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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dgame_renderer.cpp113 auto texturefont_frag = std::make_unique<shader::Shader>( local
159 texturefont_shader::program = new shader::Program(texturefont_vert.get(), texturefont_frag.get());