Searched refs:texture5 (Results 1 – 11 of 11) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | MultiMaterial.cpp | 92 p->texture5.Set(this->texture5, 5); in Apply() 150 if (texture5) { in Unapply() 151 static_cast<TextureGL *>(texture5)->Unbind(); in Unapply()
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H A D | Program.h | 50 Uniform texture5; variable
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H A D | Program.cpp | 309 texture5.Init("texture5", m_program); in InitUniforms()
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/dports/games/pioneer/pioneer-20210723/data/shaders/opengl/ |
H A D | multi.frag | 13 uniform sampler2D texture5; //color 72 vec4 mapColor = texture(texture5, vec2(pat.r, 0.0));
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/dports/games/pioneer/pioneer-20210723/src/graphics/ |
H A D | Material.cpp | 14 texture5(nullptr), in Material()
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H A D | Material.h | 91 Texture *texture5; variable
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/dports/games/pioneer/pioneer-20210723/src/scenegraph/ |
H A D | StaticGeometry.cpp | 102 mat->texture5 = it.material->texture5; in Render() 103 mat->texture6 = it.material->texture5; in Render()
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H A D | Model.cpp | 114 (*it).second->texture5 = m_colorMap.GetTexture(); in Render() 182 (*it).second->texture5 = m_colorMap.GetTexture(); in Render()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | atunnels.c | 203 else if (!LoadTexture(mi, texture5,5)) in Init()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderstate.cpp | 2107 GLint texture5 = 0; in OpenGLState_apply() local 2117 texture5 = self.m_texture5; in OpenGLState_apply() 2129 setTextureState(current.m_texture5, texture5, GL_TEXTURE5); in OpenGLState_apply()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderstate.cpp | 1836 GLint texture5 = 0; in OpenGLState_apply() local 1846 texture5 = self.m_texture5; in OpenGLState_apply() 1857 setTextureState( current.m_texture5, texture5, GL_TEXTURE5 ); in OpenGLState_apply()
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