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Searched refs:texture_howmany (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgamemine.c235 int texture_howmany; member
625 mine_fileinfo.texture_howmany = 0; in load_mine_data()
729 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0)) in load_mine_data()
734 for (i=0; i< mine_fileinfo.texture_howmany; i++ ) in load_mine_data()
762 for (j=0;j<mine_fileinfo.texture_howmany;j++) { in load_mine_data()
H A Dgamemine.h50 int texture_howmany; member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgamemine.h71 uint32_t texture_howmany; member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dgroup.cpp77 uint32_t texture_howmany;
1042 group_fileinfo.texture_howmany = 0;
1168 group_fileinfo.texture_howmany = 0;
1314 if ( (group_fileinfo.texture_offset > -1) && (group_fileinfo.texture_howmany > 0))
1319 range_for (auto &i, partial_range(old_tmap_list, group_fileinfo.texture_howmany))
1346 for (unsigned j = 0; j < group_fileinfo.texture_howmany; ++j)
H A Dmine.cpp395 mine_fileinfo.texture_howmany = NumTextures; in save_mine_data()