Home
last modified time | relevance | path

Searched refs:texture_handle (Results 1 – 25 of 163) sorted by relevance

1234567

/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gui/integration/private/
H A Dgui_texture_handle.cpp24 bool isAtlasTexture(const TextureHandle &texture_handle) { in isAtlasTexture() argument
25 return texture_handle.subid >= 0 && texture_handle.texture->get_subtexture_count() > 1; in isAtlasTexture()
28 QSize textureSize(const SizedTextureHandle &texture_handle) { in textureSize() argument
29 return texture_handle.size; in textureSize()
32 QSize native_size(const TextureHandle &texture_handle) { in native_size() argument
33 auto tex = texture_handle.texture; in native_size()
35 if (isAtlasTexture(texture_handle)) { in native_size()
36 auto sub = tex->get_subtexture(texture_handle.subid); in native_size()
43 QSize aspect_fit_size(const TextureHandle &texture_handle, const QSize &requested_size) { in aspect_fit_size() argument
44 const QSize size = native_size(texture_handle); in aspect_fit_size()
H A Dgui_texture.cpp16 GuiTexture::GuiTexture(const SizedTextureHandle &texture_handle) in GuiTexture() argument
19 texture_handle(texture_handle) {
39 return openage::gui::isAtlasTexture(this->texture_handle); in isAtlasTexture()
72 auto tex = this->texture_handle.texture; in removedFromAtlas()
73 auto sub = tex->get_subtexture(this->texture_handle.subid); in removedFromAtlas()
105 auto tex = this->texture_handle.texture; in normalizedTextureSubRect()
106 auto sub = tex->get_subtexture(this->texture_handle.subid); in normalizedTextureSubRect()
114 return this->texture_handle.texture->get_texture_id(); in textureId()
118 return openage::gui::textureSize(this->texture_handle); in textureSize()
H A Dgui_texture_factory.cpp15 texture_handle(), in GuiTextureFactory()
16 texture_handle_user{provider->fill_texture_handle(id, requested_size, &this->texture_handle)} { in GuiTextureFactory()
24 return new GuiTexture{this->texture_handle}; in createTexture()
29 return this->texture_handle.texture->w * this->texture_handle.texture->h * 4; in textureByteCount()
33 return openage::gui::textureSize(this->texture_handle); in textureSize()
H A Dgui_texture_handle.h26 bool isAtlasTexture(const TextureHandle &texture_handle);
27 QSize textureSize(const SizedTextureHandle &texture_handle);
29 QSize native_size(const TextureHandle &texture_handle);
37 QSize aspect_fit_size(const TextureHandle &texture_handle, const QSize &requested_size);
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Drendservices.cpp108 RendererServices::good (TextureHandle *texture_handle) in good() argument
110 return texturesys()->good (texture_handle); in good()
115 RendererServices::texture (ustring filename, TextureHandle *texture_handle, in texture() argument
126 if (! texture_handle) in texture()
128 bool status = texturesys()->texture (texture_handle, texture_thread_info, in texture()
149 RendererServices::texture3d (ustring filename, TextureHandle *texture_handle, in texture3d() argument
160 if (! texture_handle) in texture3d()
163 bool status = texturesys()->texture3d (texture_handle, texture_thread_info, in texture3d()
196 if (! texture_handle) in environment()
220 TextureHandle *texture_handle, in get_texture_info() argument
[all …]
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/
H A Drendservices.cpp108 RendererServices::good (TextureHandle *texture_handle) in good() argument
110 return texturesys()->good (texture_handle); in good()
115 RendererServices::texture (ustring filename, TextureHandle *texture_handle, in texture() argument
126 if (! texture_handle) in texture()
128 bool status = texturesys()->texture (texture_handle, texture_thread_info, in texture()
149 RendererServices::texture3d (ustring filename, TextureHandle *texture_handle, in texture3d() argument
160 if (! texture_handle) in texture3d()
163 bool status = texturesys()->texture3d (texture_handle, texture_thread_info, in texture3d()
196 if (! texture_handle) in environment()
220 TextureHandle *texture_handle, in get_texture_info() argument
[all …]
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/
H A Dtexture.h762 virtual bool good(TextureHandle* texture_handle) = 0;
855 virtual bool texture (TextureHandle *texture_handle,
951 virtual bool texture3d (TextureHandle *texture_handle,
1040 virtual bool environment (TextureHandle *texture_handle,
1107 virtual bool texture (TextureHandle *texture_handle,
1125 virtual bool texture (TextureHandle *texture_handle,
1191 virtual bool texture3d (TextureHandle *texture_handle,
1211 virtual bool texture3d (TextureHandle *texture_handle,
1293 virtual bool environment (TextureHandle *texture_handle,
1555 virtual bool get_imagespec (TextureHandle *texture_handle,
[all …]
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/include/OpenImageIO/
H A Dtexture.h762 virtual bool good(TextureHandle* texture_handle) = 0;
855 virtual bool texture (TextureHandle *texture_handle,
951 virtual bool texture3d (TextureHandle *texture_handle,
1040 virtual bool environment (TextureHandle *texture_handle,
1107 virtual bool texture (TextureHandle *texture_handle,
1125 virtual bool texture (TextureHandle *texture_handle,
1191 virtual bool texture3d (TextureHandle *texture_handle,
1211 virtual bool texture3d (TextureHandle *texture_handle,
1293 virtual bool environment (TextureHandle *texture_handle,
1555 virtual bool get_imagespec (TextureHandle *texture_handle,
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Source/Core/
H A DRenderInterface.cpp70 bool RenderInterface::LoadTexture(TextureHandle& ROCKET_UNUSED_PARAMETER(texture_handle), Vector2i&… in LoadTexture() argument
72 ROCKET_UNUSED(texture_handle); in LoadTexture()
80 bool RenderInterface::GenerateTexture(TextureHandle& ROCKET_UNUSED_PARAMETER(texture_handle), const… in GenerateTexture() argument
82 ROCKET_UNUSED(texture_handle); in GenerateTexture()
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/libtexture/
H A Dtexture_pvt.h122 virtual bool good(TextureHandle* texture_handle) in good() argument
124 return texture_handle && !((TextureFile*)texture_handle)->broken(); in good()
170 virtual bool texture3d(TextureHandle* texture_handle,
183 virtual bool texture3d(TextureHandle* texture_handle,
198 virtual bool texture3d(TextureHandle* texture_handle,
266 virtual bool environment(TextureHandle* texture_handle,
278 virtual bool environment(TextureHandle* texture_handle,
292 virtual bool environment(TextureHandle* texture_handle,
306 virtual bool get_texture_info(TextureHandle* texture_handle,
312 virtual bool get_imagespec(TextureHandle* texture_handle,
[all …]
H A Denvironment.cpp225 TextureHandle* texture_handle = get_texture_handle(filename, thread_info); in environment() local
226 return environment(texture_handle, thread_info, options, runflags, in environment()
234 TextureSystemImpl::environment(TextureHandle* texture_handle, in environment() argument
243 if (!texture_handle) in environment()
254 ok &= environment(texture_handle, thread_info, opt, R[i], dRdx[i], in environment()
585 TextureSystemImpl::environment(TextureHandle* texture_handle, in environment() argument
622 ok &= environment(texture_handle, thread_info, opt, R_, dRdx_, in environment()
630 ok &= environment(texture_handle, thread_info, opt, R_, dRdx_, in environment()
651 TextureHandle* texture_handle = get_texture_handle(filename, thread_info); in environment() local
652 return environment(texture_handle, thread_info, options, mask, R, dRdx, in environment()
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/libtexture/
H A Dtexture_pvt.h122 virtual bool good(TextureHandle* texture_handle) in good() argument
124 return texture_handle && !((TextureFile*)texture_handle)->broken(); in good()
170 virtual bool texture3d(TextureHandle* texture_handle,
183 virtual bool texture3d(TextureHandle* texture_handle,
198 virtual bool texture3d(TextureHandle* texture_handle,
266 virtual bool environment(TextureHandle* texture_handle,
278 virtual bool environment(TextureHandle* texture_handle,
292 virtual bool environment(TextureHandle* texture_handle,
306 virtual bool get_texture_info(TextureHandle* texture_handle,
312 virtual bool get_imagespec(TextureHandle* texture_handle,
[all …]
H A Denvironment.cpp225 TextureHandle* texture_handle = get_texture_handle(filename, thread_info); in environment() local
226 return environment(texture_handle, thread_info, options, runflags, in environment()
234 TextureSystemImpl::environment(TextureHandle* texture_handle, in environment() argument
243 if (!texture_handle) in environment()
254 ok &= environment(texture_handle, thread_info, opt, R[i], dRdx[i], in environment()
585 TextureSystemImpl::environment(TextureHandle* texture_handle, in environment() argument
622 ok &= environment(texture_handle, thread_info, opt, R_, dRdx_, in environment()
630 ok &= environment(texture_handle, thread_info, opt, R_, dRdx_, in environment()
651 TextureHandle* texture_handle = get_texture_handle(filename, thread_info); in environment() local
652 return environment(texture_handle, thread_info, options, mask, R, dRdx, in environment()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/
H A DRenderInterfaceSDL2.cpp119 bool RocketSDL2Renderer::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vec… in LoadTexture() argument
150 texture_handle = (Rocket::Core::TextureHandle) texture; in LoadTexture()
166 bool RocketSDL2Renderer::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket:… in GenerateTexture() argument
184 texture_handle = (Rocket::Core::TextureHandle) texture; in GenerateTexture()
189 void RocketSDL2Renderer::ReleaseTexture(Rocket::Core::TextureHandle texture_handle) in ReleaseTexture() argument
191 SDL_DestroyTexture((SDL_Texture*) texture_handle); in ReleaseTexture()
H A DRenderInterfaceSDL2.h54 …virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& text…
56 …virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte…
58 virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/shell/src/
H A DShellRenderInterfaceOpenGL.cpp132 bool ShellRenderInterfaceOpenGL::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::C… in LoadTexture() argument
201 bool success = GenerateTexture(texture_handle, image_dest, texture_dimensions); in LoadTexture()
210 bool ShellRenderInterfaceOpenGL::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const… in GenerateTexture() argument
229 texture_handle = (Rocket::Core::TextureHandle) texture_id; in GenerateTexture()
235 void ShellRenderInterfaceOpenGL::ReleaseTexture(Rocket::Core::TextureHandle texture_handle) in ReleaseTexture() argument
237 glDeleteTextures(1, (GLuint*) &texture_handle); in ReleaseTexture()
/dports/games/py-fife/fifengine-0.4.2/engine/core/gui/librocket/base/
H A Dlibrocketrenderinterface.cpp126 …bool LibRocketRenderInterface::LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Co… in LoadTexture() argument
134 texture_handle = static_cast<Rocket::Core::TextureHandle>(loadedTexture->getHandle()); in LoadTexture()
141 …bool LibRocketRenderInterface::GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const … in GenerateTexture() argument
148 texture_handle = static_cast<Rocket::Core::TextureHandle>(generatedTexture->getHandle()); in GenerateTexture()
153 void LibRocketRenderInterface::ReleaseTexture(Rocket::Core::TextureHandle texture_handle) { in ReleaseTexture() argument
155 ResourceHandle rh = static_cast<ResourceHandle>(texture_handle); in ReleaseTexture()
/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/mga/
H A Dmga_ioc32.c104 u32 texture_handle; member
124 dma_bootstrap.texture_handle = dma_bootstrap32.texture_handle; in compat_mga_dma_bootstrap()
137 dma_bootstrap32.texture_handle = dma_bootstrap.texture_handle; in compat_mga_dma_bootstrap()
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/mga/
H A Dmga_ioc32.c104 u32 texture_handle; member
124 dma_bootstrap.texture_handle = dma_bootstrap32.texture_handle; in compat_mga_dma_bootstrap()
137 dma_bootstrap32.texture_handle = dma_bootstrap.texture_handle; in compat_mga_dma_bootstrap()
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/mga/
H A Dmga_ioc32.c104 u32 texture_handle; member
124 dma_bootstrap.texture_handle = dma_bootstrap32.texture_handle; in compat_mga_dma_bootstrap()
137 dma_bootstrap32.texture_handle = dma_bootstrap.texture_handle; in compat_mga_dma_bootstrap()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sfml2/src/
H A DRenderInterfaceSFML.h79 …virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& text…
81 …virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte…
83 virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sfml/src/
H A DRenderInterfaceSFML.h64 …virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& text…
66 …virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte…
68 virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm2/dist/drm/mga/
H A Dmga_ioc32.c131 u32 texture_handle; member
153 || __put_user(dma_bootstrap32.texture_handle, in compat_mga_dma_bootstrap()
154 &dma_bootstrap->texture_handle) in compat_mga_dma_bootstrap()
172 if (__get_user(dma_bootstrap32.texture_handle, in compat_mga_dma_bootstrap()
173 &dma_bootstrap->texture_handle) in compat_mga_dma_bootstrap()
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Drendererservices.h191 virtual bool good (TextureHandle *texture_handle);
219 virtual bool texture (ustring filename, TextureHandle *texture_handle,
252 virtual bool texture3d (ustring filename, TextureHandle *texture_handle,
283 virtual bool environment (ustring filename, TextureHandle *texture_handle,
311 TextureHandle *texture_handle,
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/include/OSL/
H A Drendererservices.h191 virtual bool good (TextureHandle *texture_handle);
219 virtual bool texture (ustring filename, TextureHandle *texture_handle,
252 virtual bool texture3d (ustring filename, TextureHandle *texture_handle,
283 virtual bool environment (ustring filename, TextureHandle *texture_handle,
311 TextureHandle *texture_handle,

1234567