init()
[all …]
H A DRayTracedTechnique.cpp182 osg::Texture3D* texture3D = new osg::Texture3D; in init() local
183 texture3D->setResizeNonPowerOfTwoHint(false); in init()
184 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init()
185 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init()
186 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_BORDER); in init()
187 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER); in init()
188 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER); in init()
189 texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); in init()
194 texture3D->setInternalFormat(GL_INTENSITY); in init()
198 texture3D->setInternalFormatMode(internalFormatMode); in init()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgVolume/
H A DFixedFunctionTechnique.cpp219 osg::Texture3D* texture3D = new osg::Texture3D; in init() local
220 texture3D->setResizeNonPowerOfTwoHint(false); in init()
221 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init()
222 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init()
223 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE); in init()
224 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE); in init()
225 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE); in init()
230 texture3D->setInternalFormat(GL_INTENSITY); in init()
234 texture3D->setInternalFormatMode(internalFormatMode); in init()
237 texture3D->setImage(image_3d); in init()
[all …]
H A DRayTracedTechnique.cpp182 osg::Texture3D* texture3D = new osg::Texture3D; in init() local
183 texture3D->setResizeNonPowerOfTwoHint(false); in init()
184 texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter); in init()
185 texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter); in init()
186 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_BORDER); in init()
187 texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_BORDER); in init()
188 texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_BORDER); in init()
189 texture3D->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); in init()
194 texture3D->setInternalFormat(GL_INTENSITY); in init()
198 texture3D->setInternalFormatMode(internalFormatMode); in init()
[all …]
/dports/games/redeclipse/base-2.0.0/config/glsl/
H A Dgi.cfg258 rhr = mix(texture3D(tex3, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
259 rhg = mix(texture3D(tex4, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
260 rhb = mix(texture3D(tex5, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
261 rha = mix(texture3D(tex6, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
284 rhr = texture3D(tex7, texcoord0);
285 rhg = texture3D(tex8, texcoord0);
286 rhb = texture3D(tex9, texcoord0);
287 rha = texture3D(tex10, texcoord0);
/dports/games/tesseract-data/tesseract/config/glsl/
H A Dgi.cfg258 rhr = mix(texture3D(tex3, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
259 rhg = mix(texture3D(tex4, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
260 rhb = mix(texture3D(tex5, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
261 rha = mix(texture3D(tex6, tc), vec4(0.5, 0.5, 0.5, 0.0), outside);
284 rhr = texture3D(tex7, texcoord0);
285 rhg = texture3D(tex8, texcoord0);
286 rhb = texture3D(tex9, texcoord0);
287 rha = texture3D(tex10, texcoord0);
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgtexture3D/
H A Dosgtexture3D.cpp85 osg::Texture3D* texture3D = new osg::Texture3D; in createState() local
86 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); in createState()
87 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); in createState()
88 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in createState()
89 texture3D->setImage(image_3d); in createState()
105 stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); in createState()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgtexture3D/
H A Dosgtexture3D.cpp85 osg::Texture3D* texture3D = new osg::Texture3D; in createState() local
86 texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); in createState()
87 texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); in createState()
88 texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); in createState()
89 texture3D->setImage(image_3d); in createState()
105 stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); in createState()
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/
H A Dtexture_manager.cpp82 Texture3D *texture3D= GraphicsInterface::getInstance().getFactory()->newTexture3D(); in newTexture3D() local
83 textures.push_back(texture3D); in newTexture3D()
85 return texture3D; in newTexture3D()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DCopyTexImageTest.cpp598 void verifyCopyTexSubImage3D(GLTexture &texture3D,
903 void CopyTexImageTestES3::verifyCopyTexSubImage3D(GLTexture &texture3D, in verifyCopyTexSubImage3D() argument
929 GLTexture texture3D; variable
942 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::red);
944 verifyCopyTexSubImage3D(texture3D, kXOffset, kYOffset, kSubImageColor);
961 GLTexture texture3D; variable
989 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::green);
991 verifyCopyTexSubImage3D(texture3D, kXOffset, kYOffset, kSubImageColor);
1008 GLTexture texture3D; variable
1033 verifyCopyTexSubImage3D(texture3D, 0, 0, GLColor::green);
[all …]
/dports/games/flightgear-data/fgdata/Compositor/Shaders/Default/
H A Dwater-orig.frag21 vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126);
22 vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417);
24 …vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.03521…
25 vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
/dports/games/flightgear-data/fgdata/Shaders/
H A Dwater-orig.frag21 vec4 noisevecS = texture3D(NoiseTex, (rawpos.xyz)*0.0126);
22 vec4 nvLS = texture3D(NoiseTex, (rawpos.xyz)*-0.0003323417);
24 …vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.00423+vec3(0.0,0.0,osg_SimulationTime*0.03521…
25 vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.001223417+(0.0,0.0,osg_SimulationTime*-0.0212));
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A Dhlsl.snorm.uav.comp.out14 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
31 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
50 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
52 0:? 'ResultInS' (layout( binding=1) uniform texture3D)
72 0:13 'ResultInS' (layout( binding=1) uniform texture3D)
89 0:14 'ResultInU' (layout( binding=0) uniform texture3D)
108 0:? 'ResultInU' (layout( binding=0) uniform texture3D)
110 0:? 'ResultInS' (layout( binding=1) uniform texture3D)

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