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Searched refs:texture_y1 (Results 1 – 5 of 5) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dlow_level_textures.h322 uint32 texture_y1= line[1].texture_y, texture_dy1= line[1].texture_dy; variable
368 …copy_check_transparent<T, check_transparent>(temp_write + 1, read1[texture_y1>>downshift], shading…
370 texture_y1+= texture_dy1;
403 …write_pixel<T, sw_alpha_blend, check_transparent>(write+1, read1[texture_y1>>downshift], shading_t…
404 texture_y1+= texture_dy1;
429 …copy_check_transparent<T, check_transparent>(temp_write + 1, read1[texture_y1>>downshift], shading…
431 texture_y1+= texture_dy1;
H A Dscottish_textures.cpp697 _fixed texture_y1; in texture_rectangle() local
734 texture_y1= texture_y0 + screen_height*texture_dy; in texture_rectangle()
776 …fc_vassert(delta>=0, csprintf(temporary, "[%x,%x] �=%x (#%d,#%d)", texture_y0, texture_y1, texture… in texture_rectangle()
782 if (FIXED_INTEGERAL_PART(texture_y1)>last) in texture_rectangle()
784 delta= (texture_y1 - INTEGER_TO_FIXED(last))/texture_dy + 1; in texture_rectangle()
785 …fc_vassert(delta>=0, csprintf(temporary, "[%x,%x] �=%x (#%d,#%d)", texture_y0, texture_y1, texture… in texture_rectangle()
/dports/x11/3ddesktop/3ddesktop-0.2.9/
H A Dwin.cpp456 int texture_y1 = (int)ceil((cfg->texture_size * y1) / (float)screen_height); in grab_screenshot_data_portion() local
492 texture_x1, texture_y1, in grab_screenshot_data_portion()
493 texture_x2 - texture_x1, texture_y2 - texture_y1); in grab_screenshot_data_portion()
/dports/x11-wm/picom/picom-8.2/src/backend/gl/
H A Dgl_common.c468 GLint texture_x1 = crect.x1 - dst_x, texture_y1 = crect.y2 - dst_y, in x_rect_to_coords() local
470 texture_y2 = texture_y1 + (crect.y1 - crect.y2); in x_rect_to_coords()
474 texture_y1 = texture_height - texture_y1; in x_rect_to_coords()
490 {texture_x1, texture_y1}, in x_rect_to_coords()
492 {texture_x2, texture_y1}, in x_rect_to_coords()
/dports/x11-wm/xfce4-wm/xfwm4-4.16.1/src/
H A Dcompositor.c1751 double texture_y1 = (double) (rects[i].y) / screen_info->height; in redraw_glx_rects() local
1755 double vertice_y1 = -2 * texture_y1 + 1.0; in redraw_glx_rects()
1761 texture_y1 = 1.0 - texture_y1; in redraw_glx_rects()
1766 texture_x1, texture_y1, texture_x2, texture_y2, in redraw_glx_rects()
1769 glTexCoord2f (texture_x1, texture_y1); in redraw_glx_rects()
1771 glTexCoord2f (texture_x2, texture_y1); in redraw_glx_rects()