/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 127 btScalar textureScaling = 40.0; in initPhysics() local 139 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in initPhysics() 140 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 127 btScalar textureScaling = 40.0; in initPhysics() local 139 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in initPhysics() 140 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2App.h | 24 …ExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1);
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H A D | SimpleOpenGL3App.h | 23 …oat halfExtentsY = 1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);
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H A D | SimpleOpenGL3App.cpp | 249 float textureScaling = 4; in updateTexture() local 262 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in updateTexture() 263 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in updateTexture() 717 …float halfExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex, float textureScaling) in registerCubeShape() argument 734 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in registerCubeShape() 735 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in registerCubeShape()
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H A D | SimpleOpenGL2App.cpp | 541 …float halfExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex, float textureScaling) in registerCubeShape() argument 558 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in registerCubeShape() 559 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in registerCubeShape()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2App.h | 24 …ExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1);
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H A D | SimpleOpenGL3App.h | 23 …oat halfExtentsY = 1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);
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H A D | SimpleOpenGL3App.cpp | 249 float textureScaling = 4; in updateTexture() local 262 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in updateTexture() 263 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in updateTexture() 717 …float halfExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex, float textureScaling) in registerCubeShape() argument 734 verts[i].u = cube_vertices_textured[i * 9 + 7] * textureScaling; in registerCubeShape() 735 verts[i].v = cube_vertices_textured[i * 9 + 8] * textureScaling; in registerCubeShape()
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H A D | SimpleOpenGL2App.cpp | 541 …float halfExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex, float textureScaling) in registerCubeShape() argument 558 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in registerCubeShape() 559 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in registerCubeShape()
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/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonGraphicsAppInterface.h | 143 …ntsX, float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1) = 0;
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/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/ |
H A D | CommonGraphicsAppInterface.h | 143 …ntsX, float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1) = 0;
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/physx/ |
H A D | PhysXUrdfImporter.cpp | 907 btScalar textureScaling = 1; 918 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; 919 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling;
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/physx/ |
H A D | PhysXUrdfImporter.cpp | 907 btScalar textureScaling = 1; 918 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; 919 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling;
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/dports/devel/bullet/bullet3-3.21/examples/Importers/ImportURDFDemo/ |
H A D | BulletUrdfImporter.cpp | 969 btScalar textureScaling = 1; in convertURDFToVisualShapeInternal() local 980 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in convertURDFToVisualShapeInternal() 981 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in convertURDFToVisualShapeInternal()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Importers/ImportURDFDemo/ |
H A D | BulletUrdfImporter.cpp | 969 btScalar textureScaling = 1; in convertURDFToVisualShapeInternal() local 980 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in convertURDFToVisualShapeInternal() 981 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in convertURDFToVisualShapeInternal()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/plugins/tinyRendererPlugin/ |
H A D | TinyRendererVisualShapeConverter.cpp | 320 btScalar textureScaling = 1; in convertURDFToVisualShape() local 332 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in convertURDFToVisualShape() 333 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in convertURDFToVisualShape()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/plugins/tinyRendererPlugin/ |
H A D | TinyRendererVisualShapeConverter.cpp | 320 btScalar textureScaling = 1; in convertURDFToVisualShape() local 332 verts[i].uv[0] = cube_vertices_textured[i * 9 + 7] * textureScaling; in convertURDFToVisualShape() 333 verts[i].uv[1] = cube_vertices_textured[i * 9 + 8] * textureScaling; in convertURDFToVisualShape()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsClientC_API.h | 521 …dHandle commandHandle, const char* fileName, const double meshScale[/*3*/], double textureScaling); 522 …ryCommandHandle commandHandle, const double meshScale[/*3*/], double textureScaling, float* height…
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H A D | PhysicsClientC_API.cpp | 1624 …ndHandle commandHandle, const char* fileName, const double meshScale[/*3*/], double textureScaling) in b3CreateCollisionShapeAddHeightfield() argument 1642 command->m_createUserShapeArgs.m_shapes[shapeIndex].m_heightfieldTextureScaling = textureScaling; in b3CreateCollisionShapeAddHeightfield() 1654 …ryCommandHandle commandHandle, const double meshScale[/*3*/], double textureScaling, float* height… in b3CreateCollisionShapeAddHeightfield2() argument 1674 command->m_createUserShapeArgs.m_shapes[shapeIndex].m_heightfieldTextureScaling = textureScaling; in b3CreateCollisionShapeAddHeightfield2()
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H A D | PhysicsServerCommandProcessor.cpp | 5030 … double textureScaling = clientCmd.m_createUserShapeArgs.m_shapes[i].m_heightfieldTextureScaling; in processCreateCollisionShapeCommand() local 5031 heightfieldShape->setUserValue3(textureScaling); in processCreateCollisionShapeCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsClientC_API.h | 521 …dHandle commandHandle, const char* fileName, const double meshScale[/*3*/], double textureScaling); 522 …ryCommandHandle commandHandle, const double meshScale[/*3*/], double textureScaling, float* height…
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H A D | PhysicsClientC_API.cpp | 1624 …ndHandle commandHandle, const char* fileName, const double meshScale[/*3*/], double textureScaling) in b3CreateCollisionShapeAddHeightfield() argument 1642 command->m_createUserShapeArgs.m_shapes[shapeIndex].m_heightfieldTextureScaling = textureScaling; in b3CreateCollisionShapeAddHeightfield() 1654 …ryCommandHandle commandHandle, const double meshScale[/*3*/], double textureScaling, float* height… in b3CreateCollisionShapeAddHeightfield2() argument 1674 command->m_createUserShapeArgs.m_shapes[shapeIndex].m_heightfieldTextureScaling = textureScaling; in b3CreateCollisionShapeAddHeightfield2()
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H A D | PhysicsServerCommandProcessor.cpp | 5030 … double textureScaling = clientCmd.m_createUserShapeArgs.m_shapes[i].m_heightfieldTextureScaling; in processCreateCollisionShapeCommand() local 5031 heightfieldShape->setUserValue3(textureScaling); in processCreateCollisionShapeCommand()
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