Searched refs:textureUniformStepX (Results 1 – 2 of 2) sorted by relevance
92 textureUniformStepX = program.uniformLocation("tex_stepx"); in createFragmentShader()187 program.setUniformValue(textureUniformStepX, 1.0f / (image_width / 2 - 1)); in paintGL()
71 GLuint textureUniformStepX; variable