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Searched refs:texturesInUse (Results 1 – 3 of 3) sorted by relevance

/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_state.c205 ri.pc.texturesInUse++; in RB_BindTexture()
H A Drf_main.c418 ri.pc.textureEnvChanges, ri.pc.textureBinds, ri.pc.texturesInUse); in R_EndFrame()
H A Dr_local.h680 uint32 texturesInUse; member