Searched refs:texturesInUse (Results 1 – 3 of 3) sorted by relevance
205 ri.pc.texturesInUse++; in RB_BindTexture()
418 ri.pc.textureEnvChanges, ri.pc.textureBinds, ri.pc.texturesInUse); in R_EndFrame()
680 uint32 texturesInUse; member