Home
last modified time | relevance | path

Searched refs:texture5 (Results 1 – 11 of 11) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DMultiMaterial.cpp92 p->texture5.Set(this->texture5, 5); in Apply()
150 if (texture5) { in Unapply()
151 static_cast<TextureGL *>(texture5)->Unbind(); in Unapply()
H A DProgram.h50 Uniform texture5; variable
H A DProgram.cpp309 texture5.Init("texture5", m_program); in InitUniforms()
/dports/games/pioneer/pioneer-20210723/data/shaders/opengl/
H A Dmulti.frag13 uniform sampler2D texture5; //color
72 vec4 mapColor = texture(texture5, vec2(pat.r, 0.0));
/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DMaterial.cpp14 texture5(nullptr), in Material()
H A DMaterial.h91 Texture *texture5; variable
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DStaticGeometry.cpp102 mat->texture5 = it.material->texture5; in Render()
103 mat->texture6 = it.material->texture5; in Render()
H A DModel.cpp114 (*it).second->texture5 = m_colorMap.GetTexture(); in Render()
182 (*it).second->texture5 = m_colorMap.GetTexture(); in Render()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Datunnels.c203 else if (!LoadTexture(mi, texture5,5)) in Init()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp2107 GLint texture5 = 0; in OpenGLState_apply() local
2117 texture5 = self.m_texture5; in OpenGLState_apply()
2129 setTextureState(current.m_texture5, texture5, GL_TEXTURE5); in OpenGLState_apply()
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp1836 GLint texture5 = 0; in OpenGLState_apply() local
1846 texture5 = self.m_texture5; in OpenGLState_apply()
1857 setTextureState( current.m_texture5, texture5, GL_TEXTURE5 ); in OpenGLState_apply()