Searched refs:texture_ready (Results 1 – 6 of 6) sorted by relevance
40 bool texture_ready[NUM_BUFFERS]; member302 if (data.texture_ready[i]) { in d3d11_shmem_capture_copy()303 data.texture_ready[i] = false; in d3d11_shmem_capture_copy()333 data.texture_ready[data.cur_tex] = true; in d3d11_shmem_capture()
28 bool texture_ready[NUM_BUFFERS]; member191 if (data.texture_ready[idx]) { in d3d8_shmem_capture_copy()192 data.texture_ready[idx] = false; in d3d8_shmem_capture_copy()231 data.texture_ready[data.cur_surface] = true; in d3d8_shmem_capture()
40 bool texture_ready[NUM_BUFFERS]; member297 if (data.texture_ready[i]) { in d3d10_shmem_capture_copy()298 data.texture_ready[i] = false; in d3d10_shmem_capture_copy()326 data.texture_ready[data.cur_tex] = true; in d3d10_shmem_capture()
71 bool texture_ready[NUM_BUFFERS]; member636 if (data.texture_ready[i]) { in gl_shmem_capture_copy()639 data.texture_ready[i] = false; in gl_shmem_capture_copy()712 data.texture_ready[data.cur_tex] = true; in gl_shmem_capture()
667 Bool texture_ready=0; in drawable_check_texture_dirty() local691 texture_ready=1; in drawable_check_texture_dirty()713 texture_ready=1; in drawable_check_texture_dirty()720 if (texture_ready) in drawable_check_texture_dirty()