/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_state.cpp | 61 texture_buffer_lut_lf.texture_buffer = 0; in OpenGLState() 62 texture_buffer_lut_rg.texture_buffer = 0; in OpenGLState() 63 texture_buffer_lut_rgba.texture_buffer = 0; in OpenGLState() 234 if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) { in Apply() 240 if (texture_buffer_lut_rg.texture_buffer != cur_state.texture_buffer_lut_rg.texture_buffer) { in Apply() 246 if (texture_buffer_lut_rgba.texture_buffer != in Apply() 369 if (texture_buffer_lut_lf.texture_buffer == handle) in ResetTexture() 370 texture_buffer_lut_lf.texture_buffer = 0; in ResetTexture() 371 if (texture_buffer_lut_rg.texture_buffer == handle) in ResetTexture() 372 texture_buffer_lut_rg.texture_buffer = 0; in ResetTexture() [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_state.cpp | 61 texture_buffer_lut_lf.texture_buffer = 0; in OpenGLState() 62 texture_buffer_lut_rg.texture_buffer = 0; in OpenGLState() 63 texture_buffer_lut_rgba.texture_buffer = 0; in OpenGLState() 234 if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) { in Apply() 240 if (texture_buffer_lut_rg.texture_buffer != cur_state.texture_buffer_lut_rg.texture_buffer) { in Apply() 246 if (texture_buffer_lut_rgba.texture_buffer != in Apply() 369 if (texture_buffer_lut_lf.texture_buffer == handle) in ResetTexture() 370 texture_buffer_lut_lf.texture_buffer = 0; in ResetTexture() 371 if (texture_buffer_lut_rg.texture_buffer == handle) in ResetTexture() 372 texture_buffer_lut_rg.texture_buffer = 0; in ResetTexture() [all …]
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/dports/emulators/atari800/atari800-3.1.0/src/win32/ |
H A D | render_direct3d.cpp | 23 static LPDIRECT3DTEXTURE9 texture_buffer = NULL; variable 80 texture_buffer->Release(); // close and release the texture in resetdevice() 162 …eTexture(texturesize, texturesize, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture_buffer, NULL ); in initdevice() 233 d3d_device->SetTexture(0, texture_buffer); in refreshv_direct3d() 352 texture_buffer->Release(); // close and release the texture in shutdowndirect3d() 376 texture_buffer->LockRect(0, &d3dlr, 0, 0); in refresh_frame() 402 texture_buffer->UnlockRect(0); in refresh_frame()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/OES/ |
H A D | texture_buffer.py | 54 from OpenGL.raw.GLES2.OES.texture_buffer import * 55 from OpenGL.raw.GLES2.OES.texture_buffer import _EXTENSION_NAME
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/EXT/ |
H A D | texture_buffer.py | 54 from OpenGL.raw.GLES2.EXT.texture_buffer import * 55 from OpenGL.raw.GLES2.EXT.texture_buffer import _EXTENSION_NAME
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/vert/ |
H A D | texture_buffer.texture-buffer-native.msl21.vert | 11 vertex main0_out main0(texture_buffer<float> uSamp [[texture(0)]], texture_buffer<float> uSampo [[t…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/frag/ |
H A D | buffer-read-write.texture-buffer-native.msl21.frag | 11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/frag/ |
H A D | buffer-read-write.texture-buffer-native.msl21.frag | 11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/frag/ |
H A D | buffer-read-write.texture-buffer-native.msl21.frag | 11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/ |
H A D | buffer-read-write.texture-buffer-native.msl21.frag | 11 fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::wr…
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