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Searched refs:textureUniformStepX (Results 1 – 2 of 2) sorted by relevance

/dports/multimedia/smplayer/smplayer-21.10.0/src/
H A Dopenglrenderer.cpp92 textureUniformStepX = program.uniformLocation("tex_stepx"); in createFragmentShader()
187 program.setUniformValue(textureUniformStepX, 1.0f / (image_width / 2 - 1)); in paintGL()
H A Dopenglrenderer.h71 GLuint textureUniformStepX; variable