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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_state.cpp61 texture_buffer_lut_lf.texture_buffer = 0; in OpenGLState()
62 texture_buffer_lut_rg.texture_buffer = 0; in OpenGLState()
63 texture_buffer_lut_rgba.texture_buffer = 0; in OpenGLState()
234 if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) { in Apply()
240 if (texture_buffer_lut_rg.texture_buffer != cur_state.texture_buffer_lut_rg.texture_buffer) { in Apply()
246 if (texture_buffer_lut_rgba.texture_buffer != in Apply()
369 if (texture_buffer_lut_lf.texture_buffer == handle) in ResetTexture()
370 texture_buffer_lut_lf.texture_buffer = 0; in ResetTexture()
371 if (texture_buffer_lut_rg.texture_buffer == handle) in ResetTexture()
372 texture_buffer_lut_rg.texture_buffer = 0; in ResetTexture()
[all …]
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_state.cpp61 texture_buffer_lut_lf.texture_buffer = 0; in OpenGLState()
62 texture_buffer_lut_rg.texture_buffer = 0; in OpenGLState()
63 texture_buffer_lut_rgba.texture_buffer = 0; in OpenGLState()
234 if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) { in Apply()
240 if (texture_buffer_lut_rg.texture_buffer != cur_state.texture_buffer_lut_rg.texture_buffer) { in Apply()
246 if (texture_buffer_lut_rgba.texture_buffer != in Apply()
369 if (texture_buffer_lut_lf.texture_buffer == handle) in ResetTexture()
370 texture_buffer_lut_lf.texture_buffer = 0; in ResetTexture()
371 if (texture_buffer_lut_rg.texture_buffer == handle) in ResetTexture()
372 texture_buffer_lut_rg.texture_buffer = 0; in ResetTexture()
[all …]
/dports/emulators/atari800/atari800-3.1.0/src/win32/
H A Drender_direct3d.cpp23 static LPDIRECT3DTEXTURE9 texture_buffer = NULL; variable
80 texture_buffer->Release(); // close and release the texture in resetdevice()
162 …eTexture(texturesize, texturesize, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture_buffer, NULL ); in initdevice()
233 d3d_device->SetTexture(0, texture_buffer); in refreshv_direct3d()
352 texture_buffer->Release(); // close and release the texture in shutdowndirect3d()
376 texture_buffer->LockRect(0, &d3dlr, 0, 0); in refresh_frame()
402 texture_buffer->UnlockRect(0); in refresh_frame()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/OES/
H A Dtexture_buffer.py54 from OpenGL.raw.GLES2.OES.texture_buffer import *
55 from OpenGL.raw.GLES2.OES.texture_buffer import _EXTENSION_NAME
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/EXT/
H A Dtexture_buffer.py54 from OpenGL.raw.GLES2.EXT.texture_buffer import *
55 from OpenGL.raw.GLES2.EXT.texture_buffer import _EXTENSION_NAME
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/vert/
H A Dtexture_buffer.texture-buffer-native.msl21.vert11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/frag/
H A Dbuffer-read-write.texture-buffer-native.msl21.frag11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/frag/
H A Dbuffer-read-write.texture-buffer-native.msl21.frag11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/
H A Dbuffer-read-write.texture-buffer-native.msl21.frag11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/
H A Dbuffer-read-write.texture-buffer-native.msl21.frag11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…

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