Searched refs:texture_howmany (Results 1 – 5 of 5) sorted by relevance
235 int texture_howmany; member625 mine_fileinfo.texture_howmany = 0; in load_mine_data()729 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) in load_mine_data()734 for (i=0; i< mine_fileinfo.texture_howmany; i++ ) in load_mine_data()762 for (j=0;j<mine_fileinfo.texture_howmany;j++) { in load_mine_data()
50 int texture_howmany; member
71 uint32_t texture_howmany; member
77 uint32_t texture_howmany;1042 group_fileinfo.texture_howmany = 0;1168 group_fileinfo.texture_howmany = 0;1314 if ( (group_fileinfo.texture_offset > -1) && (group_fileinfo.texture_howmany > 0))1319 range_for (auto &i, partial_range(old_tmap_list, group_fileinfo.texture_howmany))1346 for (unsigned j = 0; j < group_fileinfo.texture_howmany; ++j)
395 mine_fileinfo.texture_howmany = NumTextures; in save_mine_data()